Player Matchup

Cthulhu
Cthulhu
Cerberus505
Cthulhu
Level 104
God Stats
1W - 5L
1,471 SR
Queue Stats
8W - 17L
1,342 Elo+
Party 1
Danzaburou
Danzaburou
MercyExtinct
Danzaburou
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
PressXtoJasn
Thanatos
Level 49
God Stats
2W - 2L
1,736 SR
Queue Stats
10W - 16L
1,381 Elo+
Party 1
Ra
Ra
ScaryTerry602
Ra
Level 89
God Stats
6W - 8L
1,692 SR
Queue Stats
358W - 334L
1,472 Elo+
Party 4
Ymir
Ymir
uwudamisan
Ymir
Level 18
God Stats
8W - 13L
1,463 SR
Queue Stats
110W - 140L
1,539 Elo+
Party 4
Team Averages
Level 58
1,572 SR
1,447 Elo+

VS

Team Averages
Level 70
1,695 SR
1,522 Elo+
Horus
Horus
AAILUROS
Horus
Level 85
God Stats
18W - 13L
1,665 SR
Queue Stats
540W - 524L
1,542 Elo+
Party 2
Freya
Freya
DiableJambe66
Freya
Level 28
God Stats
23W - 20L
1,537 SR
Queue Stats
103W - 98L
1,460 Elo+
Party 3
Anubis
Anubis
Kalladen
Anubis
Level 102
God Stats
5W - 1L
1,995 SR
Queue Stats
317W - 285L
1,584 Elo+
Party 2
Apollo
Apollo
SSGxSonGohan
Apollo
Level 35
God Stats
2W - 0L
1,753 SR
Queue Stats
137W - 140L
1,458 Elo+
Party 3
Set
Set
mcgowin
Set
Level 102
God Stats
28W - 32L
1,524 SR
Queue Stats
854W - 815L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cerberus505
Cthulhu
14
0 / 5 / 0
8,235
484
6,596
13,115
7,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
MercyExtinct
Danzaburou
13
0 / 4 / 3
7,620
448
6,104
6,055
1,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
PressXtoJasn
Thanatos
13
2 / 2 / 0
7,800
459
3,139
9,232
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
0 / 3 / 1
9,234
543
3,917
8,339
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 3 / 1
8,005
471
8,082
14,212
8,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AAILUROS
Horus
12
0 / 1 / 8
7,536
443
2,479
9,626
5,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 1 / 3
8,423
495
9,232
12,537
4,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Kalladen
Anubis
17
8 / 1 / 3
10,448
615
10,468
6,514
3,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
14
5 / 3 / 0
8,292
488
3,810
8,073
2,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Set
16
2 / 0 / 8
9,240
544
6,967
9,930
4,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
5
Kills
17
17
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Horus
AAILUROS
Horus
0
1
8
4
L
Cthulhu
Cerberus505
Cthulhu
0
5
0
0
W
2
1
3
3.5
W
Anubis
Kalladen
Anubis
8
1
3
9.5
L
Danzaburou
MercyExtinct
Danzaburou
0
4
3
0.38
L
Thanatos
PressXtoJasn
Thanatos
2
2
0
1
W
Apollo
5
3
0
1.67
L
0
3
1
0.17
W
Set
2
0
8
6
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,838
Damage
32,956
50,953
Taken
46,680
22,527
Mitigated
20,465
16,937
Healing
19,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AAILUROS
Horus
2,479
1,448
1,762
3,191
9,626
5,935
0
3,203
6,331
0
23,062
L
Cthulhu
Cerberus505
Cthulhu
6,596
631
0
3,315
13,115
7,369
139
10,033
3,082
43,927
0
W
9,232
3,471
0
8,067
12,537
4,341
708
5,724
6,153
46,133
0
W
Anubis
Kalladen
Anubis
10,468
444
0
3,453
6,514
3,293
558
2,406
3,840
75,197
0
L
Danzaburou
MercyExtinct
Danzaburou
6,104
2,405
0
568
6,055
1,522
1,058
1,593
4,462
0
36,076
L
Thanatos
PressXtoJasn
Thanatos
3,139
747
0
6,740
9,232
2,674
0
2,427
6,805
0
51,826
W
Apollo
3,810
2,322
0
1,913
8,073
2,558
2,292
2,896
5,177
0
38,740
L
3,917
185
0
2,638
8,339
2,061
216
4,619
3,720
72,064
0
W
Set
6,967
3,469
0
871
9,930
4,338
0
3,332
6,584
0
69,803
L
8,082
1,266
0
3,676
14,212
8,901
294
1,028
13,184
41,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,894
Gold Earned
43,939
489
Minions Killed
497
0
Camps Cleared
0
1,364,331
Distance Traveled
1,612,793
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,536
443
34
2
0
341,626
1
L
Cthulhu
8,235
484
98
6
0
235,674
4
W
Freya
8,423
495
93
5
0
290,655
1
W
Anubis
10,448
615
164
10
0
328,230
4
L
Danzaburou
7,620
448
70
4
0
234,435
2
L
Thanatos
7,800
459
89
5
0
301,769
4
W
Apollo
8,292
488
79
5
0
276,412
0
L
Ra
9,234
543
165
10
0
336,052
4
W
Set
9,240
544
127
7
0
375,870
5
L
Ymir
8,005
471
67
4
0
256,401
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role