Player Matchup

King Arthur
King Arthur
AlphaCrippel
King Arthur
Level 140
God Stats
5W - 9L
1,504 SR
Queue Stats
173W - 185L
1,512 Elo+
Party 1
Izanami
Izanami
DaDragonToad
Izanami
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 52L
1,463 Elo+
Party 1
Baron Samedi
Baron Samedi
TenorDrumMit
Baron Samedi
Level 88
God Stats
16W - 8L
1,571 SR
Queue Stats
103W - 80L
1,593 Elo+
Party 1
Team Averages
Level 86
1,525 SR
1,523 Elo+

VS

Team Averages
Level 54
1,453 SR
1,418 Elo+
Poseidon
Poseidon
ModernDespacito
Poseidon
Level 27
God Stats
8W - 10L
1,533 SR
Queue Stats
20W - 24L
1,425 Elo+
Party 2
Ymir
Ymir
XxZarate32xX
Ymir
Level 108
God Stats
0W - 3L
1,343 SR
Queue Stats
31W - 35L
1,494 Elo+
Party 2
Neith
Neith
chip skylark180
Neith
Level 28
God Stats
3W - 9L
1,484 SR
Queue Stats
6W - 15L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlphaCrippel
King Arthur
15
2 / 4 / 10
11,003
647
9,929
15,848
16,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
DaDragonToad
Izanami
15
5 / 7 / 4
12,329
725
7,977
12,837
4,488
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
TenorDrumMit
Baron Samedi
17
7 / 4 / 7
12,639
743
23,100
14,056
6,666
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
15
3 / 4 / 7
11,428
672
7,120
13,273
4,574
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
9 / 6 / 4
12,545
738
14,424
20,392
10,947
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
3 / 4 / 9
10,910
642
9,524
16,104
5,941
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
35
14
Kills
15
15
Deaths
14
21
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AlphaCrippel
King Arthur
2
4
10
1.75
W
Izanami
DaDragonToad
Izanami
5
7
4
1
L
Poseidon
3
4
7
1.63
W
Baron Samedi
TenorDrumMit
Baron Samedi
7
4
7
2.63
L
9
6
4
1.83
L
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,006
Damage
31,068
42,741
Taken
49,769
27,663
Mitigated
21,462
10,395
Healing
10,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AlphaCrippel
King Arthur
9,929
44
0
3,578
15,848
16,509
103
6,085
9,461
0
32,008
W
Izanami
DaDragonToad
Izanami
7,977
3,867
0
330
12,837
4,488
2,071
7,061
5,538
0
48,973
L
Poseidon
7,120
1,129
0
3,501
13,273
4,574
585
7,080
5,953
62,232
0
W
Baron Samedi
TenorDrumMit
Baron Samedi
23,100
492
2,387
4,100
14,056
6,666
1,275
7,688
6,126
57,750
0
L
14,424
2,140
0
3,031
20,392
10,947
0
8,824
11,211
41,615
0
L
9,524
4,125
408
3,186
16,104
5,941
935
8,040
7,713
0
38,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,971
Gold Earned
34,883
165
Minions Killed
206
0
Camps Cleared
0
838,745
Distance Traveled
820,187
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,003
647
30
2
0
292,800
4
W
Izanami
12,329
725
56
3
0
257,335
0
L
Poseidon
11,428
672
110
6
0
288,425
0
W
Baron Samedi
12,639
743
79
5
0
288,610
2
L
Ymir
12,545
738
52
3
0
246,916
0
L
Neith
10,910
642
44
3
0
284,846
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role