Player Matchup

Horus
Horus
Banbaro21
Horus
Level 28
God Stats
4W - 2L
1,808 SR
Queue Stats
82W - 98L
1,500 Elo+
Solo
Kali
Kali
Feisty-_-Red
Kali
Level 18
God Stats
3W - 2L
1,899 SR
Queue Stats
73W - 76L
1,435 Elo+
Party 1
Chang'e
Chang'e
L33tProphet
Chang'e
Level 23
God Stats
14W - 17L
1,583 SR
Queue Stats
18W - 22L
1,640 Elo+
Solo
Zeus
Zeus
Prmari622
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,526 Elo+
Solo
Arachne
Arachne
TR1N1BLOOD
Arachne
Level 26
God Stats
26W - 23L
1,663 SR
Queue Stats
103W - 97L
1,441 Elo+
Party 1
Team Averages
Level 20
1,690 SR
1,508 Elo+

VS

Team Averages
Level 29
1,561 SR
1,555 Elo+
Izanami
Izanami
DarkestKibbles
Izanami
Level 13
God Stats
11W - 4L
1,564 SR
Queue Stats
22W - 11L
1,614 Elo+
Party 2
Hades
Hades
Kingsbishop76
Hades
Level 27
God Stats
30W - 14L
1,744 SR
Queue Stats
67W - 57L
1,576 Elo+
Party 2
Set
Set
TheRedFoxx45
Set
Level 84
God Stats
6W - 3L
1,560 SR
Queue Stats
101W - 98L
1,524 Elo+
Party 2
Persephone
Persephone
jaimedelin
Persephone
Level 4
God Stats
3W - 7L
1,318 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
Jormungandr
Jormungandr
tellurousdrake
Jormungandr
Level 17
God Stats
45W - 30L
1,617 SR
Queue Stats
71W - 65L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Banbaro21
Horus
18
0 / 6 / 3
11,752
904
5,937
30,394
35,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
2 / 10 / 3
11,476
883
6,150
21,300
9,424
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
L33tProphet
Chang'e
19
1 / 9 / 7
12,279
945
14,607
26,224
16,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
16
0 / 8 / 3
10,550
812
2,621
11,421
4,218
Arachne
TR1N1BLOOD
Arachne
18
9 / 5 / 2
13,927
1,071
22,690
22,703
9,757
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

0

VS

Team 2 Tickets

239

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 17
13,219
1,017
26,629
9,577
4,049
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

19
3 / 2 / 22
12,076
929
18,961
12,880
7,105
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
9 / 4 / 18
13,333
1,026
17,861
13,860
6,505
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Persephone
jaimedelin
Persephone
19
5 / 3 / 14
12,856
989
15,572
8,665
2,376
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jormungandr
tellurousdrake
Jormungandr
20
10 / 1 / 20
13,905
1,070
23,245
13,306
19,611
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
129
12
Kills
38
38
Deaths
12
18
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Horus
Banbaro21
Horus
0
6
3
0.25
W
11
2
17
9.75
L
2
10
3
0.35
W
3
2
22
7
L
Chang'e
L33tProphet
Chang'e
1
9
7
0.5
L
Zeus
0
8
3
0.19
L
Arachne
TR1N1BLOOD
Arachne
9
5
2
2
W
9
4
18
4.5
W
Persephone
jaimedelin
Persephone
5
3
14
4
W
Jormungandr
tellurousdrake
Jormungandr
10
1
20
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,005
Damage
102,268
112,042
Taken
58,288
75,402
Mitigated
39,646
23,996
Healing
14,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Banbaro21
Horus
5,937
3,127
1,869
5,436
30,394
35,462
0
16,166
14,228
0
23,176
W
26,629
21,376
0
1,561
9,577
4,049
0
2,798
6,779
0
45,146
L
6,150
3,068
0
1,067
21,300
9,424
0
7,633
13,667
0
22,016
W
18,961
5,203
932
4,035
12,880
7,105
0
2,562
10,318
34,585
0
L
Chang'e
L33tProphet
Chang'e
14,607
1,377
4,041
7,283
26,224
16,541
0
14,295
11,929
48,975
0
L
Zeus
2,621
317
0
0
11,421
4,218
0
6,912
4,509
14,462
0
L
Arachne
TR1N1BLOOD
Arachne
22,690
15,147
0
4,300
22,703
9,757
0
12,772
9,931
0
34,336
W
17,861
8,693
94
3,279
13,860
6,505
0
5,136
8,724
0
31,478
W
Persephone
jaimedelin
Persephone
15,572
2,072
336
2,053
8,665
2,376
0
1,645
7,017
36,042
0
W
Jormungandr
tellurousdrake
Jormungandr
23,245
4,399
0
2,478
13,306
19,611
0
5,087
8,219
53,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,984
Gold Earned
65,389
175
Minions Killed
226
11
Camps Cleared
3
1,099,446
Distance Traveled
1,055,564
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,752
904
42
3
2
265,932
2
W
Izanami
13,219
1,017
38
3
3
240,517
0
L
Kali
11,476
883
32
2
4
235,638
0
W
Hades
12,076
929
47
4
0
176,787
0
L
Chang'e
12,279
945
72
6
0
159,322
0
L
Zeus
10,550
812
12
1
2
162,435
0
L
Arachne
13,927
1,071
17
1
3
276,119
0
W
Set
13,333
1,026
19
1
0
227,836
7
W
Persephone
12,856
989
64
5
0
193,450
0
W
Jormungandr
13,905
1,070
58
4
0
216,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role