Player Matchup

Scylla
Scylla
Angel1807
Scylla
Level 29
God Stats
11W - 6L
1,541 SR
Queue Stats
86W - 117L
1,390 Elo+
Party 1
Sun Wukong
Sun Wukong
Getuhm
Sun Wukong
Level 111
God Stats
27W - 17L
1,655 SR
Queue Stats
859W - 856L
1,507 Elo+
Party 2
Cthulhu
Cthulhu
JOOMPALOOMPA
Cthulhu
Level 8
God Stats
7W - 11L
1,414 SR
Queue Stats
10W - 16L
1,203 Elo+
Solo
Medusa
Medusa
Lorhian
Medusa
Level 23
God Stats
11W - 19L
1,447 SR
Queue Stats
40W - 61L
1,200 Elo+
Party 1
Bakasura
Bakasura
MügiwaraLuffy
Bakasura
Level 7
God Stats
3W - 2L
1,550 SR
Queue Stats
9W - 4L
1,706 Elo+
Party 2
Team Averages
Level 36
1,521 SR
1,401 Elo+

VS

Team Averages
Level 27
1,482 SR
1,403 Elo+
Ymir
Ymir
FireDog312
Ymir
Level 28
God Stats
1W - 3L
1,671 SR
Queue Stats
3W - 5L
1,444 Elo+
Party 3
Anubis
Anubis
SenpaiHabit
Anubis
Level 69
God Stats
0W - 2L
1,276 SR
Queue Stats
7W - 10L
1,488 Elo+
Party 3
Cupid
Cupid
SenpaiNoChill
Cupid
Level 6
God Stats
1W - 3L
1,534 SR
Queue Stats
4W - 5L
1,514 Elo+
Party 3
Nemesis
Nemesis
TipNDip
Nemesis
Level 5
God Stats
1W - 1L
1,678 SR
Queue Stats
2W - 4L
1,266 Elo+
Party 3
Gilgamesh
Gilgamesh
woosangkim
Gilgamesh
Level 29
God Stats
0W - 6L
1,252 SR
Queue Stats
75W - 87L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Angel1807
Scylla
20
11 / 7 / 21
19,494
573
27,977
22,694
7,217
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
Getuhm
Sun Wukong
20
19 / 2 / 19
18,906
556
25,666
42,932
40,860
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
JOOMPALOOMPA
Cthulhu
18
0 / 9 / 18
13,945
410
5,591
20,337
11,447
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Medusa
Lorhian
Medusa
20
16 / 7 / 12
20,403
600
39,692
25,852
10,784
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
20
16 / 5 / 21
20,638
607
29,026
35,823
20,410
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 11 / 11
13,283
391
12,265
31,850
34,547
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
20
15 / 14 / 5
18,424
542
41,330
40,722
23,493
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
7 / 13 / 9
15,779
464
26,120
32,968
13,573
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
TipNDip
Nemesis
20
2 / 10 / 8
14,104
415
7,650
25,721
13,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
woosangkim
Gilgamesh
19
0 / 14 / 5
12,914
380
7,021
34,086
23,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
66
62
Kills
28
30
Deaths
62
91
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Scylla
Angel1807
Scylla
11
7
21
3.07
L
4
11
11
0.86
W
Sun Wukong
Getuhm
Sun Wukong
19
2
19
14.25
W
Cthulhu
JOOMPALOOMPA
Cthulhu
0
9
18
1
W
Medusa
Lorhian
Medusa
16
7
12
3.14
W
Bakasura
16
5
21
5.3
L
Anubis
15
14
5
1.25
L
7
13
9
0.88
L
Nemesis
TipNDip
Nemesis
2
10
8
0.6
L
Gilgamesh
woosangkim
Gilgamesh
0
14
5
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

127,952
Damage
94,386
147,638
Taken
165,347
90,718
Mitigated
108,261
41,538
Healing
41,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Angel1807
Scylla
27,977
4,856
1,025
7,489
22,694
7,217
2,349
12,716
9,978
118,596
0
L
12,265
3,043
1,277
3,081
31,850
34,547
378
5,620
25,369
52,028
0
W
Sun Wukong
Getuhm
Sun Wukong
25,666
5,730
0
15,379
42,932
40,860
705
11,770
31,162
0
126,774
W
Cthulhu
JOOMPALOOMPA
Cthulhu
5,591
490
954
674
20,337
11,447
346
10,896
9,441
39,195
0
W
Medusa
Lorhian
Medusa
39,692
18,265
0
6,425
25,852
10,784
6,434
11,074
14,778
0
154,210
W
Bakasura
29,026
20,050
0
9,592
35,823
20,410
1,600
13,048
22,775
0
178,693
L
Anubis
41,330
2,143
0
19,725
40,722
23,493
1,327
14,383
25,103
137,587
0
L
26,120
19,592
53
10,864
32,968
13,573
3,257
5,649
26,460
0
93,385
L
Nemesis
TipNDip
Nemesis
7,650
2,014
0
5,650
25,721
13,471
981
4,151
20,883
0
69,405
L
Gilgamesh
woosangkim
Gilgamesh
7,021
2,538
0
1,290
34,086
23,177
1,288
9,260
24,462
0
72,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

93,386
Gold Earned
74,504
773
Minions Killed
557
0
Camps Cleared
0
3,081,550
Distance Traveled
2,649,255
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
19,494
573
153
5
0
575,403
2
L
Ymir
13,283
391
63
2
0
543,281
0
W
Sun Wukong
18,906
556
162
5
0
684,129
5
W
Cthulhu
13,945
410
44
1
0
536,221
0
W
Medusa
20,403
600
189
6
0
556,164
6
W
Bakasura
20,638
607
225
7
0
729,633
4
L
Anubis
18,424
542
163
5
0
447,253
1
L
Cupid
15,779
464
117
3
0
517,498
0
L
Nemesis
14,104
415
102
3
0
632,433
2
L
Gilgamesh
12,914
380
112
3
0
508,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role