Player Matchup

Hachiman
Hachiman
A Z I X A I
Hachiman
Level 120
God Stats
1W - 2L
1,490 SR
Queue Stats
60W - 36L
1,585 Elo+
Party 2
Thoth
Thoth
DOРE
Thoth
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Identifyables
Gilgamesh
Level 117
God Stats
10W - 5L
1,638 SR
Queue Stats
299W - 175L
1,782 Elo+
Party 2
Team Averages
Level 122
1,543 SR
1,623 Elo+

VS

Team Averages
Level 64
1,433 SR
1,377 Elo+
Tyr
Tyr
FaithLenz
Tyr
Level 109
God Stats
1W - 2L
1,503 SR
Queue Stats
231W - 285L
1,456 Elo+
Party 1
Set
Set
UncleScar4590
Set
Level 16
God Stats
3W - 11L
1,263 SR
Queue Stats
11W - 32L
1,225 Elo+
Solo
Merlin
Merlin
astroalpca
Merlin
Level 68
God Stats
3W - 4L
1,533 SR
Queue Stats
156W - 177L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
A Z I X A I
Hachiman
11
3 / 1 / 11
7,542
754
3,834
5,421
1,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
DOРE
Thoth
12
7 / 0 / 7
8,438
844
10,605
4,514
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Identifyables
Gilgamesh
11
6 / 0 / 9
7,986
799
7,478
6,346
4,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
6,347
635
2,075
9,363
4,891
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 7 / 0
5,905
591
1,769
8,314
2,949
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
astroalpca
Merlin
9
0 / 7 / 1
6,293
629
2,410
8,377
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
16
Kills
1
1
Deaths
16
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hachiman
A Z I X A I
Hachiman
3
1
11
8.5
W
Thoth
DOРE
Thoth
7
0
7
10.5
L
1
2
0
0.5
W
Gilgamesh
Identifyables
Gilgamesh
6
0
9
10.5
L
0
7
0
0
L
Merlin
astroalpca
Merlin
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,917
Damage
6,254
16,281
Taken
26,054
7,746
Mitigated
10,028
2,687
Healing
2,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
A Z I X A I
Hachiman
3,834
1,517
0
1,163
5,421
1,738
373
191
5,230
0
18,084
W
Thoth
DOРE
Thoth
10,605
206
0
1,063
4,514
1,432
68
598
3,916
36,719
0
L
2,075
311
0
726
9,363
4,891
0
3,034
6,027
0
20,264
W
Gilgamesh
Identifyables
Gilgamesh
7,478
2,737
0
461
6,346
4,576
157
1,678
4,668
0
19,699
L
1,769
526
0
350
8,314
2,949
0
2,224
5,908
0
15,324
L
Merlin
astroalpca
Merlin
2,410
0
0
1,075
8,377
2,188
0
4,488
3,488
24,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,966
Gold Earned
18,545
123
Minions Killed
109
0
Camps Cleared
0
559,923
Distance Traveled
518,516
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,542
754
37
4
0
168,381
0
W
Thoth
8,438
844
70
7
0
182,194
1
L
Tyr
6,347
635
29
3
0
198,488
0
W
Gilgamesh
7,986
799
16
2
0
209,348
1
L
Set
5,905
591
26
3
0
165,437
0
L
Merlin
6,293
629
54
5
0
154,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role