Player Matchup

Fenrir
Fenrir
Innervission
Fenrir
Level 149
God Stats
13W - 8L
1,469 SR
Queue Stats
173W - 174L
1,430 Elo+
Solo
Cthulhu
Cthulhu
Jrowbot
Cthulhu
Level 52
God Stats
3W - 8L
1,599 SR
Queue Stats
221W - 217L
1,506 Elo+
Solo
Skadi
Skadi
Ninjamin3r
Skadi
Level 115
God Stats
14W - 8L
1,475 SR
Queue Stats
70W - 65L
1,448 Elo+
Solo
King Arthur
King Arthur
VtecHonda
King Arthur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
кирилл128
Nox
Level 65
God Stats
1W - 0L
1,737 SR
Queue Stats
37W - 40L
1,456 Elo+
Solo
Team Averages
Level 98
1,556 SR
1,468 Elo+

VS

Team Averages
Level 75
1,535 SR
1,438 Elo+
Hercules
Hercules
ADFiv5
Hercules
Level 86
God Stats
5W - 9L
1,649 SR
Queue Stats
261W - 269L
1,404 Elo+
Party 1
Tsukuyomi
Tsukuyomi
BreadKJB
Tsukuyomi
Level 59
God Stats
1W - 3L
1,500 SR
Queue Stats
56W - 51L
1,459 Elo+
Party 2
Izanami
Izanami
KAmehameaa
Izanami
Level 59
God Stats
29W - 38L
1,445 SR
Queue Stats
176W - 212L
1,389 Elo+
Party 1
Sol
Sol
Psych1c1
Sol
Level 85
God Stats
5W - 5L
1,582 SR
Queue Stats
182W - 183L
1,456 Elo+
Party 2
Yemoja
Yemoja
Railgunop
Yemoja
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
329W - 300L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
9 / 0 / 4
8,078
673
6,934
8,342
3,346
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cthulhu
Jrowbot
Cthulhu
10
0 / 1 / 3
5,999
500
2,756
6,370
2,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
11
2 / 0 / 1
6,260
522
3,942
4,077
982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
VtecHonda
King Arthur
12
4 / 4 / 1
7,335
611
8,357
8,872
3,725
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
3 / 0 / 6
7,419
618
4,281
3,169
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ADFiv5
Hercules
12
4 / 5 / 0
7,353
613
5,873
12,096
5,454
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
BreadKJB
Tsukuyomi
7
0 / 4 / 0
4,996
416
1,525
7,195
1,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
KAmehameaa
Izanami
10
1 / 2 / 0
5,901
492
3,940
6,092
1,673
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 6 / 0
6,414
535
3,167
9,163
2,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
Railgunop
Yemoja
9
0 / 1 / 1
5,906
492
2,246
5,430
2,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
18
Kills
5
5
Deaths
18
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
ADFiv5
Hercules
4
5
0
0.8
L
Tsukuyomi
BreadKJB
Tsukuyomi
0
4
0
0
W
Fenrir
9
0
4
11
W
Cthulhu
Jrowbot
Cthulhu
0
1
3
1.5
L
Izanami
KAmehameaa
Izanami
1
2
0
0.5
W
Skadi
2
0
1
2.5
L
0
6
0
0
L
Yemoja
Railgunop
Yemoja
0
1
1
0.5
W
King Arthur
VtecHonda
King Arthur
4
4
1
1.13
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,270
Damage
16,751
30,830
Taken
39,976
11,965
Mitigated
13,686
10,251
Healing
13,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ADFiv5
Hercules
5,873
2,892
0
3,350
12,096
5,454
0
0
12,096
0
43,955
L
Tsukuyomi
BreadKJB
Tsukuyomi
1,525
475
0
2,670
7,195
1,798
0
1,100
6,037
0
16,241
W
Fenrir
6,934
1,703
0
3,962
8,342
3,346
1,671
1,527
6,815
0
39,217
W
Cthulhu
Jrowbot
Cthulhu
2,756
0
104
1,539
6,370
2,831
102
1,092
5,278
19,149
0
L
Izanami
KAmehameaa
Izanami
3,940
2,663
0
2,071
6,092
1,673
58
1,283
4,791
0
45,417
W
Skadi
3,942
2,040
135
1,393
4,077
982
473
879
3,198
0
35,422
L
3,167
898
0
2,568
9,163
2,493
0
2,593
6,374
44,964
0
L
Yemoja
Railgunop
Yemoja
2,246
548
661
2,110
5,430
2,268
0
1,789
3,641
12,266
0
W
King Arthur
VtecHonda
King Arthur
8,357
1,655
0
2,618
8,872
3,725
0
0
8,872
0
44,113
W
4,281
314
0
500
3,169
1,081
1,001
1,915
1,254
38,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,091
Gold Earned
30,570
357
Minions Killed
337
0
Camps Cleared
0
1,183,327
Distance Traveled
1,032,601
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,353
613
98
8
0
243,221
4
L
Tsukuyomi
4,996
416
37
3
0
185,018
3
W
Fenrir
8,078
673
68
6
0
241,233
2
W
Cthulhu
5,999
500
29
2
0
236,297
3
L
Izanami
5,901
492
108
9
0
181,911
3
W
Skadi
6,260
522
76
6
0
196,176
5
L
Sol
6,414
535
83
7
0
202,243
3
L
Yemoja
5,906
492
11
1
0
220,208
4
W
King Arthur
7,335
611
89
7
0
265,309
4
W
Nox
7,419
618
95
8
0
244,312
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role