Player Matchup

Pele
Pele
BraverStraw
Pele
Level 40
God Stats
10W - 10L
1,316 SR
Queue Stats
359W - 322L
1,393 Elo+
Party 2
Fafnir
Fafnir
ChigChungi
Fafnir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
504W - 497L
1,360 Elo+
Party 2
Mulan
Mulan
DistinctivePink
Mulan
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 8L
1,563 Elo+
Party 2
Izanami
Izanami
MystifiedNut7
Izanami
Level 123
God Stats
1W - 4L
1,790 SR
Queue Stats
215W - 193L
1,419 Elo+
Party 2
Scylla
Scylla
RetroA22Reaper
Scylla
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 106L
1,569 Elo+
Solo
Team Averages
Level 49
1,521 SR
1,461 Elo+

VS

Team Averages
Level 85
1,396 SR
1,487 Elo+
Anhur
Anhur
Blesstheferr
Anhur
Level 126
God Stats
1W - 1L
1,096 SR
Queue Stats
111W - 96L
1,492 Elo+
Solo
Fenrir
Fenrir
Elasaire
Fenrir
Level 68
God Stats
16W - 11L
1,619 SR
Queue Stats
276W - 292L
1,484 Elo+
Party 1
Khepri
Khepri
Joybuss
Khepri
Level 30
God Stats
1W - 1L
1,220 SR
Queue Stats
93W - 91L
1,521 Elo+
Party 1
Sun Wukong
Sun Wukong
Nuttybxr
Sun Wukong
Level 43
God Stats
28W - 26L
1,484 SR
Queue Stats
321W - 381L
1,452 Elo+
Solo
Zeus
Zeus
OsirisBlack
Zeus
Level 159
God Stats
47W - 30L
1,562 SR
Queue Stats
458W - 427L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 8 / 1
9,359
493
9,209
14,555
3,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
ChigChungi
Fafnir
12
3 / 3 / 1
9,080
478
5,748
12,126
10,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 2 / 2
8,613
453
4,580
9,174
6,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
13
0 / 4 / 5
8,056
424
6,140
12,375
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 9 / 0
7,902
416
1,556
10,225
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 3
9,574
504
8,403
12,674
4,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Elasaire
Fenrir
17
5 / 1 / 8
11,204
590
7,470
11,163
5,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
Joybuss
Khepri
14
1 / 3 / 6
9,938
523
5,311
10,458
5,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
Nuttybxr
Sun Wukong
17
4 / 2 / 1
10,515
553
5,483
12,322
8,372
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
13 / 1 / 2
12,750
671
16,562
7,835
2,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
9
Kills
26
26
Deaths
10
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
L
5
8
1
0.69
L
Fafnir
ChigChungi
Fafnir
3
3
1
1.17
L
0
2
2
0.5
W
Fenrir
Elasaire
Fenrir
5
1
8
9
W
Khepri
Joybuss
Khepri
1
3
6
1.33
L
Izanami
0
4
5
0.63
W
Sun Wukong
Nuttybxr
Sun Wukong
4
2
1
2.25
W
13
1
2
14
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,233
Damage
43,229
58,455
Taken
54,452
27,625
Mitigated
26,387
9,838
Healing
17,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,403
3,090
0
6,995
12,674
4,273
1,736
2,197
10,477
0
73,089
L
9,209
1,921
0
1,122
14,555
3,944
0
5,596
8,730
0
52,588
L
Fafnir
ChigChungi
Fafnir
5,748
2,000
0
977
12,126
10,831
279
4,219
7,862
22,511
0
L
4,580
140
0
2,933
9,174
6,367
355
1,730
7,334
0
39,742
W
Fenrir
Elasaire
Fenrir
7,470
1,903
0
2,692
11,163
5,830
1,362
825
10,308
0
80,354
W
Khepri
Joybuss
Khepri
5,311
739
0
1,770
10,458
5,076
0
2,861
7,597
27,181
0
L
Izanami
6,140
3,845
0
3,711
12,375
3,129
637
2,332
10,009
0
56,737
W
Sun Wukong
Nuttybxr
Sun Wukong
5,483
484
0
2,833
12,322
8,372
1,126
0
12,022
0
62,100
W
16,562
1,501
0
3,209
7,835
2,836
0
1,421
6,414
88,172
0
L
1,556
399
0
1,095
10,225
3,354
204
7,190
2,647
40,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,010
Gold Earned
53,981
383
Minions Killed
558
0
Camps Cleared
0
1,645,918
Distance Traveled
1,719,719
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,574
504
117
6
0
288,985
3
L
Pele
9,359
493
90
5
0
360,980
1
L
Fafnir
9,080
478
29
2
0
363,870
0
L
Mulan
8,613
453
75
4
0
332,925
3
W
Fenrir
11,204
590
128
7
0
369,457
4
W
Khepri
9,938
523
34
2
0
354,319
0
L
Izanami
8,056
424
113
6
0
324,654
5
W
Sun Wukong
10,515
553
121
6
0
352,887
2
W
Zeus
12,750
671
158
8
0
354,071
8
L
Scylla
7,902
416
76
4
0
263,489
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role