Player Matchup

King Arthur
King Arthur
CriticalShihtzu
King Arthur
Level 85
God Stats
17W - 15L
1,506 SR
Queue Stats
312W - 217L
1,555 Elo+
Party 1
Pele
Pele
SkateOnUsedSigns
Pele
Level 15
God Stats
1W - 1L
1,587 SR
Queue Stats
11W - 6L
1,370 Elo+
Party 1
Merlin
Merlin
chastedoor
Merlin
Level 118
God Stats
14W - 4L
1,650 SR
Queue Stats
434W - 284L
1,596 Elo+
Party 1
Team Averages
Level 73
1,581 SR
1,507 Elo+

VS

Team Averages
Level 64
1,368 SR
1,397 Elo+
Sol
Sol
AncientRevolt
Sol
Level 44
God Stats
23W - 10L
1,639 SR
Queue Stats
67W - 62L
1,419 Elo+
Party 2
Fafnir
Fafnir
Diogenes9153
Fafnir
Level 123
God Stats
9W - 23L
973 SR
Queue Stats
230W - 203L
1,420 Elo+
Party 2
Anhur
Anhur
JVYSAP
Anhur
Level 26
God Stats
16W - 16L
1,493 SR
Queue Stats
124W - 128L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CriticalShihtzu
King Arthur
17
6 / 5 / 9
13,904
695
18,093
32,826
26,177
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 9 / 7
11,773
589
5,169
21,981
9,508
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
chastedoor
Merlin
18
8 / 6 / 5
14,008
700
25,022
16,020
6,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 6 / 6
14,739
737
34,473
24,095
7,355
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fafnir
15
3 / 5 / 14
13,134
657
16,608
19,198
16,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Anhur
JVYSAP
Anhur
17
6 / 4 / 11
13,897
695
8,960
14,876
4,463
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
51
15
Kills
20
20
Deaths
15
21
Assists
31
Player
Kills
Deaths
Assists
KDA
W
11
6
6
2.33
L
King Arthur
CriticalShihtzu
King Arthur
6
5
9
2.1
W
Fafnir
3
5
14
2
W
Anhur
JVYSAP
Anhur
6
4
11
2.88
L
1
9
7
0.5
L
Merlin
chastedoor
Merlin
8
6
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,284
Damage
60,041
70,827
Taken
58,169
42,028
Mitigated
28,542
18,195
Healing
21,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,473
13,858
0
13,258
24,095
7,355
2,889
11,066
12,427
97,284
0
L
King Arthur
CriticalShihtzu
King Arthur
18,093
1,621
0
10,605
32,826
26,177
0
23,392
8,819
0
46,472
W
Fafnir
16,608
1,368
0
7,201
19,198
16,724
190
5,119
13,649
34,574
0
W
Anhur
JVYSAP
Anhur
8,960
3,649
0
1,218
14,876
4,463
1,056
7,582
6,994
0
39,927
L
5,169
1,261
0
5,297
21,981
9,508
0
15,318
6,363
0
42,722
L
Merlin
chastedoor
Merlin
25,022
260
0
2,293
16,020
6,343
0
11,276
4,448
78,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,685
Gold Earned
41,770
206
Minions Killed
196
0
Camps Cleared
0
1,027,180
Distance Traveled
982,211
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,739
737
124
6
0
318,228
2
L
King Arthur
13,904
695
44
2
0
373,670
1
W
Fafnir
13,134
657
18
1
0
351,378
1
W
Anhur
13,897
695
54
3
0
312,605
0
L
Pele
11,773
589
50
3
0
344,661
1
L
Merlin
14,008
700
112
6
0
308,849
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role