Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Crossal
Ah Muzen Cab
Level 139
God Stats
5W - 3L
1,619 SR
Queue Stats
76W - 56L
1,672 Elo+
Party 1
Yemoja
Yemoja
EpicSpaghetti
Yemoja
Level 158
God Stats
4W - 2L
2,076 SR
Queue Stats
264W - 157L
1,827 Elo+
Party 1
Discordia
Discordia
HunterSlade
Discordia
Level 157
God Stats
11W - 9L
1,634 SR
Queue Stats
197W - 119L
1,779 Elo+
Party 1
Team Averages
Level 151
1,776 SR
1,759 Elo+

VS

Team Averages
Level 96
1,394 SR
1,469 Elo+
Chang'e
Chang'e
Kimotonto
Chang'e
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 47L
1,329 Elo+
Party 2
Anhur
Anhur
Legendisedgy
Anhur
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 53L
1,730 Elo+
Solo
Cthulhu
Cthulhu
Soulreaper739
Cthulhu
Level 99
God Stats
0W - 1L
1,182 SR
Queue Stats
69W - 83L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Crossal
Ah Muzen Cab
10
2 / 1 / 6
7,312
665
4,975
4,566
1,238
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 8
7,705
700
5,291
7,319
3,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
HunterSlade
Discordia
12
7 / 1 / 2
8,444
768
10,450
5,452
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Kimotonto
Chang'e
8
0 / 4 / 0
6,109
555
970
7,237
2,200
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 2 / 0
6,633
603
3,146
7,688
2,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
10
3 / 3 / 0
7,687
699
7,889
11,217
9,316
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
3
3
Deaths
9
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Crossal
Ah Muzen Cab
2
1
6
5
W
0
1
8
4
W
Discordia
HunterSlade
Discordia
7
1
2
8
L
Chang'e
Kimotonto
Chang'e
0
4
0
0
L
0
2
0
0
L
Cthulhu
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,716
Damage
12,005
17,337
Taken
26,142
6,255
Mitigated
14,451
4,863
Healing
6,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Crossal
Ah Muzen Cab
4,975
2,226
0
1,801
4,566
1,238
648
2,366
2,200
0
22,826
W
5,291
1,241
894
890
7,319
3,265
124
3,982
3,337
16,744
0
W
Discordia
HunterSlade
Discordia
10,450
1,223
139
1,139
5,452
1,752
450
2,549
2,903
38,476
0
L
Chang'e
Kimotonto
Chang'e
970
176
1,644
1,662
7,237
2,200
0
5,055
1,900
9,099
0
L
3,146
1,752
0
1,444
7,688
2,935
0
3,884
3,452
0
37,521
L
Cthulhu
7,889
302
963
747
11,217
9,316
0
5,885
4,968
21,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,461
Gold Earned
20,429
130
Minions Killed
116
0
Camps Cleared
0
556,951
Distance Traveled
596,618
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,312
665
42
4
0
186,545
2
W
Yemoja
7,705
700
17
2
0
191,349
3
W
Discordia
8,444
768
71
6
0
179,057
2
L
Chang'e
6,109
555
22
2
0
184,781
0
L
Anhur
6,633
603
73
7
0
201,432
5
L
Cthulhu
7,687
699
21
2
0
210,405
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role