Player Matchup

Tiamat
Tiamat
Gambit360
Tiamat
Level 63
God Stats
4W - 5L
1,572 SR
Queue Stats
124W - 133L
1,468 Elo+
Party 1
Neith
Neith
NobodiesKing
Neith
Level 28
God Stats
8W - 3L
1,593 SR
Queue Stats
51W - 56L
1,368 Elo+
Party 1
Ravana
Ravana
beefy55
Ravana
Level 27
God Stats
3W - 4L
1,463 SR
Queue Stats
99W - 95L
1,471 Elo+
Solo
Team Averages
Level 39
1,542 SR
1,436 Elo+

VS

Team Averages
Level 62
1,559 SR
1,446 Elo+
Apollo
Apollo
Apoztle
Apollo
Level 104
God Stats
2W - 5L
1,414 SR
Queue Stats
400W - 441L
1,535 Elo+
Party 2
Sobek
Sobek
Elcuhhh
Sobek
Level 65
God Stats
1W - 1L
1,763 SR
Queue Stats
82W - 80L
1,474 Elo+
Solo
Nemesis
Nemesis
j_storm1028
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gambit360
Tiamat
20
11 / 9 / 11
20,388
658
38,142
29,854
19,758
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
5 / 10 / 15
19,396
626
35,451
19,964
7,961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ravana
beefy55
Ravana
20
7 / 7 / 11
20,143
650
29,617
21,596
11,695
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Apoztle
Apollo
20
13 / 10 / 5
21,275
686
20,330
37,843
24,640
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sobek
Elcuhhh
Sobek
20
4 / 5 / 19
19,445
627
17,736
54,306
106,213
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Nemesis
j_storm1028
Nemesis
20
9 / 8 / 13
19,800
639
24,894
35,074
30,582
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
63
23
Kills
26
26
Deaths
23
37
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Apollo
Apoztle
Apollo
13
10
5
1.55
L
Sobek
Elcuhhh
Sobek
4
5
19
2.7
W
Tiamat
Gambit360
Tiamat
11
9
11
1.83
W
5
10
15
1.25
W
Ravana
beefy55
Ravana
7
7
11
1.79
L
Nemesis
j_storm1028
Nemesis
9
8
13
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,210
Damage
62,960
71,414
Taken
127,223
39,414
Mitigated
161,435
24,980
Healing
41,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Apoztle
Apollo
20,330
11,399
501
16,079
37,843
24,640
1,008
11,331
26,081
0
174,871
L
Sobek
Elcuhhh
Sobek
17,736
1,663
0
13,449
54,306
106,213
0
14,662
38,831
52,063
0
W
Tiamat
Gambit360
Tiamat
38,142
5,043
522
11,769
29,854
19,758
664
7,270
22,584
101,904
0
W
35,451
23,003
0
3,963
19,964
7,961
1,367
5,040
14,924
0
93,137
W
Ravana
beefy55
Ravana
29,617
17,212
1,810
6,916
21,596
11,695
2,629
5,435
16,161
0
103,777
L
Nemesis
j_storm1028
Nemesis
24,894
7,626
600
10,576
35,074
30,582
49
10,921
23,553
0
128,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,927
Gold Earned
60,520
294
Minions Killed
352
0
Camps Cleared
0
1,573,750
Distance Traveled
1,570,995
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
21,275
686
196
6
0
410,622
2
L
Sobek
19,445
627
33
1
0
575,762
3
W
Tiamat
20,388
658
122
4
0
522,037
3
W
Neith
19,396
626
81
3
0
443,107
0
W
Ravana
20,143
650
91
3
0
608,606
5
L
Nemesis
19,800
639
123
4
0
584,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role