Player Matchup

Ares
Ares
InkeiKaiju
Ares
Level 29
God Stats
8W - 9L
1,561 SR
Queue Stats
116W - 104L
1,518 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ShadyBlitz859
Ah Muzen Cab
Level 23
God Stats
10W - 14L
1,564 SR
Queue Stats
34W - 38L
1,542 Elo+
Party 2
Hel
Hel
eM4C
Hel
Level 115
God Stats
1W - 1L
1,789 SR
Queue Stats
160W - 124L
1,564 Elo+
Party 1
Loki
Loki
eXoSkillzzz
Loki
Level 66
God Stats
5W - 8L
1,640 SR
Queue Stats
41W - 23L
1,676 Elo+
Party 2
Osiris
Osiris
xDIGGERx
Osiris
Level 139
God Stats
6W - 4L
1,500 SR
Queue Stats
130W - 98L
1,569 Elo+
Party 1
Team Averages
Level 74
1,611 SR
1,574 Elo+

VS

Team Averages
Level 77
1,614 SR
1,577 Elo+
Freya
Freya
ChronoWalker
Freya
Level 140
God Stats
6W - 2L
1,689 SR
Queue Stats
177W - 144L
1,534 Elo+
Party 3
Mercury
Mercury
JacobisBEAST13
Mercury
Level 141
God Stats
10W - 1L
1,694 SR
Queue Stats
90W - 47L
1,709 Elo+
Party 4
Cabrakan
Cabrakan
ShadowArcher1229
Cabrakan
Level 40
God Stats
2W - 2L
1,437 SR
Queue Stats
94W - 78L
1,598 Elo+
Solo
Mulan
Mulan
Uhh Rags
Mulan
Level 28
God Stats
4W - 2L
1,752 SR
Queue Stats
111W - 94L
1,544 Elo+
Party 3
Scylla
Scylla
kаwаki
Scylla
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 3
7,336
408
3,905
13,483
8,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
ShadyBlitz859
Ah Muzen Cab
14
2 / 7 / 4
8,969
498
7,354
11,762
4,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
eM4C
Hel
17
1 / 2 / 1
9,827
546
3,782
6,779
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
6 / 2 / 1
9,840
547
7,656
11,995
4,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
xDIGGERx
Osiris
16
7 / 4 / 2
10,243
569
12,407
13,311
13,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 6
10,234
569
8,678
15,903
5,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
7 / 0 / 4
12,010
667
11,473
11,478
6,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 3 / 14
9,021
501
10,831
10,152
14,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mulan
Uhh Rags
Mulan
16
3 / 7 / 3
9,233
513
4,029
12,264
7,029
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
kаwаki
Scylla
16
0 / 2 / 5
9,272
515
2,906
9,199
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
55
16
Kills
23
23
Deaths
16
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
8
4
6
2.75
L
0
8
3
0.19
W
7
0
4
9
W
5
3
14
4
L
Ah Muzen Cab
ShadyBlitz859
Ah Muzen Cab
2
7
4
0.57
W
Mulan
Uhh Rags
Mulan
3
7
3
0.64
L
Hel
eM4C
Hel
1
2
1
0.75
L
6
2
1
3.25
W
Scylla
kаwаki
Scylla
0
2
5
1.25
L
Osiris
xDIGGERx
Osiris
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,104
Damage
37,917
57,330
Taken
58,996
33,148
Mitigated
36,843
13,107
Healing
14,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,678
3,593
0
6,936
15,903
5,443
0
1,476
14,427
57,330
0
L
3,905
617
0
1,294
13,483
8,032
0
9,310
4,173
19,302
0
W
11,473
6,805
0
620
11,478
6,234
0
654
10,824
0
116,286
W
10,831
1,530
441
1,729
10,152
14,914
196
2,197
7,955
34,494
0
L
Ah Muzen Cab
ShadyBlitz859
Ah Muzen Cab
7,354
2,991
0
2,662
11,762
4,382
0
7,121
4,641
0
48,676
W
Mulan
Uhh Rags
Mulan
4,029
596
0
2,478
12,264
7,029
287
0
12,264
0
40,587
L
Hel
eM4C
Hel
3,782
308
120
2,660
6,779
2,476
0
754
6,025
79,572
0
L
7,656
2,492
0
5,771
11,995
4,752
0
1,996
9,999
0
66,073
W
Scylla
kаwаki
Scylla
2,906
614
0
1,841
9,199
3,223
140
3,360
5,839
57,908
0
L
Osiris
xDIGGERx
Osiris
12,407
4,403
0
600
13,311
13,506
0
3,234
10,077
0
61,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,215
Gold Earned
49,770
527
Minions Killed
546
0
Camps Cleared
0
1,720,517
Distance Traveled
1,794,504
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,234
569
96
5
0
321,004
1
L
Ares
7,336
408
24
1
0
333,916
3
W
Mercury
12,010
667
180
10
0
434,661
4
W
Cabrakan
9,021
501
64
4
0
342,233
0
L
Ah Muzen Cab
8,969
498
94
5
0
344,507
0
W
Mulan
9,233
513
84
5
0
344,841
4
L
Hel
9,827
546
179
10
0
366,057
1
L
Loki
9,840
547
115
6
0
351,765
3
W
Scylla
9,272
515
122
7
0
351,765
2
L
Osiris
10,243
569
115
6
0
324,272
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role