Player Matchup

Bellona
Bellona
DragonSinDeku
Bellona
Level 28
God Stats
6W - 4L
1,637 SR
Queue Stats
80W - 76L
1,437 Elo+
Party 2
Aphrodite
Aphrodite
Eyncripd
Aphrodite
Level 5
God Stats
0W - 1L
1,562 SR
Queue Stats
0W - 2L
1,267 Elo+
Party 2
Serqet
Serqet
GoneDreamer
Serqet
Level 31
God Stats
6W - 6L
1,500 SR
Queue Stats
549W - 616L
1,391 Elo+
Solo
Danzaburou
Danzaburou
MrCrankyTank
Danzaburou
Level 101
God Stats
27W - 13L
1,729 SR
Queue Stats
364W - 323L
1,542 Elo+
Party 2
Sol
Sol
xBrutus69x
Sol
Level 79
God Stats
86W - 62L
1,578 SR
Queue Stats
229W - 194L
1,465 Elo+
Party 2
Team Averages
Level 49
1,601 SR
1,420 Elo+

VS

Team Averages
Level 51
1,598 SR
1,580 Elo+
Cu Chulainn
Cu Chulainn
Avsaze
Cu Chulainn
Level 64
God Stats
10W - 5L
1,671 SR
Queue Stats
234W - 86L
1,638 Elo+
Party 1
Ymir
Ymir
benjiAYAYA
Ymir
Level 19
God Stats
185W - 71L
1,621 SR
Queue Stats
201W - 75L
1,692 Elo+
Party 1
Discordia
Discordia
iamanemoi
Discordia
Level 60
God Stats
41W - 16L
1,756 SR
Queue Stats
301W - 121L
1,660 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
piotr40lol
Ah Muzen Cab
Level 42
God Stats
1W - 0L
1,244 SR
Queue Stats
27W - 47L
1,272 Elo+
Solo
Da Ji
Da Ji
ÌÕMPÆØË
Da Ji
Level 68
God Stats
79W - 29L
1,697 SR
Queue Stats
302W - 126L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
20
2 / 9 / 2
12,824
475
10,373
24,235
23,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Eyncripd
Aphrodite
14
0 / 8 / 5
10,392
385
3,908
15,083
11,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
16
0 / 8 / 3
10,277
381
2,054
19,670
7,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
MrCrankyTank
Danzaburou
20
7 / 5 / 4
13,496
500
19,244
23,177
10,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 4 / 2
12,861
476
8,911
14,528
5,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Avsaze
Cu Chulainn
20
9 / 1 / 7
16,659
617
21,874
20,754
20,472
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
6 / 2 / 3
12,692
470
5,144
16,420
18,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
iamanemoi
Discordia
20
5 / 2 / 7
14,355
532
15,629
11,573
5,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
piotr40lol
Ah Muzen Cab
18
2 / 8 / 2
12,186
451
8,230
15,114
7,036
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
12 / 1 / 9
16,125
597
18,220
18,469
12,505
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
62
13
Kills
34
34
Deaths
14
16
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Avsaze
Cu Chulainn
9
1
7
12.5
L
Bellona
2
9
2
0.33
L
Aphrodite
Eyncripd
Aphrodite
0
8
5
0.31
L
Serqet
0
8
3
0.19
L
Danzaburou
MrCrankyTank
Danzaburou
7
5
4
1.8
W
6
2
3
3.75
W
Discordia
iamanemoi
Discordia
5
2
7
4.25
W
Ah Muzen Cab
piotr40lol
Ah Muzen Cab
2
8
2
0.38
L
4
4
2
1.25
W
12
1
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,490
Damage
69,097
96,693
Taken
82,330
58,737
Mitigated
64,492
35,843
Healing
22,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Avsaze
Cu Chulainn
21,874
3,725
0
6,335
20,754
20,472
947
2,397
18,357
16,071
114,421
L
Bellona
10,373
3,632
0
5,110
24,235
23,068
0
3,499
20,588
0
82,938
L
Aphrodite
Eyncripd
Aphrodite
3,908
964
3,157
3,541
15,083
11,929
176
5,510
9,055
17,493
0
L
Serqet
2,054
657
0
6,335
19,670
7,616
351
2,278
17,156
0
56,403
L
Danzaburou
MrCrankyTank
Danzaburou
19,244
10,700
0
10,408
23,177
10,358
3,336
7,413
15,420
0
130,084
W
5,144
910
0
1,274
16,420
18,641
688
5,111
11,309
47,170
0
W
Discordia
iamanemoi
Discordia
15,629
582
0
3,956
11,573
5,838
717
4,012
7,561
92,923
0
W
Ah Muzen Cab
piotr40lol
Ah Muzen Cab
8,230
3,626
0
3,008
15,114
7,036
2,126
2,678
12,436
0
68,298
L
8,911
1,708
0
7,292
14,528
5,766
729
3,396
10,692
88,552
0
W
18,220
5,685
0
7,524
18,469
12,505
2,136
2,315
15,776
0
136,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,850
Gold Earned
72,017
662
Minions Killed
714
0
Camps Cleared
0
2,431,626
Distance Traveled
2,483,069
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
16,659
617
216
8
0
547,291
2
L
Bellona
12,824
475
159
6
0
447,030
2
L
Aphrodite
10,392
385
33
1
0
491,049
0
L
Serqet
10,277
381
97
4
0
494,999
0
L
Danzaburou
13,496
500
211
8
0
492,397
4
W
Ymir
12,692
470
56
2
0
483,917
1
W
Discordia
14,355
532
150
6
0
460,813
3
W
Ah Muzen Cab
12,186
451
112
4
0
476,090
7
L
Sol
12,861
476
162
6
0
506,151
7
W
Da Ji
16,125
597
180
7
0
514,958
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role