Player Matchup

Ares
Ares
LORDOKtaW17
Ares
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 60L
1,554 Elo+
Solo
Scylla
Scylla
NekoDeKat
Scylla
Level 29
God Stats
7W - 3L
1,632 SR
Queue Stats
102W - 95L
1,540 Elo+
Solo
Sol
Sol
RlyDunno
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 17L
1,536 Elo+
Solo
Hun Batz
Hun Batz
TrusKuLusInDaHud
Hun Batz
Level 29
God Stats
21W - 22L
1,591 SR
Queue Stats
175W - 190L
1,512 Elo+
Solo
Sun Wukong
Sun Wukong
nandomat
Sun Wukong
Level 22
God Stats
6W - 7L
1,592 SR
Queue Stats
43W - 48L
1,483 Elo+
Solo
Team Averages
Level 25
1,563 SR
1,525 Elo+

VS

Team Averages
Level 13
1,529 SR
1,549 Elo+
Ymir
Ymir
Lillkillen
Ymir
Level 18
God Stats
3W - 7L
1,482 SR
Queue Stats
19W - 22L
1,460 Elo+
Party 2
Merlin
Merlin
UraniumSnuiver
Merlin
Level 7
God Stats
2W - 5L
1,706 SR
Queue Stats
119W - 107L
1,652 Elo+
Party 1
Tyr
Tyr
prepu69
Tyr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,519 Elo+
Solo
Thanatos
Thanatos
rÖvAhÅlA
Thanatos
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 34L
1,464 Elo+
Party 2
Neith
Neith
timzonb
Neith
Level 7
God Stats
7W - 9L
1,460 SR
Queue Stats
118W - 107L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 5
10,473
419
3,572
12,658
9,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Scylla
NekoDeKat
Scylla
18
6 / 6 / 8
12,178
487
17,946
15,226
5,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
18 / 8 / 2
14,145
566
27,920
26,569
10,090
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
8 / 6 / 7
13,169
527
13,245
18,227
7,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
nandomat
Sun Wukong
16
2 / 7 / 9
10,957
438
7,600
18,730
11,862
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 6
11,178
447
11,353
21,547
20,324
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 10 / 5
10,337
413
9,550
12,441
4,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
20
12 / 3 / 4
13,444
538
21,142
21,526
19,425
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
rÖvAhÅlA
Thanatos
16
8 / 8 / 4
11,057
442
13,351
20,114
8,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
timzonb
Neith
17
2 / 7 / 4
10,960
438
9,785
16,332
5,547
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
53
35
Kills
30
30
Deaths
35
31
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
L
5
7
6
1.14
W
Scylla
NekoDeKat
Scylla
6
6
8
1.67
W
18
8
2
2.38
W
8
6
7
1.92
L
3
10
5
0.55
W
Sun Wukong
nandomat
Sun Wukong
2
7
9
0.93
L
Tyr
12
3
4
4.67
L
Thanatos
rÖvAhÅlA
Thanatos
8
8
4
1.25
L
Neith
timzonb
Neith
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,283
Damage
65,181
91,410
Taken
91,960
43,414
Mitigated
58,223
26,224
Healing
26,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,572
241
378
1,650
12,658
9,021
0
4,988
7,536
17,738
0
L
11,353
2,557
0
1,255
21,547
20,324
735
12,885
8,539
60,831
0
W
Scylla
NekoDeKat
Scylla
17,946
1,872
0
3,261
15,226
5,234
0
3,566
11,292
72,759
0
W
27,920
10,557
0
13,547
26,569
10,090
4,282
5,246
21,057
103,072
0
W
13,245
3,167
0
4,118
18,227
7,207
0
4,578
13,369
0
78,622
L
9,550
943
0
30
12,441
4,651
537
7,850
4,435
32,456
0
W
Sun Wukong
nandomat
Sun Wukong
7,600
1,133
0
3,270
18,730
11,862
0
1,411
17,253
0
50,974
L
Tyr
21,142
2,008
0
7,433
21,526
19,425
0
10,318
11,008
0
86,172
L
Thanatos
rÖvAhÅlA
Thanatos
13,351
4,072
0
14,964
20,114
8,276
72
7,918
12,132
0
65,294
L
Neith
timzonb
Neith
9,785
5,653
0
2,665
16,332
5,547
1,528
9,571
6,289
0
66,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,922
Gold Earned
56,976
465
Minions Killed
553
0
Camps Cleared
0
2,161,653
Distance Traveled
2,238,955
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,473
419
18
1
0
449,988
0
L
Ymir
11,178
447
103
4
0
437,705
0
W
Scylla
12,178
487
130
5
0
390,210
4
W
Sol
14,145
566
114
5
0
386,814
5
W
Hun Batz
13,169
527
130
5
0
470,736
3
L
Merlin
10,337
413
68
3
0
424,949
1
W
Sun Wukong
10,957
438
73
3
0
463,905
1
L
Tyr
13,444
538
145
6
0
539,954
7
L
Thanatos
11,057
442
109
4
0
374,257
0
L
Neith
10,960
438
128
5
0
462,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role