Player Matchup

Chiron
Chiron
Attraxxis2
Chiron
Level 70
God Stats
32W - 17L
1,809 SR
Queue Stats
366W - 368L
1,496 Elo+
Party 1
Sol
Sol
CG SPAMN3GGS
Sol
Level 24
God Stats
10W - 2L
1,500 SR
Queue Stats
43W - 46L
1,524 Elo+
Party 1
Pele
Pele
IDWDTA
Pele
Level 67
God Stats
1W - 3L
1,188 SR
Queue Stats
42W - 30L
1,501 Elo+
Party 3
Tiamat
Tiamat
JaldabaothXGreed
Tiamat
Level 29
God Stats
11W - 13L
1,557 SR
Queue Stats
47W - 49L
1,366 Elo+
Party 3
Tsukuyomi
Tsukuyomi
coachmartinez
Tsukuyomi
Level 47
God Stats
1W - 1L
1,327 SR
Queue Stats
78W - 80L
1,415 Elo+
Party 3
Team Averages
Level 47
1,476 SR
1,460 Elo+

VS

Team Averages
Level 45
1,542 SR
1,451 Elo+
Sun Wukong
Sun Wukong
Bhari
Sun Wukong
Level 67
God Stats
10W - 9L
1,532 SR
Queue Stats
127W - 163L
1,343 Elo+
Solo
Kukulkan
Kukulkan
Koyless
Kukulkan
Level 24
God Stats
23W - 17L
1,545 SR
Queue Stats
57W - 48L
1,448 Elo+
Party 2
Sobek
Sobek
Xarahx
Sobek
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
282W - 232L
1,484 Elo+
Party 2
Rama
Rama
pandashanda
Rama
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
181W - 167L
1,451 Elo+
Party 2
Set
Set
ryarakubyakuya
Set
Level 18
God Stats
13W - 7L
1,634 SR
Queue Stats
22W - 18L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Attraxxis2
Chiron
18
3 / 4 / 5
11,666
507
10,793
15,617
5,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
1 / 1 / 3
11,958
520
5,340
10,370
3,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
IDWDTA
Pele
19
2 / 2 / 6
12,468
542
11,424
15,325
7,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
2 / 3 / 2
10,884
473
7,035
11,312
6,050
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
coachmartinez
Tsukuyomi
20
12 / 3 / 0
14,659
637
16,609
14,677
9,600
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bhari
Sun Wukong
6
0 / 4 / 1
6,743
293
714
5,446
1,963
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kukulkan
Koyless
Kukulkan
17
1 / 4 / 2
10,744
467
8,937
11,238
4,744
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Xarahx
Sobek
16
2 / 2 / 8
10,680
464
10,572
22,163
25,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
7 / 6 / 1
11,064
481
12,377
16,116
7,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
3 / 4 / 4
10,363
451
5,516
15,602
7,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
20
Kills
13
13
Deaths
20
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chiron
Attraxxis2
Chiron
3
4
5
1.38
L
Sun Wukong
Bhari
Sun Wukong
0
4
1
0.13
W
1
1
3
2.5
W
Pele
IDWDTA
Pele
2
2
6
2.5
W
2
3
2
1
L
Kukulkan
Koyless
Kukulkan
1
4
2
0.5
L
Sobek
Xarahx
Sobek
2
2
8
3
W
Tsukuyomi
coachmartinez
Tsukuyomi
12
3
0
4
L
7
6
1
1.25
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,201
Damage
38,116
67,301
Taken
70,565
31,896
Mitigated
46,591
20,877
Healing
16,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Attraxxis2
Chiron
10,793
2,791
413
6,420
15,617
5,328
1,757
4,475
11,142
0
85,210
L
Sun Wukong
Bhari
Sun Wukong
714
101
0
1,501
5,446
1,963
0
0
5,446
0
12,725
W
5,340
737
0
3,326
10,370
3,339
1,201
3,754
6,616
83,838
0
W
Pele
IDWDTA
Pele
11,424
1,830
0
4,058
15,325
7,579
2,595
4,080
11,245
0
106,200
W
7,035
1,236
0
2,220
11,312
6,050
1,045
3,774
7,538
48,624
0
L
Kukulkan
Koyless
Kukulkan
8,937
796
0
2,087
11,238
4,744
536
3,528
7,710
71,952
0
L
Sobek
Xarahx
Sobek
10,572
1,203
927
6,904
22,163
25,674
0
4,498
17,665
36,083
0
W
Tsukuyomi
coachmartinez
Tsukuyomi
16,609
4,269
0
4,440
14,677
9,600
1,993
3,426
11,251
0
86,040
L
12,377
8,586
0
536
16,116
7,110
0
2,868
13,248
0
54,058
L
5,516
2,924
0
4,920
15,602
7,100
0
1,481
14,121
0
68,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,635
Gold Earned
49,594
700
Minions Killed
401
0
Camps Cleared
0
2,227,528
Distance Traveled
1,724,174
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,666
507
118
5
0
451,672
0
L
Sun Wukong
6,743
293
24
1
0
100,444
0
W
Sol
11,958
520
154
7
0
446,688
4
W
Pele
12,468
542
153
7
0
488,250
4
W
Tiamat
10,884
473
85
4
0
404,807
1
L
Kukulkan
10,744
467
137
6
0
404,640
0
L
Sobek
10,680
464
53
2
0
437,706
2
W
Tsukuyomi
14,659
637
190
8
0
436,111
2
L
Rama
11,064
481
87
4
0
360,015
1
L
Set
10,363
451
100
4
0
421,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role