Player Matchup

Thor
Thor
FORxMOTHAxRUSSIA
Thor
Level 127
God Stats
25W - 33L
1,388 SR
Queue Stats
237W - 258L
1,435 Elo+
Party 1
Sol
Sol
RickJames313
Sol
Level 160
God Stats
3W - 1L
1,657 SR
Queue Stats
35W - 48L
1,352 Elo+
Party 1
Fenrir
Fenrir
xKunaiWithChain
Fenrir
Level 26
God Stats
3W - 1L
1,628 SR
Queue Stats
4W - 2L
1,483 Elo+
Party 1
Team Averages
Level 104
1,558 SR
1,424 Elo+

VS

Team Averages
Level 40
1,453 SR
1,428 Elo+
Neith
Neith
FoxyVixen16
Neith
Level 20
God Stats
1W - 2L
1,343 SR
Queue Stats
1W - 3L
1,392 Elo+
Party 2
Da Ji
Da Ji
IronRooster
Da Ji
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,392 Elo+
Party 2
Ares
Ares
pearbear0327
Ares
Level 27
God Stats
0W - 1L
1,515 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 3 / 18
10,019
835
11,516
11,694
4,217
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
10 / 1 / 14
10,496
875
6,987
8,972
3,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
10 / 3 / 15
10,215
851
8,640
11,389
8,839
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 9 / 3
7,904
659
5,414
9,409
2,952
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 9 / 2
8,161
680
7,395
12,188
4,740
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 10 / 2
8,979
748
4,222
12,485
8,691
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
14
28
Kills
7
7
Deaths
28
47
Assists
7
Player
Kills
Deaths
Assists
KDA
W
8
3
18
5.67
L
2
9
3
0.39
L
2
9
2
0.33
W
10
1
14
17
L
3
10
2
0.4
W
10
3
15
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,143
Damage
17,031
32,055
Taken
34,082
16,584
Mitigated
16,383
8,421
Healing
541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,516
1,154
0
1,197
11,694
4,217
559
1,672
10,022
0
22,119
L
5,414
1,518
0
41
9,409
2,952
0
1,439
7,790
0
18,021
L
7,395
893
0
250
12,188
4,740
0
2,756
9,372
0
20,923
W
6,987
3,971
0
4,705
8,972
3,528
2,642
841
8,131
52,675
4,644
L
4,222
0
0
250
12,485
8,691
185
2,702
9,573
12,519
0
W
8,640
1,389
0
2,519
11,389
8,839
0
1,987
9,402
344
22,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,730
Gold Earned
25,044
122
Minions Killed
68
0
Camps Cleared
0
613,505
Distance Traveled
545,296
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,019
835
15
1
0
212,917
1
L
Neith
7,904
659
37
3
0
173,916
0
L
Da Ji
8,161
680
25
2
0
195,785
0
W
Sol
10,496
875
88
7
0
182,176
1
L
Ares
8,979
748
6
1
0
175,595
0
W
Fenrir
10,215
851
19
2
0
218,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role