Player Matchup

Bacchus
Bacchus
Benihiime
Bacchus
Level 152
God Stats
4W - 2L
1,309 SR
Queue Stats
219W - 237L
1,444 Elo+
Solo
Rama
Rama
FatNeekStorm
Rama
Level 54
God Stats
11W - 13L
1,415 SR
Queue Stats
272W - 272L
1,505 Elo+
Party 3
Cabrakan
Cabrakan
Stormlord2001
Cabrakan
Level 77
God Stats
4W - 3L
1,621 SR
Queue Stats
260W - 243L
1,474 Elo+
Party 3
Mulan
Mulan
mrnayr
Mulan
Level 143
God Stats
12W - 10L
1,235 SR
Queue Stats
369W - 329L
1,441 Elo+
Solo
Nu Wa
Nu Wa
кирилл128
Nu Wa
Level 65
God Stats
6W - 2L
1,716 SR
Queue Stats
37W - 40L
1,486 Elo+
Solo
Team Averages
Level 98
1,459 SR
1,470 Elo+

VS

Team Averages
Level 94
1,486 SR
1,462 Elo+
Izanami
Izanami
Kelzedar
Izanami
Level 106
God Stats
33W - 22L
1,639 SR
Queue Stats
468W - 487L
1,467 Elo+
Solo
Odin
Odin
Legendariov12
Odin
Level 129
God Stats
1W - 2L
1,282 SR
Queue Stats
180W - 176L
1,488 Elo+
Party 2
Kukulkan
Kukulkan
Or91
Kukulkan
Level 25
God Stats
5W - 6L
1,484 SR
Queue Stats
18W - 29L
1,381 Elo+
Party 1
Tyr
Tyr
elicuef
Tyr
Level 107
God Stats
1W - 7L
1,337 SR
Queue Stats
125W - 101L
1,493 Elo+
Party 2
Cabrakan
Cabrakan
kobe4ever1506
Cabrakan
Level 104
God Stats
1W - 5L
1,689 SR
Queue Stats
452W - 424L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Benihiime
Bacchus
20
9 / 2 / 8
12,947
617
8,391
12,726
8,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
14 / 3 / 4
13,393
638
13,971
12,574
4,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
Stormlord2001
Cabrakan
18
4 / 4 / 15
11,157
531
8,488
14,888
13,266
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
mrnayr
Mulan
20
8 / 3 / 10
13,713
653
19,259
20,406
16,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
3 / 3 / 12
11,865
565
14,963
8,989
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kelzedar
Izanami
16
2 / 8 / 3
9,717
463
9,401
17,853
6,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
4 / 7 / 5
9,554
455
5,291
15,040
11,594
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
Or91
Kukulkan
14
1 / 6 / 4
8,532
406
4,747
10,696
3,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
15
2 / 10 / 1
9,067
432
10,955
20,019
17,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Cabrakan
kobe4ever1506
Cabrakan
17
6 / 7 / 4
10,511
501
8,214
16,955
11,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
32
38
Kills
15
15
Deaths
38
49
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Benihiime
Bacchus
9
2
8
6.5
W
14
3
4
5.33
L
Izanami
Kelzedar
Izanami
2
8
3
0.44
L
4
7
5
0.93
L
Kukulkan
Or91
Kukulkan
1
6
4
0.5
W
Cabrakan
Stormlord2001
Cabrakan
4
4
15
2.88
L
Tyr
2
10
1
0.25
L
Cabrakan
kobe4ever1506
Cabrakan
6
7
4
1.14
W
Mulan
mrnayr
Mulan
8
3
10
4.33
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,072
Damage
38,608
69,583
Taken
80,563
45,883
Mitigated
50,974
28,741
Healing
16,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Benihiime
Bacchus
8,391
1,229
0
6,038
12,726
8,127
0
4,391
8,169
80,821
0
W
13,971
11,617
0
6,514
12,574
4,795
4,652
2,861
9,713
0
95,679
L
Izanami
Kelzedar
Izanami
9,401
6,248
0
5,041
17,853
6,041
844
6,933
10,676
0
81,266
L
5,291
1,161
0
2,433
15,040
11,594
0
6,838
7,949
140
44,575
L
Kukulkan
Or91
Kukulkan
4,747
774
0
52
10,696
3,928
0
6,056
4,304
47,096
0
W
Cabrakan
Stormlord2001
Cabrakan
8,488
1,789
474
6,497
14,888
13,266
843
2,902
11,883
44,812
0
L
Tyr
10,955
2,715
0
4,581
20,019
17,862
525
4,324
15,532
0
49,392
L
Cabrakan
kobe4ever1506
Cabrakan
8,214
1,281
0
3,949
16,955
11,549
0
6,373
10,260
61,944
0
W
Mulan
mrnayr
Mulan
19,259
6,225
0
8,423
20,406
16,596
189
2,909
16,867
0
95,978
W
14,963
1,545
0
795
8,989
3,099
404
4,185
4,714
70,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,075
Gold Earned
47,381
635
Minions Killed
505
0
Camps Cleared
0
1,913,920
Distance Traveled
1,782,471
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,947
617
123
6
0
427,756
6
W
Rama
13,393
638
164
8
0
360,632
3
L
Izanami
9,717
463
140
7
0
302,900
8
L
Odin
9,554
455
76
4
0
374,570
1
L
Kukulkan
8,532
406
103
5
0
392,096
0
W
Cabrakan
11,157
531
52
2
0
383,926
4
L
Tyr
9,067
432
85
4
0
349,034
6
L
Cabrakan
10,511
501
101
5
0
363,871
2
W
Mulan
13,713
653
158
8
0
367,014
0
W
Nu Wa
11,865
565
138
7
0
374,592
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role