Player Matchup

Bacchus
Bacchus
DonCorleone1312
Bacchus
Level 4
God Stats
17W - 42L
1,296 SR
Queue Stats
104W - 202L
1,423 Elo+
Party 2
Hun Batz
Hun Batz
NightWalker3839
Hun Batz
Level 26
God Stats
4W - 3L
1,500 SR
Queue Stats
52W - 49L
1,476 Elo+
Solo
Neith
Neith
Tris_plcb
Neith
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 19L
1,149 Elo+
Solo
Sol
Sol
factoni23
Sol
Level 40
God Stats
96W - 163L
1,296 SR
Queue Stats
106W - 203L
1,423 Elo+
Party 2
Horus
Horus
ill-wurze
Horus
Level 27
God Stats
100W - 88L
1,543 SR
Queue Stats
146W - 170L
1,407 Elo+
Solo
Team Averages
Level 21
1,427 SR
1,376 Elo+

VS

Team Averages
Level 21
1,329 SR
1,339 Elo+
Zeus
Zeus
Abdullah-Anas-
Zeus
Level 24
God Stats
2W - 9L
1,124 SR
Queue Stats
25W - 41L
1,192 Elo+
Party 1
Medusa
Medusa
Enzo3011900
Medusa
Level 27
God Stats
3W - 4L
1,297 SR
Queue Stats
103W - 68L
1,516 Elo+
Solo
Fenrir
Fenrir
IiYeezYiI_
Fenrir
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 16L
1,294 Elo+
Party 1
Gilgamesh
Gilgamesh
Zequle
Gilgamesh
Level 29
God Stats
15W - 15L
1,405 SR
Queue Stats
610W - 636L
1,440 Elo+
Solo
Bellona
Bellona
vRvlz_
Bellona
Level 12
God Stats
4W - 4L
1,318 SR
Queue Stats
11W - 17L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 2
6,075
338
3,110
12,897
7,288
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
16
7 / 2 / 0
9,886
549
7,650
12,402
4,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Tris_plcb
Neith
13
5 / 6 / 1
8,160
453
5,659
11,102
3,939
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
3 / 6 / 4
8,115
451
8,476
14,471
3,981
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
ill-wurze
Horus
13
0 / 6 / 6
9,148
508
4,222
19,322
11,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 3
8,893
494
10,164
8,771
2,953
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
18
9 / 0 / 7
11,352
631
19,647
13,149
5,360
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
IiYeezYiI_
Fenrir
13
1 / 5 / 3
8,193
455
5,426
10,163
3,207
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Zequle
Gilgamesh
18
11 / 0 / 4
10,919
607
9,358
10,990
5,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
vRvlz_
Bellona
13
2 / 5 / 9
8,275
460
6,530
12,688
8,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
54
15
Kills
28
28
Deaths
16
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
5
6
3
1.08
L
0
8
2
0.13
W
Medusa
9
0
7
12.5
W
Fenrir
IiYeezYiI_
Fenrir
1
5
3
0.5
L
Hun Batz
7
2
0
3.5
L
Neith
Tris_plcb
Neith
5
6
1
0.92
W
Gilgamesh
Zequle
Gilgamesh
11
0
4
13
L
3
6
4
0.83
L
Horus
ill-wurze
Horus
0
6
6
0.5
W
Bellona
vRvlz_
Bellona
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,117
Damage
51,125
70,194
Taken
55,761
31,386
Mitigated
25,518
17,075
Healing
16,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,164
1,983
123
1,787
8,771
2,953
2,081
2,575
6,196
35,752
0
L
3,110
113
0
0
12,897
7,288
195
1,698
11,199
10,338
0
W
Medusa
19,647
9,888
0
7,537
13,149
5,360
3,270
2,680
10,469
0
88,643
W
Fenrir
IiYeezYiI_
Fenrir
5,426
1,875
0
3,360
10,163
3,207
612
437
9,726
0
39,566
L
Hun Batz
7,650
1,832
0
3,924
12,402
4,649
319
2,093
10,309
0
62,518
L
Neith
Tris_plcb
Neith
5,659
2,835
0
1,041
11,102
3,939
1,082
584
10,518
0
31,870
W
Gilgamesh
Zequle
Gilgamesh
9,358
4,163
0
893
10,990
5,082
0
1,854
9,136
0
80,325
L
8,476
2,626
270
6,646
14,471
3,981
2,026
2,723
11,748
47,877
0
L
Horus
ill-wurze
Horus
4,222
2,069
833
4,361
19,322
11,529
679
3,066
16,256
0
29,123
W
Bellona
vRvlz_
Bellona
6,530
1,702
0
2,723
12,688
8,916
792
4,040
8,648
0
35,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,384
Gold Earned
47,632
341
Minions Killed
454
0
Camps Cleared
0
1,411,479
Distance Traveled
1,650,327
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,893
494
70
4
0
318,364
0
L
Bacchus
6,075
338
20
1
0
262,932
1
W
Medusa
11,352
631
134
7
0
304,377
5
W
Fenrir
8,193
455
76
4
0
350,633
3
L
Hun Batz
9,886
549
130
7
0
342,443
0
L
Neith
8,160
453
62
3
0
284,093
2
W
Gilgamesh
10,919
607
123
7
0
319,480
0
L
Sol
8,115
451
77
4
0
270,969
0
L
Horus
9,148
508
52
3
0
251,042
0
W
Bellona
8,275
460
51
3
0
357,473
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role