Player Matchup

Medusa
Medusa
Mythael1
Medusa
Level 48
God Stats
5W - 3L
1,500 SR
Queue Stats
75W - 47L
1,512 Elo+
Party 1
Zeus
Zeus
NinjaTurtle6406
Zeus
Level 88
God Stats
1W - 1L
1,344 SR
Queue Stats
85W - 52L
1,568 Elo+
Party 1
Ymir
Ymir
SquilliamSon537
Ymir
Level 74
God Stats
15W - 4L
1,665 SR
Queue Stats
110W - 81L
1,569 Elo+
Party 1
Team Averages
Level 70
1,503 SR
1,550 Elo+

VS

Team Averages
Level 73
1,559 SR
1,432 Elo+
Heimdallr
Heimdallr
PeacefulPhynix
Heimdallr
Level 74
God Stats
2W - 2L
1,764 SR
Queue Stats
31W - 26L
1,486 Elo+
Party 2
Chang'e
Chang'e
SpatialHornet
Chang'e
Level 127
God Stats
1W - 1L
1,453 SR
Queue Stats
42W - 31L
1,435 Elo+
Party 2
Ymir
Ymir
YmirIsBestGod
Ymir
Level 18
God Stats
11W - 18L
1,462 SR
Queue Stats
11W - 19L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Mythael1
Medusa
12
10 / 0 / 13
9,050
1,006
10,249
7,991
2,902
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
9 / 1 / 13
9,168
1,019
12,054
3,466
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
5 / 0 / 11
8,423
936
3,340
6,849
4,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
PeacefulPhynix
Heimdallr
8
0 / 9 / 1
5,823
647
3,018
10,832
3,822
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
9
0 / 6 / 1
6,063
674
3,008
8,562
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 9 / 0
6,412
712
5,398
9,561
3,667
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
3
24
Kills
1
1
Deaths
24
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
Mythael1
Medusa
10
0
13
16.5
W
9
1
13
15.5
L
Heimdallr
PeacefulPhynix
Heimdallr
0
9
1
0.06
L
Chang'e
0
6
1
0.08
W
5
0
11
10.5
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,643
Damage
11,424
18,306
Taken
28,955
8,553
Mitigated
10,306
4,502
Healing
1,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Mythael1
Medusa
10,249
5,002
0
1,958
7,991
2,902
1,274
3,136
4,730
0
28,423
W
12,054
1,629
0
1,295
3,466
1,181
660
1,509
1,848
37,668
0
L
Heimdallr
PeacefulPhynix
Heimdallr
3,018
857
0
0
10,832
3,822
0
5,188
5,644
0
12,181
L
Chang'e
3,008
101
170
1,795
8,562
2,817
0
5,206
3,356
21,452
0
W
3,340
942
0
1,249
6,849
4,470
440
3,448
3,260
17,598
0
L
5,398
1,200
0
11
9,561
3,667
0
5,076
4,485
10,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,641
Gold Earned
18,298
112
Minions Killed
60
0
Camps Cleared
0
531,020
Distance Traveled
392,380
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,050
1,006
33
4
0
201,360
4
W
Zeus
9,168
1,019
52
6
0
158,162
0
L
Heimdallr
5,823
647
18
2
0
121,876
2
L
Chang'e
6,063
674
30
3
0
150,340
2
W
Ymir
8,423
936
27
3
0
171,498
4
L
Ymir
6,412
712
12
1
0
120,164
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role