Player Matchup

Apollo
Apollo
Chrispy_bare
Apollo
Level 24
God Stats
0W - 1L
1,245 SR
Queue Stats
3W - 8L
1,284 Elo+
Party 2
Izanami
Izanami
DownFried
Izanami
Level 27
God Stats
5W - 7L
1,485 SR
Queue Stats
80W - 75L
1,405 Elo+
Party 1
Chang'e
Chang'e
ShadowzForLife
Chang'e
Level 7
God Stats
0W - 2L
1,332 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nemesis
Nemesis
The_Archangel01
Nemesis
Level 28
God Stats
0W - 2L
1,247 SR
Queue Stats
30W - 50L
1,315 Elo+
Solo
Ares
Ares
joshboss_456
Ares
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 58L
1,397 Elo+
Party 1
Team Averages
Level 20
1,362 SR
1,380 Elo+

VS

Team Averages
Level 28
1,488 SR
1,420 Elo+
Ares
Ares
KingAsriel7
Ares
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Per50n15083
Cthulhu
Level 14
God Stats
5W - 6L
1,145 SR
Queue Stats
6W - 7L
1,247 Elo+
Party 3
Arachne
Arachne
Toxic_Dragon125
Arachne
Level 67
God Stats
6W - 7L
1,748 SR
Queue Stats
381W - 388L
1,400 Elo+
Party 3
Artemis
Artemis
hvoc_nate50
Artemis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 3
Zeus
Zeus
xxBabyDaddyxx
Zeus
Level 29
God Stats
33W - 31L
1,545 SR
Queue Stats
77W - 78L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
1 / 7 / 0
7,600
362
2,634
10,342
3,567
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
DownFried
Izanami
16
1 / 4 / 0
9,826
468
8,685
9,623
4,159
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 6 / 3
7,539
359
5,875
10,739
7,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
0 / 2 / 1
9,478
451
2,846
11,969
6,533
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 6 / 1
7,818
372
5,437
17,117
19,243
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 7
8,407
400
2,726
13,491
7,139
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
Per50n15083
Cthulhu
17
1 / 2 / 4
10,154
484
5,243
13,576
11,141
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

20
14 / 0 / 1
13,177
627
13,059
12,704
5,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
hvoc_nate50
Artemis
13
0 / 2 / 9
8,290
395
4,252
4,920
1,805
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
10 / 0 / 4
12,019
572
14,288
4,766
1,663
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
6
Kills
25
25
Deaths
7
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Apollo
1
7
0
0.14
L
Izanami
DownFried
Izanami
1
4
0
0.25
W
0
3
7
1.17
W
Cthulhu
Per50n15083
Cthulhu
1
2
4
1.5
L
0
6
3
0.25
L
0
2
1
0.25
W
14
0
1
14.5
W
Artemis
hvoc_nate50
Artemis
0
2
9
2.25
L
4
6
1
0.75
W
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,477
Damage
39,568
59,790
Taken
49,457
40,749
Mitigated
27,548
3,957
Healing
11,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
2,634
1,338
0
0
10,342
3,567
0
5,686
4,656
0
27,901
L
Izanami
DownFried
Izanami
8,685
6,221
0
1,518
9,623
4,159
980
5,096
4,527
0
67,663
W
2,726
403
0
1,806
13,491
7,139
114
5,574
7,621
28,583
0
W
Cthulhu
Per50n15083
Cthulhu
5,243
329
0
3,500
13,576
11,141
915
0
13,576
46,665
0
L
5,875
1,307
1,066
1,034
10,739
7,247
382
4,159
6,580
22,925
0
L
2,846
620
0
339
11,969
6,533
0
2,868
9,101
0
71,133
W
13,059
10,785
0
4,167
12,704
5,800
3,426
2,824
9,754
0
116,046
W
Artemis
hvoc_nate50
Artemis
4,252
1,337
0
618
4,920
1,805
1,210
2,227
2,543
0
23,660
L
5,437
1,063
0
0
17,117
19,243
204
4,448
12,669
24,133
0
W
14,288
1,193
291
1,493
4,766
1,663
1,859
115
4,651
74,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,261
Gold Earned
52,047
400
Minions Killed
473
0
Camps Cleared
0
1,640,792
Distance Traveled
1,829,565
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,600
362
49
2
0
272,922
0
L
Izanami
9,826
468
155
7
0
325,329
0
W
Ares
8,407
400
35
2
0
323,347
5
W
Cthulhu
10,154
484
66
3
0
415,052
0
L
Chang'e
7,539
359
37
2
0
313,001
0
L
Nemesis
9,478
451
130
6
0
401,252
0
W
Arachne
13,177
627
197
9
0
512,470
4
W
Artemis
8,290
395
27
1
0
266,229
2
L
Ares
7,818
372
29
1
0
328,288
0
W
Zeus
12,019
572
148
7
0
312,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role