Player Matchup

Sol
Sol
Quoniani
Sol
Level 22
God Stats
2W - 2L
1,441 SR
Queue Stats
4W - 4L
1,640 Elo+
Party 2
Thanatos
Thanatos
SQUEEKYBOB
Thanatos
Level 20
God Stats
20W - 17L
1,791 SR
Queue Stats
115W - 113L
1,577 Elo+
Solo
Sobek
Sobek
SipandSlurp
Sobek
Level 26
God Stats
7W - 5L
1,431 SR
Queue Stats
28W - 24L
1,619 Elo+
Solo
Zeus
Zeus
dieseldave707
Zeus
Level 7
God Stats
0W - 1L
1,717 SR
Queue Stats
10W - 11L
1,469 Elo+
Solo
Bellona
Bellona
いちごましまろ
Bellona
Level 23
God Stats
1W - 5L
1,382 SR
Queue Stats
59W - 50L
1,542 Elo+
Party 2
Team Averages
Level 20
1,553 SR
1,569 Elo+

VS

Team Averages
Level 48
1,553 SR
1,529 Elo+
Anubis
Anubis
Crachan
Anubis
Level 24
God Stats
7W - 1L
1,674 SR
Queue Stats
59W - 54L
1,546 Elo+
Party 1
Ymir
Ymir
FlamitaGamer
Ymir
Level 17
God Stats
3W - 6L
1,491 SR
Queue Stats
10W - 26L
1,341 Elo+
Solo
Gilgamesh
Gilgamesh
Hrafena
Gilgamesh
Level 158
God Stats
23W - 16L
1,503 SR
Queue Stats
152W - 132L
1,567 Elo+
Party 1
Artio
Artio
Radomite
Artio
Level 23
God Stats
12W - 14L
1,596 SR
Queue Stats
146W - 112L
1,673 Elo+
Solo
Izanami
Izanami
TacitaAmbrose
Izanami
Level 18
God Stats
5W - 4L
1,500 SR
Queue Stats
30W - 25L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
3,903
390
1,467
3,675
582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
SQUEEKYBOB
Thanatos
9
1 / 3 / 0
5,149
515
3,226
7,619
2,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 3 / 0
3,984
398
2,088
7,129
4,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 3 / 1
4,797
480
1,809
4,113
723
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 1 / 0
5,303
530
3,521
8,392
4,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Crachan
Anubis
10
3 / 1 / 1
5,792
579
3,464
2,811
1,122
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 6
6,164
616
2,347
4,712
2,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Hrafena
Gilgamesh
11
5 / 1 / 3
6,409
641
4,608
5,668
2,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artio
Radomite
Artio
12
1 / 0 / 1
6,603
660
7,139
6,919
5,425
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
9
3 / 0 / 5
5,791
579
3,331
3,427
855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
14
14
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
Crachan
Anubis
3
1
1
3.5
W
2
1
6
5
W
Gilgamesh
Hrafena
Gilgamesh
5
1
3
6.5
L
0
4
0
0
W
Artio
Radomite
Artio
1
0
1
1.5
L
Thanatos
SQUEEKYBOB
Thanatos
1
3
0
0.33
L
0
3
0
0
W
Izanami
3
0
5
5.5
L
0
3
1
0.17
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,111
Damage
20,889
30,928
Taken
23,537
12,976
Mitigated
11,484
11,675
Healing
10,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Crachan
Anubis
3,464
498
0
964
2,811
1,122
1,478
841
1,806
24,281
0
W
2,347
398
123
576
4,712
2,007
330
2,306
2,392
15,587
0
W
Gilgamesh
Hrafena
Gilgamesh
4,608
1,378
0
2,544
5,668
2,075
468
788
4,854
0
33,813
L
1,467
334
0
394
3,675
582
0
1,235
2,440
9,426
0
W
Artio
Radomite
Artio
7,139
1,173
137
4,610
6,919
5,425
150
0
6,919
42,772
0
L
Thanatos
SQUEEKYBOB
Thanatos
3,226
676
0
4,873
7,619
2,473
0
3,143
4,476
0
27,812
L
2,088
217
0
1,818
7,129
4,333
0
1,362
5,767
11,071
0
W
Izanami
3,331
2,642
0
1,388
3,427
855
1,467
1,211
2,202
0
23,554
L
1,809
395
0
860
4,113
723
0
1,617
2,496
15,612
0
L
3,521
949
0
3,730
8,392
4,865
0
5,593
2,799
0
25,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,136
Gold Earned
30,759
196
Minions Killed
300
0
Camps Cleared
0
747,916
Distance Traveled
906,849
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,792
579
51
5
0
183,016
3
W
Ymir
6,164
616
33
3
0
168,221
2
W
Gilgamesh
6,409
641
70
7
0
212,159
4
L
Sol
3,903
390
23
2
0
124,301
0
W
Artio
6,603
660
97
10
0
187,111
0
L
Thanatos
5,149
515
64
6
0
165,233
1
L
Sobek
3,984
398
14
1
0
156,981
0
W
Izanami
5,791
579
49
5
0
156,342
1
L
Zeus
4,797
480
42
4
0
134,024
2
L
Bellona
5,303
530
53
5
0
167,377
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role