Player Matchup

Khepri
Khepri
DecentSupport
Khepri
Level 84
God Stats
21W - 14L
1,636 SR
Queue Stats
115W - 91L
1,563 Elo+
Party 2
Hel
Hel
SiLveRAiM
Hel
Level 43
God Stats
13W - 9L
1,378 SR
Queue Stats
144W - 94L
1,573 Elo+
Party 1
Medusa
Medusa
Toasterman
Medusa
Level 46
God Stats
17W - 19L
1,574 SR
Queue Stats
94W - 78L
1,544 Elo+
Party 2
Amaterasu
Amaterasu
Yoboboo
Amaterasu
Level 24
God Stats
2W - 3L
1,350 SR
Queue Stats
69W - 46L
1,597 Elo+
Party 1
Nemesis
Nemesis
ojackyo
Nemesis
Level 62
God Stats
50W - 29L
1,597 SR
Queue Stats
229W - 175L
1,578 Elo+
Party 1
Team Averages
Level 52
1,507 SR
1,571 Elo+

VS

Team Averages
Level 80
1,389 SR
1,515 Elo+
Nemesis
Nemesis
CSteichen
Nemesis
Level 123
God Stats
5W - 2L
1,677 SR
Queue Stats
459W - 408L
1,566 Elo+
Party 3
Izanami
Izanami
Jlora
Izanami
Level 18
God Stats
4W - 4L
1,533 SR
Queue Stats
16W - 15L
1,549 Elo+
Party 3
Sobek
Sobek
Revs0rigins
Sobek
Level 109
God Stats
1W - 1L
1,350 SR
Queue Stats
112W - 90L
1,487 Elo+
Party 3
Aphrodite
Aphrodite
TriggerHappy975
Aphrodite
Level 41
God Stats
0W - 2L
1,195 SR
Queue Stats
1W - 4L
1,412 Elo+
Solo
Sol
Sol
vComet
Sol
Level 107
God Stats
18W - 17L
1,190 SR
Queue Stats
876W - 845L
1,561 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 11
13,870
603
4,077
11,192
13,036
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
7 / 3 / 6
14,466
629
13,644
24,248
14,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
Toasterman
Medusa
20
5 / 0 / 4
13,986
608
15,000
11,076
5,439
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Yoboboo
Amaterasu
20
5 / 2 / 3
14,532
632
11,605
21,773
14,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
ojackyo
Nemesis
20
5 / 0 / 7
15,102
657
12,000
12,518
6,179
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CSteichen
Nemesis
18
1 / 2 / 3
10,638
463
10,875
16,580
6,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Jlora
Izanami
17
1 / 2 / 1
9,776
425
4,851
15,395
5,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 6 / 3
9,004
391
5,105
17,310
17,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Aphrodite
TriggerHappy975
Aphrodite
16
1 / 6 / 1
9,249
402
4,454
13,839
5,826
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sol
vComet
Sol
18
3 / 7 / 2
10,892
474
16,366
13,749
5,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
23
Kills
6
7
Deaths
23
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CSteichen
Nemesis
1
2
3
1.25
W
1
2
11
3.25
L
Izanami
Jlora
Izanami
1
2
1
0.75
L
0
6
3
0.25
W
7
3
6
3.33
W
Medusa
Toasterman
Medusa
5
0
4
7
L
Aphrodite
TriggerHappy975
Aphrodite
1
6
1
0.25
W
Amaterasu
Yoboboo
Amaterasu
5
2
3
3.25
W
Nemesis
ojackyo
Nemesis
5
0
7
8.5
L
Sol
vComet
Sol
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,326
Damage
41,651
80,807
Taken
76,873
52,819
Mitigated
41,474
46,702
Healing
19,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CSteichen
Nemesis
10,875
4,372
0
2,393
16,580
6,955
0
3,073
13,507
0
91,882
W
4,077
323
0
1,415
11,192
13,036
176
4,488
6,704
29,550
0
L
Izanami
Jlora
Izanami
4,851
2,633
0
5,948
15,395
5,899
0
2,274
13,121
0
95,432
L
5,105
0
0
2,954
17,310
17,087
0
5,162
12,148
20,196
0
W
13,644
180
8,088
16,265
24,248
14,010
681
9,363
14,885
106,245
0
W
Medusa
Toasterman
Medusa
15,000
5,931
0
6,099
11,076
5,439
6,536
2,169
8,907
0
113,674
L
Aphrodite
TriggerHappy975
Aphrodite
4,454
1,503
1,393
3,065
13,839
5,826
0
1,975
11,864
37,775
0
W
Amaterasu
Yoboboo
Amaterasu
11,605
5,797
0
12,979
21,773
14,155
3,803
8,045
13,728
0
87,466
W
Nemesis
ojackyo
Nemesis
12,000
6,677
0
1,856
12,518
6,179
6,156
2,647
9,593
0
133,754
L
Sol
vComet
Sol
16,366
2,512
0
3,292
13,749
5,707
0
5,237
8,512
69,461
2,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,956
Gold Earned
49,559
761
Minions Killed
558
0
Camps Cleared
0
2,360,217
Distance Traveled
2,105,163
37
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,638
463
161
7
0
479,943
4
W
Khepri
13,870
603
47
2
0
436,558
13
L
Izanami
9,776
425
180
8
0
420,998
6
L
Sobek
9,004
391
29
1
0
437,050
0
W
Hel
14,466
629
174
8
0
490,823
2
W
Medusa
13,986
608
180
8
0
433,084
9
L
Aphrodite
9,249
402
75
3
0
368,839
0
W
Amaterasu
14,532
632
168
7
0
449,057
4
W
Nemesis
15,102
657
192
8
0
550,695
9
L
Sol
10,892
474
113
5
0
398,333
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role