Player Matchup

Bacchus
Bacchus
CronianWolf
Bacchus
Level 68
God Stats
4W - 2L
1,701 SR
Queue Stats
116W - 113L
1,496 Elo+
Party 1
Rama
Rama
Doghman
Rama
Level 146
God Stats
11W - 5L
1,762 SR
Queue Stats
271W - 173L
1,685 Elo+
Party 1
Chang'e
Chang'e
Lunafey
Chang'e
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 94
1,654 SR
1,560 Elo+

VS

Team Averages
Level 95
1,517 SR
1,461 Elo+
Danzaburou
Danzaburou
CrankyOatz
Danzaburou
Level 60
God Stats
1W - 8L
1,423 SR
Queue Stats
68W - 71L
1,545 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
RunnyPrune
Ah Muzen Cab
Level 107
God Stats
2W - 8L
1,428 SR
Queue Stats
11W - 30L
1,296 Elo+
Solo
Zhong Kui
Zhong Kui
dagger2thenads
Zhong Kui
Level 119
God Stats
0W - 1L
1,702 SR
Queue Stats
74W - 81L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CronianWolf
Bacchus
15
3 / 3 / 7
11,925
745
6,517
17,287
20,673
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rama
Doghman
Rama
15
4 / 2 / 6
11,703
731
15,370
15,061
6,008
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Lunafey
Chang'e
15
4 / 3 / 6
11,279
705
8,329
11,930
4,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrankyOatz
Danzaburou
13
2 / 4 / 4
9,807
613
11,175
12,917
5,048
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
RunnyPrune
Ah Muzen Cab
14
1 / 2 / 5
9,634
602
8,843
8,976
3,809
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
dagger2thenads
Zhong Kui
14
5 / 5 / 3
10,550
659
13,158
15,026
10,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
11
Kills
8
8
Deaths
11
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CrankyOatz
Danzaburou
2
4
4
1
W
Bacchus
CronianWolf
Bacchus
3
3
7
2.17
W
Rama
Doghman
Rama
4
2
6
3.5
W
Chang'e
Lunafey
Chang'e
4
3
6
2.33
L
Ah Muzen Cab
RunnyPrune
Ah Muzen Cab
1
2
5
1.75
L
Zhong Kui
dagger2thenads
Zhong Kui
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,216
Damage
33,176
44,278
Taken
36,919
31,337
Mitigated
19,845
23,016
Healing
13,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CrankyOatz
Danzaburou
11,175
4,006
0
4,278
12,917
5,048
407
4,838
7,907
0
39,988
W
Bacchus
CronianWolf
Bacchus
6,517
363
838
3,188
17,287
20,673
362
5,224
11,643
24,449
0
W
Rama
Doghman
Rama
15,370
12,990
0
8,814
15,061
6,008
2,866
4,587
10,312
0
76,059
W
Chang'e
Lunafey
Chang'e
8,329
1,317
4,876
5,300
11,930
4,656
664
2,703
9,061
42,965
0
L
Ah Muzen Cab
RunnyPrune
Ah Muzen Cab
8,843
2,749
720
3,145
8,976
3,809
351
4,319
4,543
0
38,498
L
Zhong Kui
dagger2thenads
Zhong Kui
13,158
1,681
0
4,947
15,026
10,988
876
5,297
9,585
49,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,907
Gold Earned
29,991
253
Minions Killed
188
0
Camps Cleared
0
860,989
Distance Traveled
854,001
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,807
613
60
4
0
281,238
2
W
Bacchus
11,925
745
28
2
0
296,358
0
W
Rama
11,703
731
118
7
0
276,539
7
W
Chang'e
11,279
705
107
7
0
288,092
1
L
Ah Muzen Cab
9,634
602
54
3
0
318,912
0
L
Zhong Kui
10,550
659
74
5
0
253,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role