Player Matchup

Tsukuyomi
Tsukuyomi
Ekirrru
Tsukuyomi
Level 107
God Stats
86W - 71L
1,566 SR
Queue Stats
543W - 525L
1,622 Elo+
Party 3
Rama
Rama
LonleyKhajiit
Rama
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 73L
1,450 Elo+
Solo
Agni
Agni
SoleLeoNidas07
Agni
Level 126
God Stats
12W - 10L
1,527 SR
Queue Stats
488W - 451L
1,528 Elo+
Party 3
Arachne
Arachne
TTVshadowzZ8769
Arachne
Level 109
God Stats
6W - 7L
1,439 SR
Queue Stats
204W - 196L
1,540 Elo+
Party 3
Jormungandr
Jormungandr
Yessir6791
Jormungandr
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 100L
1,532 Elo+
Solo
Team Averages
Level 104
1,506 SR
1,534 Elo+

VS

Team Averages
Level 110
1,505 SR
1,508 Elo+
Horus
Horus
ArcusChronica23
Horus
Level 104
God Stats
4W - 3L
1,507 SR
Queue Stats
189W - 196L
1,489 Elo+
Party 1
Ao Kuang
Ao Kuang
BananaSplinterN
Ao Kuang
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
PCEw0kG0d001
Danzaburou
Level 107
God Stats
74W - 34L
1,737 SR
Queue Stats
417W - 404L
1,545 Elo+
Party 1
Sol
Sol
VnEsparza
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
john_wogga
Izanami
Level 104
God Stats
1W - 1L
1,284 SR
Queue Stats
148W - 138L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ekirrru
Tsukuyomi
13
2 / 2 / 6
7,917
528
10,356
10,165
4,980
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

2
0 / 1 / 0
4,448
297
0
659
131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
6 / 7 / 3
8,040
536
9,520
9,114
3,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
5 / 2 / 2
9,084
606
6,830
10,220
5,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jormungandr
Yessir6791
Jormungandr
11
0 / 3 / 4
7,526
502
3,310
10,546
4,705
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 8
7,385
492
2,744
8,820
5,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ao Kuang
13
3 / 2 / 3
7,907
527
4,741
11,958
3,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Danzaburou
PCEw0kG0d001
Danzaburou
15
7 / 2 / 2
9,745
650
9,403
8,892
3,476
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
2 / 3 / 3
7,847
523
5,904
9,904
3,135
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
john_wogga
Izanami
12
2 / 4 / 3
7,884
526
6,538
11,633
3,822
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
34
13
Kills
15
15
Deaths
13
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
2
8
2.5
W
Ao Kuang
3
2
3
2.25
L
Tsukuyomi
Ekirrru
Tsukuyomi
2
2
6
2.5
L
0
1
0
0
W
Danzaburou
PCEw0kG0d001
Danzaburou
7
2
2
4
L
6
7
3
1.07
L
5
2
2
3
W
2
3
3
1.17
L
Jormungandr
Yessir6791
Jormungandr
0
3
4
0.67
W
Izanami
john_wogga
Izanami
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,016
Damage
29,330
40,704
Taken
51,207
17,956
Mitigated
20,086
9,395
Healing
20,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,744
1,331
1,588
3,309
8,820
5,878
162
3,653
4,993
0
14,328
W
Ao Kuang
4,741
1,271
0
5,603
11,958
3,775
0
1,515
10,327
44,005
0
L
Tsukuyomi
Ekirrru
Tsukuyomi
10,356
2,681
0
2,186
10,165
4,980
80
2,383
7,782
0
44,975
L
0
0
0
21
659
131
0
390
269
0
301
W
Danzaburou
PCEw0kG0d001
Danzaburou
9,403
4,302
0
3,540
8,892
3,476
848
2,341
6,438
0
71,557
L
9,520
351
0
1,414
9,114
3,094
0
1,529
7,585
36,631
0
L
6,830
4,053
0
4,783
10,220
5,046
0
3,034
7,186
0
58,222
W
5,904
1,979
0
4,529
9,904
3,135
2,056
3,701
6,077
51,960
0
L
Jormungandr
Yessir6791
Jormungandr
3,310
1,058
0
991
10,546
4,705
72
3,309
7,237
31,249
0
W
Izanami
john_wogga
Izanami
6,538
4,097
0
2,136
11,633
3,822
1,058
1,009
10,542
0
45,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,015
Gold Earned
40,768
337
Minions Killed
426
0
Camps Cleared
0
1,193,127
Distance Traveled
1,386,224
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,385
492
31
2
0
308,459
2
W
Ao Kuang
7,907
527
81
5
0
299,849
3
L
Tsukuyomi
7,917
528
79
5
0
313,882
1
L
Rama
4,448
297
3
0
0
21,942
0
W
Danzaburou
9,745
650
127
8
0
288,942
2
L
Agni
8,040
536
70
5
0
248,896
0
L
Arachne
9,084
606
116
8
0
330,014
3
W
Sol
7,847
523
96
6
0
254,406
1
L
Jormungandr
7,526
502
69
5
0
278,393
5
W
Izanami
7,884
526
91
6
0
234,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role