Player Matchup

Izanami
Izanami
Dookyhead
Izanami
Level 26
God Stats
5W - 7L
1,500 SR
Queue Stats
85W - 83L
1,375 Elo+
Solo
Artemis
Artemis
Extra9911
Artemis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,508 Elo+
Party 1
The Morrigan
The Morrigan
ThatGuyUKnow53
The Morrigan
Level 25
God Stats
5W - 1L
1,500 SR
Queue Stats
12W - 8L
1,338 Elo+
Party 1
Ymir
Ymir
salt664dark
Ymir
Level 13
God Stats
6W - 2L
1,937 SR
Queue Stats
17W - 10L
1,617 Elo+
Party 2
Achilles
Achilles
temp-772950
Achilles
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,612 Elo+
Party 2
Team Averages
Level 20
1,587 SR
1,490 Elo+

VS

Team Averages
Level 18
1,509 SR
1,407 Elo+
Sol
Sol
 
Sol
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Cramos212Gt
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,440 Elo+
Solo
Nemesis
Nemesis
CrispyYG
Nemesis
Level 29
God Stats
5W - 5L
1,656 SR
Queue Stats
105W - 89L
1,514 Elo+
Solo
Hercules
Hercules
SekhmetTheEye
Hercules
Level 29
God Stats
4W - 10L
1,387 SR
Queue Stats
97W - 99L
1,437 Elo+
Solo
Camazotz
Camazotz
sorglos-Frau
Camazotz
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,144 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dookyhead
Izanami
17
8 / 5 / 7
12,534
570
12,953
17,011
6,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Extra9911
Artemis
17
5 / 0 / 15
11,616
528
19,406
15,773
6,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
ThatGuyUKnow53
The Morrigan
15
7 / 2 / 13
10,914
496
6,112
9,742
3,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
15 / 2 / 8
12,806
582
12,987
14,800
7,120
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
temp-772950
Achilles
18
13 / 3 / 6
12,439
565
17,443
19,944
15,081
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 3 / 3
8,050
366
2,806
6,699
2,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
12
4 / 9 / 3
8,484
386
6,215
15,089
3,857
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
CrispyYG
Nemesis
18
2 / 7 / 0
10,692
486
6,690
17,623
8,049
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
SekhmetTheEye
Hercules
16
4 / 13 / 1
10,359
471
9,983
30,714
25,313
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Camazotz
sorglos-Frau
Camazotz
8
0 / 18 / 1
6,601
300
3,870
20,854
5,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
18
48
Kills
10
12
Deaths
50
49
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
3
0.5
L
Medusa
4
9
3
0.61
L
Nemesis
CrispyYG
Nemesis
2
7
0
0.29
W
Izanami
Dookyhead
Izanami
8
5
7
2.3
W
Artemis
Extra9911
Artemis
5
0
15
12.5
L
Hercules
SekhmetTheEye
Hercules
4
13
1
0.35
W
The Morrigan
ThatGuyUKnow53
The Morrigan
7
2
13
6.75
W
15
2
8
9.5
L
Camazotz
sorglos-Frau
Camazotz
0
18
1
0.03
W
Achilles
temp-772950
Achilles
13
3
6
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,901
Damage
29,564
77,270
Taken
90,979
38,568
Mitigated
44,980
22,580
Healing
17,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,806
1,072
0
1,588
6,699
2,331
0
473
6,186
26,686
2,468
L
Medusa
6,215
3,259
0
0
15,089
3,857
0
2,892
12,197
0
23,750
L
Nemesis
CrispyYG
Nemesis
6,690
2,827
0
5,927
17,623
8,049
0
2,525
15,058
0
87,517
W
Izanami
Dookyhead
Izanami
12,953
7,882
0
6,539
17,011
6,365
3,520
1,051
15,960
0
76,374
W
Artemis
Extra9911
Artemis
19,406
12,771
0
8,736
15,773
6,279
2,962
875
14,898
0
84,546
L
Hercules
SekhmetTheEye
Hercules
9,983
2,923
451
8,544
30,714
25,313
0
4,606
25,982
7,730
35,641
W
The Morrigan
ThatGuyUKnow53
The Morrigan
6,112
2,577
0
0
9,742
3,723
2,683
476
9,266
40,184
1,694
W
12,987
2,756
0
2,797
14,800
7,120
317
648
11,904
78,431
0
L
Camazotz
sorglos-Frau
Camazotz
3,870
1,764
0
1,399
20,854
5,430
0
7,023
13,620
0
11,015
W
Achilles
temp-772950
Achilles
17,443
7,733
0
4,508
19,944
15,081
355
1,306
15,299
0
73,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,309
Gold Earned
44,186
584
Minions Killed
294
0
Camps Cleared
0
2,001,467
Distance Traveled
1,471,158
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,050
366
51
2
0
156,418
0
L
Medusa
8,484
386
34
2
0
218,980
1
L
Nemesis
10,692
486
144
7
0
491,705
3
W
Izanami
12,534
570
135
6
0
347,346
2
W
Artemis
11,616
528
109
5
0
389,781
5
L
Hercules
10,359
471
54
2
0
294,842
2
W
The Morrigan
10,914
496
78
4
0
399,061
0
W
Ymir
12,806
582
135
6
0
417,389
0
L
Camazotz
6,601
300
11
1
0
309,213
0
W
Achilles
12,439
565
127
6
0
447,890
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role