Player Matchup

Heimdallr
Heimdallr
Barzie123
Heimdallr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 24L
1,501 Elo+
Solo
Cthulhu
Cthulhu
Crankella
Cthulhu
Level 20
God Stats
10W - 6L
1,567 SR
Queue Stats
48W - 40L
1,545 Elo+
Party 2
Agni
Agni
LordVileTR
Agni
Level 15
God Stats
4W - 1L
1,864 SR
Queue Stats
15W - 14L
1,520 Elo+
Party 2
Pele
Pele
Rakkety
Pele
Level 26
God Stats
9W - 5L
1,557 SR
Queue Stats
47W - 39L
1,538 Elo+
Party 2
Chaac
Chaac
czeslawa
Chaac
Level 10
God Stats
3W - 0L
1,698 SR
Queue Stats
15W - 22L
1,389 Elo+
Party 2
Team Averages
Level 18
1,637 SR
1,499 Elo+

VS

Team Averages
Level 27
1,436 SR
1,472 Elo+
Medusa
Medusa
CptnIglu
Medusa
Level 32
God Stats
0W - 2L
1,348 SR
Queue Stats
33W - 32L
1,508 Elo+
Party 3
Tiamat
Tiamat
MrJefferson
Tiamat
Level 29
God Stats
6W - 7L
1,347 SR
Queue Stats
33W - 28L
1,526 Elo+
Party 3
Set
Set
NosFoxxx
Set
Level 16
God Stats
0W - 1L
1,171 SR
Queue Stats
1W - 1L
1,619 Elo+
Party 1
Thanatos
Thanatos
Seduka
Thanatos
Level 31
God Stats
2W - 1L
1,816 SR
Queue Stats
66W - 58L
1,500 Elo+
Party 3
Ymir
Ymir
dreyner
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 34L
1,205 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Barzie123
Heimdallr
10
3 / 2 / 1
5,839
584
3,264
4,887
1,759
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Crankella
Cthulhu
8
1 / 1 / 3
5,052
505
1,350
3,406
1,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
1 / 0 / 1
5,607
561
1,285
2,761
596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
Rakkety
Pele
10
4 / 0 / 3
6,138
614
2,268
4,742
1,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
czeslawa
Chaac
10
4 / 1 / 2
5,887
589
3,746
5,593
2,422
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CptnIglu
Medusa
7
2 / 2 / 0
5,059
506
1,986
4,481
1,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
9
0 / 1 / 0
5,156
516
1,461
3,180
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
2 / 4 / 0
4,844
484
2,905
4,993
2,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
Seduka
Thanatos
7
0 / 2 / 0
4,505
451
711
5,614
1,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
dreyner
Ymir
6
0 / 4 / 1
4,047
405
1,244
4,965
3,807
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
13
Kills
4
4
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Barzie123
Heimdallr
3
2
1
1.75
L
Medusa
CptnIglu
Medusa
2
2
0
1
W
Cthulhu
Crankella
Cthulhu
1
1
3
2.5
W
1
0
1
1.5
L
Tiamat
0
1
0
0
L
2
4
0
0.5
W
Pele
Rakkety
Pele
4
0
3
5.5
L
Thanatos
Seduka
Thanatos
0
2
0
0
W
Chaac
czeslawa
Chaac
4
1
2
5
L
Ymir
dreyner
Ymir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,913
Damage
8,307
21,389
Taken
23,233
7,409
Mitigated
10,298
8,019
Healing
5,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Barzie123
Heimdallr
3,264
2,182
0
1,736
4,887
1,759
331
236
4,594
0
25,615
L
Medusa
CptnIglu
Medusa
1,986
748
0
1,355
4,481
1,107
0
233
4,248
0
20,749
W
Cthulhu
Crankella
Cthulhu
1,350
260
0
847
3,406
1,451
631
50
3,356
8,564
0
W
1,285
154
0
0
2,761
596
760
557
2,100
23,071
0
L
Tiamat
1,461
73
0
509
3,180
1,492
69
689
2,328
21,625
0
L
2,905
1,367
0
310
4,993
2,344
160
214
4,779
0
15,993
W
Pele
Rakkety
Pele
2,268
337
0
2,850
4,742
1,181
0
780
3,922
0
23,990
L
Thanatos
Seduka
Thanatos
711
91
0
2,916
5,614
1,548
0
447
5,119
0
23,200
W
Chaac
czeslawa
Chaac
3,746
1,075
0
2,586
5,593
2,422
228
781
4,712
0
26,885
L
Ymir
dreyner
Ymir
1,244
650
0
398
4,965
3,807
0
841
4,124
7,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,523
Gold Earned
23,611
229
Minions Killed
183
0
Camps Cleared
0
938,338
Distance Traveled
819,703
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,839
584
46
5
0
167,970
1
L
Medusa
5,059
506
41
4
0
131,743
2
W
Cthulhu
5,052
505
12
1
0
181,545
2
W
Agni
5,607
561
60
6
0
201,253
2
L
Tiamat
5,156
516
59
6
0
169,842
1
L
Set
4,844
484
26
3
0
222,682
2
W
Pele
6,138
614
64
6
0
206,967
1
L
Thanatos
4,505
451
46
5
0
133,907
1
W
Chaac
5,887
589
47
5
0
180,603
1
L
Ymir
4,047
405
11
1
0
161,529
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role