Player Matchup

Ymir
Ymir
Bucket-Brawler-
Ymir
Level 25
God Stats
17W - 14L
1,537 SR
Queue Stats
97W - 114L
1,440 Elo+
Party 1
Athena
Athena
HolyLoliRavioli
Athena
Level 27
God Stats
6W - 1L
1,500 SR
Queue Stats
78W - 81L
1,457 Elo+
Party 1
Nemesis
Nemesis
OrangeOrange13
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 4
Artemis
Artemis
Physics_Girl3
Artemis
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 4
Gilgamesh
Gilgamesh
Rat-_-Bandit
Gilgamesh
Level 29
God Stats
10W - 10L
1,512 SR
Queue Stats
205W - 214L
1,420 Elo+
Party 1
Team Averages
Level 20
1,510 SR
1,463 Elo+

VS

Team Averages
Level 15
1,481 SR
1,399 Elo+
Horus
Horus
ChilisOfficial
Horus
Level 7
God Stats
0W - 4L
1,350 SR
Queue Stats
20W - 23L
1,281 Elo+
Party 2
Set
Set
Deadman Titan
Set
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
68W - 110L
1,391 Elo+
Party 3
Jing Wei
Jing Wei
IhaveNOID
Jing Wei
Level 4
God Stats
3W - 3L
1,596 SR
Queue Stats
5W - 5L
1,676 Elo+
Party 2
Merlin
Merlin
SlayCourage
Merlin
Level 29
God Stats
14W - 24L
1,424 SR
Queue Stats
89W - 94L
1,424 Elo+
Party 3
Cthulhu
Cthulhu
Squidattack800
Cthulhu
Level 7
God Stats
4W - 5L
1,533 SR
Queue Stats
12W - 19L
1,224 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,516
501
1,782
4,680
1,993
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
2 / 1 / 6
5,814
529
1,961
8,082
3,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
9 / 1 / 2
7,381
671
5,840
6,493
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artemis
9
3 / 1 / 1
5,954
541
3,530
6,813
1,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
Rat-_-Bandit
Gilgamesh
11
4 / 0 / 2
6,378
580
5,246
4,309
2,592
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,450
405
1,512
5,419
3,384
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Boots

Boots

+6%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
2 / 3 / 0
5,542
504
2,841
7,695
2,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jing Wei
IhaveNOID
Jing Wei
6
1 / 5 / 1
4,942
449
2,469
6,040
1,461
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
10
0 / 1 / 0
5,471
497
1,306
3,034
813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 6 / 2
4,983
453
3,725
7,510
2,696
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
18
Kills
3
3
Deaths
19
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
0
4
0
0
L
2
3
0
0.67
W
2
1
6
5
L
Jing Wei
IhaveNOID
Jing Wei
1
5
1
0.3
W
9
1
2
10
W
Artemis
3
1
1
3.5
W
Gilgamesh
Rat-_-Bandit
Gilgamesh
4
0
2
5
L
Merlin
0
1
0
0
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,359
Damage
11,853
30,377
Taken
29,698
12,751
Mitigated
10,807
6,870
Healing
2,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,782
651
0
0
4,680
1,993
476
378
4,302
24,212
0
L
1,512
711
105
378
5,419
3,384
293
1,473
3,946
0
8,966
L
2,841
1,347
0
552
7,695
2,453
430
726
6,969
0
28,056
W
1,961
863
369
2,128
8,082
3,799
346
2,008
6,074
7,256
0
L
Jing Wei
IhaveNOID
Jing Wei
2,469
1,631
0
118
6,040
1,461
884
823
5,217
0
11,116
W
5,840
3,174
0
572
6,493
2,459
0
387
6,106
0
38,696
W
Artemis
3,530
1,727
0
3,497
6,813
1,908
798
1,449
5,364
0
26,858
W
Gilgamesh
Rat-_-Bandit
Gilgamesh
5,246
1,453
0
304
4,309
2,592
66
809
3,500
0
33,628
L
Merlin
1,306
51
0
685
3,034
813
0
51
2,983
25,281
0
L
3,725
406
0
224
7,510
2,696
484
670
6,840
22,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,043
Gold Earned
25,388
274
Minions Killed
167
0
Camps Cleared
0
1,010,777
Distance Traveled
967,312
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,516
501
49
4
0
189,603
3
L
Horus
4,450
405
13
1
0
182,195
0
L
Set
5,542
504
51
5
0
187,403
1
W
Athena
5,814
529
19
2
0
210,009
0
L
Jing Wei
4,942
449
20
2
0
212,985
0
W
Nemesis
7,381
671
79
7
0
218,892
3
W
Artemis
5,954
541
52
5
0
165,199
3
W
Gilgamesh
6,378
580
75
7
0
227,074
1
L
Merlin
5,471
497
57
5
0
192,034
5
L
Cthulhu
4,983
453
26
2
0
192,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role