Player Matchup

Achilles
Achilles
KeeperOfTheFree
Achilles
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 47L
1,347 Elo+
Solo
Zeus
Zeus
Klaz_bruh
Zeus
Level 45
God Stats
3W - 20L
1,281 SR
Queue Stats
38W - 90L
1,175 Elo+
Party 2
Skadi
Skadi
Wolf_pack1212121
Skadi
Level 79
God Stats
1W - 3L
1,549 SR
Queue Stats
76W - 120L
1,370 Elo+
Party 2
Team Averages
Level 70
1,443 SR
1,297 Elo+

VS

Team Averages
Level 68
1,430 SR
1,310 Elo+
Nu Wa
Nu Wa
Har D Shell2804
Nu Wa
Level 107
God Stats
26W - 29L
1,391 SR
Queue Stats
280W - 356L
1,283 Elo+
Solo
Set
Set
Paul27367
Set
Level 61
God Stats
3W - 1L
1,390 SR
Queue Stats
10W - 12L
1,317 Elo+
Party 1
Ymir
Ymir
TheRabbitsDen
Ymir
Level 37
God Stats
1W - 0L
1,508 SR
Queue Stats
12W - 12L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
3 / 5 / 2
7,568
757
3,884
9,431
5,205
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
10
1 / 7 / 2
7,053
705
7,303
9,014
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 5 / 4
7,295
730
3,686
8,515
1,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 11
8,224
822
8,648
3,845
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
11 / 3 / 6
9,037
904
12,683
9,415
3,744
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 2 / 11
7,443
744
3,011
8,811
6,783
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
5
Kills
17
17
Deaths
5
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
0
11
9.5
L
Achilles
3
5
2
0.8
L
Zeus
1
7
2
0.29
W
11
3
6
4.67
W
2
2
11
3.75
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,873
Damage
24,342
26,960
Taken
22,071
8,906
Mitigated
11,581
5,078
Healing
3,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,648
2,470
0
1,168
3,845
1,054
1,409
1,072
2,653
37,618
0
L
Achilles
3,884
1,168
0
977
9,431
5,205
0
4,412
5,019
0
9,453
L
Zeus
7,303
747
658
2,035
9,014
1,764
0
3,250
5,764
28,827
0
W
12,683
5,405
0
1,076
9,415
3,744
0
2,988
6,165
0
30,426
W
3,011
630
0
1,340
8,811
6,783
716
2,675
5,910
11,767
0
L
3,686
1,448
473
935
8,515
1,937
0
4,009
4,506
0
20,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,916
Gold Earned
24,704
108
Minions Killed
119
0
Camps Cleared
0
480,856
Distance Traveled
542,675
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,224
822
64
6
0
172,175
0
L
Achilles
7,568
757
15
2
0
175,765
1
L
Zeus
7,053
705
55
6
0
151,031
2
W
Set
9,037
904
34
3
0
198,862
0
W
Ymir
7,443
744
21
2
0
171,638
0
L
Skadi
7,295
730
38
4
0
154,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role