Player Matchup

Thor
Thor
EZKennyS
Thor
Level 14
God Stats
1W - 2L
1,639 SR
Queue Stats
2W - 2L
1,689 Elo+
Party 1
Chaac
Chaac
KiseRyouta23
Chaac
Level 50
God Stats
0W - 1L
1,264 SR
Queue Stats
46W - 36L
1,596 Elo+
Party 1
Tiamat
Tiamat
Rockoss
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 64
1,468 SR
1,595 Elo+

VS

Team Averages
Level 132
1,558 SR
1,544 Elo+
Nox
Nox
Chronnoh
Nox
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Drakerst
Hercules
Level 160
God Stats
11W - 9L
1,464 SR
Queue Stats
487W - 421L
1,640 Elo+
Solo
Horus
Horus
Kalammekharxx
Horus
Level 91
God Stats
20W - 20L
1,710 SR
Queue Stats
363W - 439L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
0 / 6 / 0
6,519
543
834
8,824
3,570
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 8 / 1
8,181
682
4,808
14,099
10,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Rockoss
Tiamat
11
0 / 2 / 3
7,692
641
10,119
9,376
4,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 14
8,561
713
9,452
4,560
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Drakerst
Hercules
12
8 / 1 / 8
9,332
778
10,034
16,604
13,832
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
6 / 1 / 10
9,121
760
4,441
10,501
4,284
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
2
Kills
16
16
Deaths
3
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
2
1
14
9
W
Hercules
Drakerst
Hercules
8
1
8
12
L
Thor
0
6
0
0
W
6
1
10
11
L
2
8
1
0.31
L
Tiamat
Rockoss
Tiamat
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,761
Damage
23,927
32,299
Taken
31,665
18,442
Mitigated
19,873
6,141
Healing
17,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,452
335
0
1,162
4,560
1,757
477
913
3,417
44,231
0
W
Hercules
Drakerst
Hercules
10,034
3,087
980
8,763
16,604
13,832
1,297
4,693
11,084
0
32,011
L
Thor
834
373
0
282
8,824
3,570
0
2,157
6,667
0
11,699
W
4,441
1,770
1,642
4,735
10,501
4,284
553
4,133
5,799
0
27,041
L
4,808
957
0
3,717
14,099
10,310
0
3,987
10,112
0
9,984
L
Tiamat
Rockoss
Tiamat
10,119
626
0
2,142
9,376
4,562
0
3,416
5,960
31,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,392
Gold Earned
27,014
82
Minions Killed
148
0
Camps Cleared
0
549,861
Distance Traveled
674,791
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,561
713
67
6
0
226,151
3
W
Hercules
9,332
778
42
4
0
211,729
0
L
Thor
6,519
543
18
2
0
182,631
3
W
Horus
9,121
760
39
3
0
236,911
0
L
Chaac
8,181
682
16
1
0
152,787
0
L
Tiamat
7,692
641
48
4
0
214,443
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role