Player Matchup

Cthulhu
Cthulhu
Infernal187
Cthulhu
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,531 Elo+
Party 2
Serqet
Serqet
JuanGarmendia_3
Serqet
Level 17
God Stats
51W - 66L
1,472 SR
Queue Stats
414W - 432L
1,355 Elo+
Party 1
Awilix
Awilix
SouthernPaw
Awilix
Level 25
God Stats
1W - 1L
1,278 SR
Queue Stats
14W - 17L
1,621 Elo+
Party 2
Neith
Neith
ZADB
Neith
Level 6
God Stats
4W - 4L
1,500 SR
Queue Stats
39W - 41L
1,309 Elo+
Party 1
Gilgamesh
Gilgamesh
n2o1gaming
Gilgamesh
Level 28
God Stats
1W - 1L
1,411 SR
Queue Stats
12W - 8L
1,531 Elo+
Party 2
Team Averages
Level 20
1,432 SR
1,470 Elo+

VS

Team Averages
Level 19
1,508 SR
1,311 Elo+
Fenrir
Fenrir
CEMQ23
Fenrir
Level 13
God Stats
36W - 42L
1,392 SR
Queue Stats
94W - 105L
1,287 Elo+
Solo
Raijin
Raijin
ChinChecka
Raijin
Level 29
God Stats
6W - 6L
1,201 SR
Queue Stats
141W - 161L
1,406 Elo+
Party 3
Chernobog
Chernobog
Enkindu
Chernobog
Level 29
God Stats
4W - 2L
1,713 SR
Queue Stats
14W - 19L
1,333 Elo+
Solo
Cthulhu
Cthulhu
ItsTherapy
Cthulhu
Level 8
God Stats
2W - 1L
1,736 SR
Queue Stats
6W - 8L
1,349 Elo+
Party 3
Camazotz
Camazotz
rannger11
Camazotz
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,181 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Infernal187
Cthulhu
20
2 / 12 / 21
13,170
1,013
15,623
24,647
29,237
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
12 / 7 / 13
15,047
1,157
19,136
21,512
10,413
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Awilix
20
24 / 8 / 11
18,592
1,430
41,320
22,581
12,084
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
ZADB
Neith
20
0 / 7 / 20
13,073
1,006
14,506
14,733
7,520
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Gilgamesh
n2o1gaming
Gilgamesh
20
3 / 5 / 23
14,860
1,143
22,897
27,812
20,788
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

37

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CEMQ23
Fenrir
20
0 / 8 / 19
12,527
964
8,935
22,661
12,724
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
ChinChecka
Raijin
20
16 / 7 / 17
16,568
1,274
33,702
21,908
11,763
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Enkindu
Chernobog
20
12 / 10 / 17
15,361
1,182
31,812
22,785
9,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
ItsTherapy
Cthulhu
20
6 / 9 / 28
15,592
1,199
16,434
29,034
40,777
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Camazotz
rannger11
Camazotz
19
5 / 7 / 13
13,318
1,024
9,717
24,217
9,584
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
133
41
Kills
39
39
Deaths
41
88
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CEMQ23
Fenrir
0
8
19
1.19
L
Raijin
ChinChecka
Raijin
16
7
17
3.5
L
Chernobog
Enkindu
Chernobog
12
10
17
2.05
W
Cthulhu
Infernal187
Cthulhu
2
12
21
1.04
L
Cthulhu
ItsTherapy
Cthulhu
6
9
28
2.22
W
12
7
13
2.64
W
Awilix
24
8
11
3.69
W
Neith
ZADB
Neith
0
7
20
1.43
W
Gilgamesh
n2o1gaming
Gilgamesh
3
5
23
2.9
L
Camazotz
rannger11
Camazotz
5
7
13
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,482
Damage
100,600
111,285
Taken
120,605
80,042
Mitigated
84,311
6,983
Healing
20,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CEMQ23
Fenrir
8,935
1,374
0
179
22,661
12,724
0
2,519
19,956
0
29,226
L
Raijin
ChinChecka
Raijin
33,702
4,076
804
8,121
21,908
11,763
0
2,835
18,521
71,880
0
L
Chernobog
Enkindu
Chernobog
31,812
20,083
0
1,446
22,785
9,463
0
2,800
19,056
0
53,620
W
Cthulhu
Infernal187
Cthulhu
15,623
1,558
277
445
24,647
29,237
0
11,745
12,902
32,331
0
L
Cthulhu
ItsTherapy
Cthulhu
16,434
1,840
891
4,097
29,034
40,777
0
4,939
22,876
37,839
0
W
19,136
5,799
0
436
21,512
10,413
0
7,359
14,153
0
32,537
W
Awilix
41,320
16,787
0
50
22,581
12,084
0
11,195
11,386
0
49,885
W
Neith
ZADB
Neith
14,506
6,890
0
1,395
14,733
7,520
0
10,416
4,317
0
38,432
W
Gilgamesh
n2o1gaming
Gilgamesh
22,897
7,487
279
4,101
27,812
20,788
0
9,421
18,391
0
62,593
L
Camazotz
rannger11
Camazotz
9,717
3,679
0
5,386
24,217
9,584
0
2,530
21,331
0
15,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,742
Gold Earned
73,366
239
Minions Killed
238
6
Camps Cleared
5
1,238,834
Distance Traveled
1,206,393
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,527
964
41
3
0
259,893
3
L
Raijin
16,568
1,274
94
7
1
236,873
0
L
Chernobog
15,361
1,182
51
4
2
200,015
0
W
Cthulhu
13,170
1,013
40
3
0
215,991
3
L
Cthulhu
15,592
1,199
38
3
1
254,412
0
W
Serqet
15,047
1,157
36
3
3
257,759
0
W
Awilix
18,592
1,430
17
1
1
285,255
0
W
Neith
13,073
1,006
63
5
2
223,463
3
W
Gilgamesh
14,860
1,143
83
6
0
256,366
0
L
Camazotz
13,318
1,024
14
1
1
255,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role