Player Matchup

Fenrir
Fenrir
Despau
Fenrir
Level 66
God Stats
4W - 12L
1,265 SR
Queue Stats
82W - 94L
1,453 Elo+
Solo
Hercules
Hercules
Justice_4tw
Hercules
Level 106
God Stats
8W - 10L
1,342 SR
Queue Stats
478W - 570L
1,466 Elo+
Solo
Ra
Ra
RedEyeSkull
Ra
Level 8
God Stats
2W - 4L
1,462 SR
Queue Stats
5W - 7L
1,325 Elo+
Solo
Team Averages
Level 60
1,357 SR
1,415 Elo+

VS

Team Averages
Level 100
1,363 SR
1,453 Elo+
Janus
Janus
ActaNoNverbA382
Janus
Level 147
God Stats
20W - 19L
1,306 SR
Queue Stats
505W - 401L
1,514 Elo+
Party 1
Ymir
Ymir
OSF Tisha
Ymir
Level 146
God Stats
16W - 11L
1,537 SR
Queue Stats
244W - 177L
1,544 Elo+
Party 1
Heimdallr
Heimdallr
g2bnomen
Heimdallr
Level 6
God Stats
1W - 0L
1,246 SR
Queue Stats
3W - 6L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Despau
Fenrir
13
9 / 3 / 5
10,416
744
10,019
11,269
6,114
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
Justice_4tw
Hercules
13
5 / 3 / 9
10,540
753
5,902
15,506
14,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 3 / 8
8,520
609
4,011
8,381
4,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 2
11,121
794
15,021
2,908
1,491
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
13
2 / 3 / 5
10,468
748
8,490
12,914
11,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
g2bnomen
Heimdallr
8
0 / 12 / 2
7,915
565
3,672
12,585
11,904
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
15
Kills
9
9
Deaths
15
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
0
2
8
L
Fenrir
Despau
Fenrir
9
3
5
3.83
L
Hercules
Justice_4tw
Hercules
5
3
9
3.17
W
Ymir
2
3
5
1.5
L
1
3
8
1.67
W
Heimdallr
g2bnomen
Heimdallr
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,932
Damage
27,183
35,156
Taken
28,407
25,376
Mitigated
25,095
10,603
Healing
4,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,021
1,077
0
1,405
2,908
1,491
267
71
2,837
66,832
0
L
Fenrir
Despau
Fenrir
10,019
2,188
0
882
11,269
6,114
0
7,391
3,878
0
38,183
L
Hercules
Justice_4tw
Hercules
5,902
1,389
0
6,260
15,506
14,727
0
9,916
5,590
0
30,647
W
Ymir
8,490
1,794
0
3,172
12,914
11,700
0
2,182
10,732
31,128
0
L
4,011
416
2,084
1,377
8,381
4,535
0
6,278
2,103
27,580
0
W
Heimdallr
g2bnomen
Heimdallr
3,672
1,123
0
0
12,585
11,904
0
1,865
10,720
0
14,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,476
Gold Earned
29,504
149
Minions Killed
170
0
Camps Cleared
0
795,870
Distance Traveled
702,117
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,121
794
124
9
0
270,436
3
L
Fenrir
10,416
744
51
4
0
289,830
4
L
Hercules
10,540
753
53
4
0
276,390
1
W
Ymir
10,468
748
35
3
0
240,373
3
L
Ra
8,520
609
45
3
0
229,650
0
W
Heimdallr
7,915
565
11
1
0
191,308
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role