Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AZBigLawtMAN
Nu Wa
Level 104
God Stats
1W - 3L
1,520 SR
Queue Stats
186W - 170L
1,530 Elo+
Solo
Hel
Hel
ReevusTaimas
Hel
Level 101
God Stats
0W - 1L
1,264 SR
Queue Stats
14W - 23L
1,435 Elo+
Solo
Chiron
Chiron
Rictrscale
Chiron
Level 157
God Stats
1W - 8L
1,236 SR
Queue Stats
849W - 852L
1,527 Elo+
Solo
Vamana
Vamana
eloquentfox
Vamana
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 201L
1,560 Elo+
Solo
Team Averages
Level 126
1,404 SR
1,510 Elo+

VS

Team Averages
Level 107
1,441 SR
1,514 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
COSME pr3co2
Hercules
Level 115
God Stats
7W - 4L
1,489 SR
Queue Stats
440W - 464L
1,565 Elo+
Solo
Ymir
Ymir
DarkTheImmortal
Ymir
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 135L
1,515 Elo+
Solo
Erlang Shen
Erlang Shen
Missing_Child1
Erlang Shen
Level 54
God Stats
2W - 1L
1,227 SR
Queue Stats
118W - 118L
1,430 Elo+
Solo
Ra
Ra
SorrowFox132
Ra
Level 104
God Stats
4W - 3L
1,489 SR
Queue Stats
116W - 95L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
0 / 3 / 6
10,340
608
26,656
10,849
9,651
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
1 / 9 / 2
9,735
573
23,005
15,683
7,242
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 1
8,122
478
5,573
7,068
3,402
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
Rictrscale
Chiron
20
4 / 5 / 2
11,884
699
25,082
18,504
9,510
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
18
1 / 3 / 4
12,046
709
16,625
27,995
30,809
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
18
3 / 1 / 16
12,498
735
12,110
33,816
28,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
COSME pr3co2
Hercules
18
3 / 0 / 12
11,144
656
11,325
17,741
11,958
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Breastplate

Breastplate

+20
Physical Protection

18
6 / 2 / 13
12,882
758
13,468
30,811
42,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Erlang Shen
Missing_Child1
Erlang Shen
19
5 / 2 / 12
12,013
707
16,396
26,634
15,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 1 / 13
13,569
798
21,449
19,971
11,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
89
6
Kills
23
23
Deaths
6
15
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
3
6
1
W
Kuzenbo
 
Kuzenbo
3
1
16
11
L
1
9
2
0.22
W
Hercules
COSME pr3co2
Hercules
3
0
12
9
W
6
2
13
6.25
W
Erlang Shen
Missing_Child1
Erlang Shen
5
2
12
5.5
L
0
3
1
0.17
L
Chiron
Rictrscale
Chiron
4
5
2
1
W
6
1
13
12.5
L
Vamana
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,941
Damage
74,748
80,099
Taken
128,973
60,614
Mitigated
109,484
34,041
Healing
85,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
26,656
601
1,574
2,943
10,849
9,651
0
5,463
5,312
48,059
0
W
Kuzenbo
 
Kuzenbo
12,110
4,859
1,201
13,395
33,816
28,812
130
13,484
18,103
21,878
0
L
23,005
4,104
0
184
15,683
7,242
16
10,094
5,473
41,874
0
W
Hercules
COSME pr3co2
Hercules
11,325
2,765
4,632
6,685
17,741
11,958
2,762
7,708
9,651
0
17,752
W
13,468
818
5,086
4,645
30,811
42,190
1,548
10,806
19,407
24,638
0
W
Erlang Shen
Missing_Child1
Erlang Shen
16,396
8,035
1,723
6,319
26,634
15,217
884
12,259
13,990
0
34,700
L
5,573
847
3,931
2,161
7,068
3,402
0
3,269
3,713
11,681
0
L
Chiron
Rictrscale
Chiron
25,082
7,667
5,208
6,275
18,504
9,510
0
10,745
7,555
0
53,704
W
21,449
1,587
28,271
13,482
19,971
11,307
1,333
8,848
10,752
87,389
0
L
Vamana
16,625
4,510
1,387
10,378
27,995
30,809
0
16,442
11,019
0
34,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,127
Gold Earned
62,106
195
Minions Killed
227
0
Camps Cleared
0
1,288,372
Distance Traveled
1,665,958
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,340
608
45
3
0
316,718
3
W
Kuzenbo
12,498
735
15
1
0
305,642
6
L
Nu Wa
9,735
573
43
3
0
263,393
2
W
Hercules
11,144
656
5
0
0
357,100
4
W
Ymir
12,882
758
21
1
0
307,808
1
W
Erlang Shen
12,013
707
36
2
0
352,466
0
L
Hel
8,122
478
12
1
0
121,836
0
L
Chiron
11,884
699
65
4
0
268,024
0
W
Ra
13,569
798
150
9
0
342,942
2
L
Vamana
12,046
709
30
2
0
318,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role