Player Matchup

Terra
Terra
Bronze III
BlazingDead
Terra
Bronze III
Level 85
God Stats
0W - 1L
1,660 SR
Queue Stats
1W - 2L
1,528 MMR
Party 2
King Arthur
King Arthur
Silver I
Shake Zula5066
King Arthur
Silver I
Level 108
God Stats
8W - 5L
1,697 SR
Queue Stats
17W - 14L
1,596 MMR
Party 2
Sol
Sol
Gold III
qui_gon_aidz
Sol
Gold III
Level 57
God Stats
12W - 11L
1,500 SR
Queue Stats
175W - 205L
1,536 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 83
1,619 SR
1,554 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 95
1,689 SR
1,536 MMR
Merlin
Merlin
Gold III
Chub_e_Bunny
Merlin
Gold III
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 24L
1,491 MMR
Party 1
Artio
Artio
Gold III
fluffysheep45
Artio
Gold III
Level 109
God Stats
1W - 1L
1,831 SR
Queue Stats
25W - 22L
1,517 MMR
Party 1
Cernunnos
Cernunnos
Silver I
renat-V
Cernunnos
Silver I
Level 78
God Stats
4W - 3L
1,735 SR
Queue Stats
11W - 11L
1,598 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 5
10,749
632
6,238
19,803
19,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Shake Zula5066
King Arthur
13
1 / 7 / 5
9,948
585
9,478
16,234
12,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
6 / 7 / 1
11,190
658
15,679
13,055
4,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
CthulhuCerberusGilgameshBacchusAphrodite

VS

Bans
TiamatTsukuyomiCupidChang'eCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
9 / 0 / 10
12,992
764
17,371
8,258
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 3 / 15
13,298
782
13,556
20,075
21,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cernunnos
renat-V
Cernunnos
15
6 / 4 / 12
12,333
725
10,263
13,863
5,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
7
Kills
20
20
Deaths
7
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
W
Merlin
9
0
10
14
L
King Arthur
Shake Zula5066
King Arthur
1
7
5
0.5
W
5
3
15
4.17
L
6
7
1
0.93
W
Cernunnos
renat-V
Cernunnos
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,395
Damage
41,190
49,092
Taken
42,196
36,736
Mitigated
29,917
9,553
Healing
16,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,238
333
1,091
5,260
19,803
19,898
0
12,080
7,723
21,068
0
W
Merlin
17,371
1,259
0
2,065
8,258
3,286
629
3,671
4,485
85,418
0
L
King Arthur
Shake Zula5066
King Arthur
9,478
2,539
0
980
16,234
12,158
0
11,637
4,597
0
47,708
W
13,556
1,603
2,753
7,087
20,075
21,498
501
9,667
9,865
29,418
0
L
15,679
2,797
0
2,222
13,055
4,680
0
7,231
5,824
58,072
0
W
Cernunnos
renat-V
Cernunnos
10,263
4,895
0
4,599
13,863
5,133
2,237
7,775
5,795
0
54,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,887
Gold Earned
38,623
186
Minions Killed
221
0
Camps Cleared
0
880,795
Distance Traveled
892,014
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,749
632
30
2
0
319,832
1
W
Merlin
12,992
764
125
7
0
303,840
0
L
King Arthur
9,948
585
54
3
0
297,667
4
W
Artio
13,298
782
20
1
0
317,055
1
L
Sol
11,190
658
102
6
0
263,296
1
W
Cernunnos
12,333
725
76
4
0
271,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role