Player Matchup

Achilles
Achilles
Platinum III
DeadEnd062
Achilles
Platinum III
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
2,011 MMR
Party 2
Set
Set
Platinum III
DeadEnd065
Set
Platinum III
Level 45
God Stats
1W - 0L
1,770 SR
Queue Stats
15W - 3L
2,055 MMR
Party 2
Janus
Janus
Diamond III
Doyyah
Janus
Diamond III
Level 109
God Stats
47W - 46L
1,589 SR
Queue Stats
465W - 445L
2,091 MMR
Party 1
Hou Yi
Hou Yi
Diamond V
RedNen
Hou Yi
Diamond V
Level 159
God Stats
13W - 19L
1,468 SR
Queue Stats
568W - 543L
1,854 MMR
Party 1
Sobek
Sobek
Diamond III
Yungplague77
Sobek
Diamond III
Level 145
God Stats
9W - 17L
1,661 SR
Queue Stats
553W - 546L
2,022 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 101
1,598 SR
2,007 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,581 SR
1,798 MMR
Artemis
Artemis
Platinum I
 
Artemis
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond III
Ale-Goon
Fenrir
Diamond III
Level 117
God Stats
9W - 5L
1,678 SR
Queue Stats
195W - 180L
2,007 MMR
Solo
Ymir
Ymir
Platinum I
BoM_BaSstiC29
Ymir
Platinum I
Level 127
God Stats
59W - 57L
1,640 SR
Queue Stats
598W - 597L
1,958 MMR
Solo
Hera
Hera
Platinum III
SigmaSubject
Hera
Platinum III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond V
The111one1216
Scylla
Diamond V
Level 160
God Stats
28W - 36L
1,587 SR
Queue Stats
1,112W - 1,092L
2,028 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DeadEnd062
Achilles
14
2 / 3 / 5
8,436
496
3,681
10,771
6,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
8 / 3 / 4
10,301
606
15,591
17,153
11,065
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Doyyah
Janus
16
2 / 0 / 6
9,093
535
8,610
7,808
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
RedNen
Hou Yi
14
4 / 3 / 2
8,758
515
9,654
13,435
4,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 6 / 4
8,231
484
2,860
11,981
7,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
TiamatTsukuyomiGuan YuAthena

VS

Bans
ApolloGilgameshDanzaburouNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
3 / 5 / 5
8,401
494
11,087
9,583
3,356
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Ale-Goon
Fenrir
14
4 / 4 / 3
8,434
496
6,469
13,266
6,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
4 / 3 / 8
8,518
501
5,426
13,966
15,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 3 / 4
8,872
522
8,447
8,590
3,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 4 / 1
8,665
510
6,821
10,401
3,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
36
19
Kills
15
15
Deaths
19
21
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
3
5
5
1.1
L
Fenrir
Ale-Goon
Fenrir
4
4
3
1.38
L
4
3
8
2.67
W
Achilles
DeadEnd062
Achilles
2
3
5
1.5
W
8
3
4
3.33
W
Janus
Doyyah
Janus
2
0
6
5
W
Hou Yi
RedNen
Hou Yi
4
3
2
1.67
L
2
3
4
1.33
L
2
4
1
0.63
W
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,396
Damage
38,250
61,148
Taken
55,806
31,963
Mitigated
31,281
22,712
Healing
14,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
11,087
5,449
0
550
9,583
3,356
1,104
1,899
7,558
0
48,487
L
Fenrir
Ale-Goon
Fenrir
6,469
1,546
0
4,550
13,266
6,314
0
2,608
10,540
0
55,238
L
5,426
1,068
0
2,312
13,966
15,197
0
2,215
11,671
18,350
0
W
Achilles
DeadEnd062
Achilles
3,681
820
0
4,616
10,771
6,475
0
3,253
7,394
0
57,095
W
15,591
6,452
0
7,982
17,153
11,065
102
8,252
8,520
0
73,867
W
Janus
Doyyah
Janus
8,610
558
0
2,753
7,808
2,504
28
828
6,890
84,530
0
W
Hou Yi
RedNen
Hou Yi
9,654
5,415
0
4,922
13,435
4,625
0
2,068
11,299
0
53,809
L
8,447
2,811
0
2,740
8,590
3,266
693
2,852
5,546
60,619
0
L
6,821
407
0
4,003
10,401
3,148
159
1,338
9,021
50,092
0
W
2,860
141
0
2,439
11,981
7,294
0
5,334
6,351
17,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,819
Gold Earned
42,890
524
Minions Killed
451
0
Camps Cleared
0
1,613,160
Distance Traveled
1,568,541
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,401
494
80
5
0
258,411
2
L
Fenrir
8,434
496
98
6
0
349,348
3
L
Ymir
8,518
501
29
2
0
307,957
4
W
Achilles
8,436
496
123
7
0
360,877
8
W
Set
10,301
606
137
8
0
311,598
2
W
Janus
9,093
535
158
9
0
361,271
3
W
Hou Yi
8,758
515
97
6
0
264,570
1
L
Hera
8,872
522
134
8
0
314,459
1
L
Scylla
8,665
510
110
6
0
338,366
3
W
Sobek
8,231
484
9
1
0
314,844
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role