Player Matchup

Bacchus
Bacchus
DonCorleone1312
Bacchus
Level 5
God Stats
17W - 42L
1,158 SR
Queue Stats
104W - 202L
1,274 Elo+
Party 3
Amaterasu
Amaterasu
Enzo3011900
Amaterasu
Level 27
God Stats
9W - 2L
2,057 SR
Queue Stats
103W - 68L
1,522 Elo+
Solo
Hun Batz
Hun Batz
NightWalker3839
Hun Batz
Level 26
God Stats
4W - 3L
1,169 SR
Queue Stats
52W - 49L
1,460 Elo+
Solo
Zhong Kui
Zhong Kui
Zequle
Zhong Kui
Level 29
God Stats
14W - 24L
1,613 SR
Queue Stats
610W - 636L
1,448 Elo+
Solo
Sol
Sol
factoni23
Sol
Level 40
God Stats
96W - 163L
1,158 SR
Queue Stats
106W - 203L
1,274 Elo+
Party 3
Team Averages
Level 25
1,431 SR
1,396 Elo+

VS

Team Averages
Level 13
1,537 SR
1,498 Elo+
Gilgamesh
Gilgamesh
Abdullah-Anas-
Gilgamesh
Level 24
God Stats
4W - 3L
1,404 SR
Queue Stats
25W - 41L
1,208 Elo+
Party 2
Fenrir
Fenrir
IiYeezYiI_
Fenrir
Level 15
God Stats
2W - 0L
1,693 SR
Queue Stats
11W - 16L
1,315 Elo+
Party 2
Chang'e
Chang'e
LekkerFox
Chang'e
Level 6
God Stats
5W - 0L
1,500 SR
Queue Stats
71W - 21L
1,919 Elo+
Party 1
Tiamat
Tiamat
MorganOrGone
Tiamat
Level 7
God Stats
7W - 3L
1,714 SR
Queue Stats
76W - 24L
1,772 Elo+
Party 1
Bellona
Bellona
vRvlz_
Bellona
Level 12
God Stats
4W - 4L
1,376 SR
Queue Stats
11W - 17L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 4
9,286
422
7,672
18,323
12,123
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
Enzo3011900
Amaterasu
19
4 / 1 / 1
11,911
541
10,050
16,756
14,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
16
2 / 9 / 1
10,022
456
8,354
19,122
6,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Zequle
Zhong Kui
15
4 / 7 / 6
10,524
478
17,700
20,041
10,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
6 / 8 / 5
10,668
485
12,956
17,164
5,309
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Abdullah-Anas-
Gilgamesh
14
3 / 8 / 11
9,456
430
7,780
17,828
12,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
IiYeezYiI_
Fenrir
15
3 / 4 / 9
9,477
431
8,968
18,073
7,638
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
LekkerFox
Chang'e
19
6 / 2 / 7
11,442
520
11,094
13,030
10,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
20
19 / 1 / 7
14,285
649
34,942
21,115
22,747
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
vRvlz_
Bellona
13
2 / 5 / 6
8,638
393
6,755
15,668
10,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
73
20
Kills
33
33
Deaths
20
17
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Abdullah-Anas-
Gilgamesh
3
8
11
1.06
L
4
8
4
0.75
L
Amaterasu
Enzo3011900
Amaterasu
4
1
1
4.5
W
Fenrir
IiYeezYiI_
Fenrir
3
4
9
1.88
W
Chang'e
LekkerFox
Chang'e
6
2
7
4.75
W
Tiamat
19
1
7
22.5
L
Hun Batz
2
9
1
0.28
L
Zhong Kui
Zequle
Zhong Kui
4
7
6
1
L
6
8
5
1.06
W
Bellona
vRvlz_
Bellona
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,732
Damage
69,539
91,406
Taken
85,714
48,474
Mitigated
64,222
26,395
Healing
26,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Abdullah-Anas-
Gilgamesh
7,780
2,500
0
197
17,828
12,714
1,655
9,942
7,886
0
22,950
L
7,672
280
0
626
18,323
12,123
247
9,080
9,111
20,336
0
L
Amaterasu
Enzo3011900
Amaterasu
10,050
4,371
0
8,465
16,756
14,096
1,156
7,383
9,121
0
78,920
W
Fenrir
IiYeezYiI_
Fenrir
8,968
2,828
0
4,436
18,073
7,638
266
9,525
8,548
0
52,195
W
Chang'e
LekkerFox
Chang'e
11,094
1,640
1,761
7,546
13,030
10,701
0
4,975
8,055
66,533
0
W
Tiamat
34,942
5,434
213
12,032
21,115
22,747
0
4,989
16,126
136,547
0
L
Hun Batz
8,354
1,994
0
4,826
19,122
6,264
304
9,481
9,451
0
68,775
L
Zhong Kui
Zequle
Zhong Kui
17,700
2,443
0
6,144
20,041
10,682
456
11,092
8,783
59,408
0
L
12,956
4,735
116
6,218
17,164
5,309
3,582
8,246
8,744
61,498
0
W
Bellona
vRvlz_
Bellona
6,755
2,425
0
792
15,668
10,422
1,204
9,043
6,625
1,226
37,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,411
Gold Earned
53,298
491
Minions Killed
505
0
Camps Cleared
0
1,829,815
Distance Traveled
2,177,016
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,456
430
34
2
0
428,410
0
L
Bacchus
9,286
422
17
1
0
337,638
3
L
Amaterasu
11,911
541
149
7
0
472,112
6
W
Fenrir
9,477
431
67
3
0
421,851
3
W
Chang'e
11,442
520
140
6
0
434,773
3
W
Tiamat
14,285
649
208
9
0
457,230
0
L
Hun Batz
10,022
456
121
6
0
389,254
1
L
Zhong Kui
10,524
478
88
4
0
324,981
4
L
Sol
10,668
485
116
5
0
305,830
1
W
Bellona
8,638
393
56
3
0
434,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role