Player Matchup

He Bo
He Bo
Heroslayer777
He Bo
Level 88
God Stats
1W - 1L
1,439 SR
Queue Stats
21W - 20L
1,584 Elo+
Solo
Terra
Terra
Masterdog101
Terra
Level 136
God Stats
5W - 5L
1,259 SR
Queue Stats
352W - 371L
1,613 Elo+
Solo
Chaac
Chaac
NaturalCharisma
Chaac
Level 159
God Stats
0W - 1L
1,619 SR
Queue Stats
69W - 83L
1,538 Elo+
Solo
Ne Zha
Ne Zha
RoostrIllusion1
Ne Zha
Level 149
God Stats
7W - 9L
1,427 SR
Queue Stats
434W - 435L
1,585 Elo+
Solo
Chiron
Chiron
xDirtyDx1089
Chiron
Level 129
God Stats
1W - 6L
1,080 SR
Queue Stats
245W - 270L
1,579 Elo+
Solo
Team Averages
Level 132
1,365 SR
1,580 Elo+

VS

Team Averages
Level 142
1,465 SR
1,581 Elo+
Hachiman
Hachiman
AminMelaLle
Hachiman
Level 128
God Stats
2W - 0L
1,711 SR
Queue Stats
49W - 20L
1,778 Elo+
Party 1
Discordia
Discordia
CharBartlsby
Discordia
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,319 Elo+
Party 1
Bacchus
Bacchus
PapaClax
Bacchus
Level 160
God Stats
2W - 1L
1,373 SR
Queue Stats
70W - 59L
1,680 Elo+
Party 1
Horus
Horus
thatsgold-_-
Horus
Level 155
God Stats
6W - 4L
1,277 SR
Queue Stats
420W - 441L
1,543 Elo+
Solo
Janus
Janus
vZ Ruben Zv
Janus
Level 113
God Stats
4W - 7L
1,465 SR
Queue Stats
585W - 595L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 9 / 5
11,517
640
20,647
23,260
8,654
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 5 / 6
11,193
622
8,084
27,272
23,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

20
5 / 5 / 10
13,266
737
19,552
31,835
59,077
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
1 / 5 / 14
11,175
621
18,459
20,516
9,030
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
20
4 / 3 / 10
12,589
699
13,530
18,457
8,014
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AminMelaLle
Hachiman
20
7 / 4 / 11
13,055
725
19,773
13,298
6,694
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
CharBartlsby
Discordia
20
6 / 4 / 15
12,963
720
29,551
14,169
6,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
PapaClax
Bacchus
20
4 / 3 / 20
13,489
749
19,605
35,389
70,766
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
6 / 4 / 17
11,975
665
13,384
28,094
40,970
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
3 / 4 / 14
12,941
719
22,814
15,093
11,051
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
103
19
Kills
26
27
Deaths
19
45
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AminMelaLle
Hachiman
7
4
11
3.13
W
Discordia
CharBartlsby
Discordia
6
4
15
3.38
L
5
9
5
0.83
L
4
5
6
1.4
L
5
5
10
2
W
Bacchus
PapaClax
Bacchus
4
3
20
4.67
L
1
5
14
1.6
W
6
4
17
3.63
W
3
4
14
2.5
L
Chiron
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,272
Damage
105,127
121,340
Taken
106,043
108,586
Mitigated
136,470
66,084
Healing
45,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AminMelaLle
Hachiman
19,773
8,857
1,128
1,859
13,298
6,694
1,650
3,759
9,539
0
40,825
W
Discordia
CharBartlsby
Discordia
29,551
667
2,687
1,666
14,169
6,989
1,368
5,016
9,153
54,044
0
L
20,647
590
2,805
4,083
23,260
8,654
909
15,636
7,624
34,944
0
L
8,084
1,155
21,445
11,490
27,272
23,811
907
15,752
11,520
11,690
0
L
19,552
1,590
885
8,566
31,835
59,077
543
14,749
17,086
1,272
46,554
W
Bacchus
PapaClax
Bacchus
19,605
2,126
2,138
5,934
35,389
70,766
644
8,539
26,850
33,843
0
L
18,459
2,830
2,740
3,806
20,516
9,030
1,875
13,464
7,052
0
36,885
W
13,384
5,886
12,778
10,220
28,094
40,970
182
8,160
19,934
0
19,441
W
22,814
471
3,301
3,798
15,093
11,051
1,420
4,309
10,784
59,775
0
L
Chiron
13,530
5,117
5,020
5,244
18,457
8,014
2,501
12,369
6,088
0
30,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,740
Gold Earned
64,423
172
Minions Killed
192
0
Camps Cleared
0
1,441,443
Distance Traveled
1,527,871
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,055
725
39
2
0
246,777
1
W
Discordia
12,963
720
45
3
0
313,135
3
L
He Bo
11,517
640
31
2
0
251,505
0
L
Terra
11,193
622
4
0
0
307,463
0
L
Chaac
13,266
737
61
3
0
295,087
0
W
Bacchus
13,489
749
25
1
0
317,571
0
L
Ne Zha
11,175
621
18
1
0
295,802
1
W
Horus
11,975
665
3
0
0
318,921
0
W
Janus
12,941
719
80
4
0
331,467
2
L
Chiron
12,589
699
58
3
0
291,586
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role