Player Matchup

Ne Zha
Ne Zha
Beerµs
Ne Zha
Level 145
God Stats
2W - 0L
1,403 SR
Queue Stats
27W - 19L
1,640 Elo+
Party 2
Sobek
Sobek
Gokµ
Sobek
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
TinnyAttorney
Anubis
Level 22
God Stats
3W - 1L
1,786 SR
Queue Stats
24W - 6L
1,712 Elo+
Party 2
Team Averages
Level 108
1,563 SR
1,617 Elo+

VS

Team Averages
Level 63
1,451 SR
1,624 Elo+
Cthulhu
Cthulhu
TealLemur
Cthulhu
Level 25
God Stats
2W - 5L
1,262 SR
Queue Stats
6W - 5L
1,488 Elo+
Party 1
Chang'e
Chang'e
Tropsy
Chang'e
Level 6
God Stats
2W - 2L
1,511 SR
Queue Stats
2W - 2L
1,660 Elo+
Party 1
Anhur
Anhur
ZEROGMP
Anhur
Level 157
God Stats
2W - 3L
1,579 SR
Queue Stats
33W - 34L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Beerµs
Ne Zha
17
6 / 4 / 8
13,877
730
17,863
15,022
5,000
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
Gokµ
Sobek
15
4 / 5 / 9
13,019
685
12,911
20,796
18,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
8 / 7 / 6
13,318
701
15,997
12,440
5,688
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
TealLemur
Cthulhu
16
5 / 5 / 8
14,540
765
8,667
19,072
20,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chang'e
Tropsy
Chang'e
15
1 / 8 / 7
12,938
681
5,857
16,311
6,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
ZEROGMP
Anhur
18
10 / 5 / 4
15,174
799
18,695
18,795
6,219
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
35
18
Kills
16
16
Deaths
18
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Beerµs
Ne Zha
6
4
8
2.5
W
Sobek
Gokµ
Sobek
4
5
9
1.7
L
Cthulhu
TealLemur
Cthulhu
5
5
8
1.8
W
8
7
6
1.57
L
Chang'e
Tropsy
Chang'e
1
8
7
0.56
L
Anhur
ZEROGMP
Anhur
10
5
4
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,771
Damage
33,219
48,258
Taken
54,178
29,461
Mitigated
33,222
10,622
Healing
6,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Beerµs
Ne Zha
17,863
6,807
0
3,116
15,022
5,000
1,687
3,917
11,105
0
73,533
W
Sobek
Gokµ
Sobek
12,911
679
0
4,538
20,796
18,773
490
3,959
16,837
38,507
0
L
Cthulhu
TealLemur
Cthulhu
8,667
494
92
1,795
19,072
20,871
0
8,223
10,651
28,160
0
W
15,997
249
0
2,968
12,440
5,688
288
6,814
5,626
63,226
0
L
Chang'e
Tropsy
Chang'e
5,857
422
1,631
2,086
16,311
6,132
0
11,364
4,707
13,802
0
L
Anhur
ZEROGMP
Anhur
18,695
10,542
0
1,059
18,795
6,219
0
8,554
9,881
0
84,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,214
Gold Earned
42,652
197
Minions Killed
152
0
Camps Cleared
0
990,117
Distance Traveled
944,205
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,877
730
75
4
0
373,559
3
W
Sobek
13,019
685
40
2
0
332,722
5
L
Cthulhu
14,540
765
33
2
0
306,482
3
W
Anubis
13,318
701
82
4
0
283,836
0
L
Chang'e
12,938
681
13
1
0
314,269
0
L
Anhur
15,174
799
106
6
0
323,454
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role