Player Matchup

Chang'e
Chang'e
MismagiusOW
Chang'e
Level 106
God Stats
39W - 14L
1,879 SR
Queue Stats
625W - 405L
1,640 Elo+
Party 1
Bacchus
Bacchus
StaynGang
Bacchus
Level 104
God Stats
2W - 7L
1,465 SR
Queue Stats
225W - 169L
1,643 Elo+
Party 1
Serqet
Serqet
Xevmeister
Serqet
Level 154
God Stats
9W - 9L
1,529 SR
Queue Stats
703W - 500L
1,609 Elo+
Party 1
Team Averages
Level 121
1,625 SR
1,631 Elo+

VS

Team Averages
Level 85
1,471 SR
1,553 Elo+
Horus
Horus
Boozooka
Horus
Level 44
God Stats
2W - 5L
1,526 SR
Queue Stats
72W - 53L
1,671 Elo+
Party 2
Discordia
Discordia
CorrosiveCorn
Discordia
Level 127
God Stats
13W - 10L
1,655 SR
Queue Stats
313W - 371L
1,487 Elo+
Solo
Fafnir
Fafnir
saese
Fafnir
Level 84
God Stats
0W - 2L
1,233 SR
Queue Stats
49W - 50L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MismagiusOW
Chang'e
18
9 / 4 / 12
13,698
721
19,015
14,786
5,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
StaynGang
Bacchus
16
3 / 1 / 13
13,105
690
10,008
19,664
23,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Serqet
Xevmeister
Serqet
17
9 / 2 / 10
13,746
723
15,296
15,346
8,274
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Boozooka
Horus
14
1 / 10 / 5
11,131
586
10,112
21,802
15,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
CorrosiveCorn
Discordia
16
3 / 5 / 4
12,540
660
16,820
12,491
4,208
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
saese
Fafnir
15
3 / 6 / 3
12,658
666
11,308
20,219
10,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
21
Kills
7
7
Deaths
21
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
Boozooka
Horus
1
10
5
0.35
L
Discordia
CorrosiveCorn
Discordia
3
5
4
1
W
Chang'e
MismagiusOW
Chang'e
9
4
12
3.75
W
Bacchus
StaynGang
Bacchus
3
1
13
9.5
W
Serqet
Xevmeister
Serqet
9
2
10
7
L
Fafnir
saese
Fafnir
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,319
Damage
38,240
49,796
Taken
54,512
37,473
Mitigated
29,920
15,721
Healing
8,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Boozooka
Horus
10,112
5,162
2,541
2,764
21,802
15,069
0
11,390
9,501
0
44,490
L
Discordia
CorrosiveCorn
Discordia
16,820
419
0
0
12,491
4,208
70
5,854
6,637
73,364
0
W
Chang'e
MismagiusOW
Chang'e
19,015
1,421
6,497
6,926
14,786
5,352
1,553
7,926
6,674
80,197
0
W
Bacchus
StaynGang
Bacchus
10,008
1,234
0
2,213
19,664
23,847
603
11,143
8,012
33,872
0
W
Serqet
Xevmeister
Serqet
15,296
3,452
0
85
15,346
8,274
1,105
8,181
6,899
0
45,117
L
Fafnir
saese
Fafnir
11,308
3,313
0
3,478
20,219
10,643
392
11,882
7,632
37,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,549
Gold Earned
36,329
183
Minions Killed
202
0
Camps Cleared
0
1,049,042
Distance Traveled
978,126
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,131
586
48
3
0
310,207
6
L
Discordia
12,540
660
104
5
0
339,586
1
W
Chang'e
13,698
721
92
5
0
323,026
2
W
Bacchus
13,105
690
37
2
0
363,556
2
W
Serqet
13,746
723
54
3
0
362,460
1
L
Fafnir
12,658
666
50
3
0
328,333
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role