Player Matchup

Jing Wei
Jing Wei
HolyDruid
Jing Wei
Level 29
God Stats
0W - 4L
1,192 SR
Queue Stats
101W - 92L
1,596 Elo+
Solo
Fenrir
Fenrir
Masaxxx
Fenrir
Level 95
God Stats
10W - 15L
1,507 SR
Queue Stats
126W - 126L
1,517 Elo+
Party 1
Persephone
Persephone
keroCR
Persephone
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,558 Elo+
Solo
Tyr
Tyr
tomacito5
Tyr
Level 29
God Stats
9W - 3L
1,809 SR
Queue Stats
120W - 117L
1,549 Elo+
Solo
Bellona
Bellona
xXFelipe_rraXx
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,291 Elo+
Party 1
Team Averages
Level 34
1,502 SR
1,502 Elo+

VS

Team Averages
Level 18
1,500 SR
1,542 Elo+
Ra
Ra
ATHEOSGOD
Ra
Level 23
God Stats
5W - 3L
1,500 SR
Queue Stats
84W - 77L
1,425 Elo+
Solo
Ymir
Ymir
CalleFake123
Ymir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,571 Elo+
Party 2
Danzaburou
Danzaburou
Nicxlinho
Danzaburou
Level 7
God Stats
1W - 0L
1,268 SR
Queue Stats
4W - 4L
1,501 Elo+
Party 2
Izanami
Izanami
UnderwaterAlien
Izanami
Level 28
God Stats
76W - 47L
1,652 SR
Queue Stats
386W - 238L
1,687 Elo+
Solo
Kukulkan
Kukulkan
sukoa
Kukulkan
Level 14
God Stats
3W - 0L
1,582 SR
Queue Stats
5W - 5L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
HolyDruid
Jing Wei
9
1 / 2 / 1
5,039
504
2,520
5,853
1,556
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
Masaxxx
Fenrir
10
2 / 4 / 0
5,735
574
2,520
7,795
2,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Persephone
keroCR
Persephone
8
0 / 7 / 0
4,814
481
1,723
5,308
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 4 / 1
4,813
481
1,676
7,530
3,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 2 / 0
4,536
454
1,006
4,302
2,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,170
617
1,951
4,521
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 2 / 4
6,653
665
5,225
6,780
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
Nicxlinho
Danzaburou
10
3 / 0 / 3
6,198
620
5,864
3,985
1,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
9 / 0 / 2
7,902
790
6,724
5,302
2,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
sukoa
Kukulkan
5
0 / 1 / 1
4,142
414
144
1,022
197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
18
19
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
W
5
2
4
3.5
L
Jing Wei
HolyDruid
Jing Wei
1
2
1
0.75
L
Fenrir
Masaxxx
Fenrir
2
4
0
0.5
W
Danzaburou
Nicxlinho
Danzaburou
3
0
3
4.5
W
9
0
2
10
L
Persephone
keroCR
Persephone
0
7
0
0
W
Kukulkan
sukoa
Kukulkan
0
1
1
0.5
L
1
4
1
0.38
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,445
Damage
19,908
30,788
Taken
21,610
11,304
Mitigated
7,932
5,738
Healing
7,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,951
372
0
1,600
4,521
1,515
152
0
4,521
30,791
0
W
5,225
1,798
0
1,284
6,780
2,820
0
277
6,477
36,303
0
L
Jing Wei
HolyDruid
Jing Wei
2,520
1,837
0
2,185
5,853
1,556
24
1,162
4,651
0
21,742
L
Fenrir
Masaxxx
Fenrir
2,520
937
0
836
7,795
2,672
0
1,234
6,437
0
28,539
W
Danzaburou
Nicxlinho
Danzaburou
5,864
2,593
0
1,290
3,985
1,211
391
0
3,985
0
30,689
W
6,724
3,482
0
3,207
5,302
2,189
225
1,207
3,882
0
59,873
L
Persephone
keroCR
Persephone
1,723
143
0
516
5,308
1,209
0
1,071
4,230
18,971
0
W
Kukulkan
sukoa
Kukulkan
144
0
0
0
1,022
197
312
0
1,022
2,153
0
L
1,676
329
0
1,925
7,530
3,230
0
1,455
6,075
0
12,235
L
1,006
226
0
276
4,302
2,637
61
2,180
2,070
0
12,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,937
Gold Earned
31,065
203
Minions Killed
328
0
Camps Cleared
0
897,699
Distance Traveled
859,371
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,170
617
75
8
0
178,255
1
W
Ymir
6,653
665
72
7
0
202,285
0
L
Jing Wei
5,039
504
36
4
0
175,658
3
L
Fenrir
5,735
574
64
6
0
176,517
3
W
Danzaburou
6,198
620
55
6
0
188,051
1
W
Izanami
7,902
790
119
12
0
186,577
3
L
Persephone
4,814
481
40
4
0
163,838
2
W
Kukulkan
4,142
414
7
1
0
104,203
0
L
Tyr
4,813
481
35
4
0
204,321
5
L
Bellona
4,536
454
28
3
0
177,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role