Player Matchup

Erlang Shen
Erlang Shen
BalanceWizard
Erlang Shen
Level 24
God Stats
8W - 5L
1,797 SR
Queue Stats
53W - 34L
1,677 Elo+
Solo
Nu Wa
Nu Wa
ESCAY3
Nu Wa
Level 128
God Stats
29W - 20L
1,634 SR
Queue Stats
262W - 228L
1,671 Elo+
Party 2
Athena
Athena
NamelessAria
Athena
Level 7
God Stats
8W - 2L
1,978 SR
Queue Stats
8W - 3L
1,729 Elo+
Solo
Arachne
Arachne
StressCreator
Arachne
Level 8
God Stats
4W - 0L
1,808 SR
Queue Stats
4W - 1L
1,650 Elo+
Party 2
Apollo
Apollo
dkblue
Apollo
Level 6
God Stats
16W - 13L
1,577 SR
Queue Stats
32W - 37L
1,501 Elo+
Solo
Team Averages
Level 35
1,759 SR
1,646 Elo+

VS

Team Averages
Level 43
1,704 SR
1,626 Elo+
Janus
Janus
Chairfloor
Janus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,900 Elo+
Party 1
Athena
Athena
GurgleDerp
Athena
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,465 Elo+
Party 1
Gilgamesh
Gilgamesh
OceanSunfish
Gilgamesh
Level 126
God Stats
2W - 2L
1,844 SR
Queue Stats
76W - 72L
1,617 Elo+
Party 1
Chaac
Chaac
Speedyduk
Chaac
Level 29
God Stats
10W - 3L
1,922 SR
Queue Stats
100W - 100L
1,603 Elo+
Solo
Artemis
Artemis
nyaaarp
Artemis
Level 25
God Stats
6W - 6L
1,756 SR
Queue Stats
10W - 8L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BalanceWizard
Erlang Shen
14
1 / 6 / 1
8,608
453
7,821
14,032
7,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
ESCAY3
Nu Wa
18
5 / 1 / 5
11,433
602
16,117
7,616
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Athena
16
9 / 3 / 9
11,067
582
14,804
16,420
15,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Arachne
19
8 / 3 / 7
11,842
623
13,146
18,463
10,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
dkblue
Apollo
15
2 / 3 / 6
10,076
530
5,049
10,195
3,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
0 / 5 / 2
8,022
422
1,864
7,723
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
GurgleDerp
Athena
12
0 / 7 / 6
8,067
425
5,070
16,480
14,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
OceanSunfish
Gilgamesh
18
10 / 3 / 2
11,203
590
13,739
15,677
10,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Speedyduk
Chaac
16
3 / 3 / 4
10,066
530
12,872
19,234
19,053
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artemis
nyaaarp
Artemis
11
2 / 7 / 1
7,708
406
5,471
12,377
4,274
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
30
25
Kills
15
16
Deaths
25
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
BalanceWizard
Erlang Shen
1
6
1
0.25
L
Janus
0
5
2
0.2
W
Nu Wa
ESCAY3
Nu Wa
5
1
5
7.5
L
Athena
GurgleDerp
Athena
0
7
6
0.43
W
Athena
9
3
9
4.5
L
Gilgamesh
OceanSunfish
Gilgamesh
10
3
2
3.67
L
Chaac
Speedyduk
Chaac
3
3
4
1.67
W
Arachne
8
3
7
3.83
W
Apollo
dkblue
Apollo
2
3
6
1.67
L
Artemis
nyaaarp
Artemis
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,937
Damage
39,016
66,726
Taken
71,491
39,749
Mitigated
50,732
20,225
Healing
17,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
BalanceWizard
Erlang Shen
7,821
3,395
0
3,900
14,032
7,832
0
863
13,169
0
43,415
L
Janus
1,864
478
0
0
7,723
2,138
0
4,703
2,840
39,820
0
W
Nu Wa
ESCAY3
Nu Wa
16,117
3,958
0
1,800
7,616
3,020
446
621
6,995
91,133
0
L
Athena
GurgleDerp
Athena
5,070
1,665
0
1,125
16,480
14,806
70
7,458
8,892
17,177
0
W
Athena
14,804
3,563
0
869
16,420
15,286
0
2,297
14,123
51,955
0
L
Gilgamesh
OceanSunfish
Gilgamesh
13,739
6,130
0
4,846
15,677
10,461
699
4,728
10,765
0
89,867
L
Chaac
Speedyduk
Chaac
12,872
2,415
0
9,111
19,234
19,053
0
5,825
13,141
0
65,375
W
Arachne
13,146
8,395
0
10,505
18,463
10,421
238
2,491
15,972
0
88,526
W
Apollo
dkblue
Apollo
5,049
3,079
0
3,151
10,195
3,190
2,606
662
9,533
0
56,834
L
Artemis
nyaaarp
Artemis
5,471
2,181
0
2,030
12,377
4,274
0
7,321
4,932
0
38,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,026
Gold Earned
45,066
507
Minions Killed
478
0
Camps Cleared
0
1,856,549
Distance Traveled
1,780,010
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,608
453
62
3
0
379,660
3
L
Janus
8,022
422
103
5
0
312,937
7
W
Nu Wa
11,433
602
155
8
0
380,019
10
L
Athena
8,067
425
23
1
0
379,755
2
W
Athena
11,067
582
69
4
0
392,580
2
L
Gilgamesh
11,203
590
155
8
0
417,046
0
L
Chaac
10,066
530
115
6
0
347,724
2
W
Arachne
11,842
623
114
6
0
443,032
1
W
Apollo
10,076
530
107
6
0
261,258
1
L
Artemis
7,708
406
82
4
0
322,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role