Player Matchup

Chaac
Chaac
Doyenne817
Chaac
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,486 Elo+
Solo
Kukulkan
Kukulkan
Ionic west
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,629 Elo+
Solo
Nemesis
Nemesis
MermaidMaynee
Nemesis
Level 38
God Stats
44W - 36L
1,536 SR
Queue Stats
108W - 73L
1,619 Elo+
Party 1
Zeus
Zeus
MunchyQ
Zeus
Level 28
God Stats
12W - 1L
1,702 SR
Queue Stats
34W - 24L
1,587 Elo+
Party 1
Skadi
Skadi
secretchicago333
Skadi
Level 17
God Stats
18W - 21L
1,378 SR
Queue Stats
199W - 237L
1,402 Elo+
Party 1
Team Averages
Level 18
1,523 SR
1,545 Elo+

VS

Team Averages
Level 20
1,537 SR
1,501 Elo+
Pele
Pele
AtlantaBrave7
Pele
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 103L
1,625 Elo+
Solo
Chang'e
Chang'e
Memebby
Chang'e
Level 18
God Stats
2W - 11L
1,357 SR
Queue Stats
13W - 27L
1,362 Elo+
Party 2
Kukulkan
Kukulkan
Yukomzi
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,454 Elo+
Party 2
Gilgamesh
Gilgamesh
cptcornswallow
Gilgamesh
Level 23
God Stats
7W - 6L
1,715 SR
Queue Stats
103W - 88L
1,608 Elo+
Solo
Artemis
Artemis
pengiun70
Artemis
Level 29
God Stats
34W - 26L
1,613 SR
Queue Stats
452W - 455L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
2 / 5 / 2
12,027
573
6,736
17,976
18,954
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Ionic west
Kukulkan
12
1 / 10 / 3
8,818
420
2,254
10,107
3,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
20
11 / 4 / 5
14,151
674
13,079
15,034
7,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zeus
MunchyQ
Zeus
20
12 / 4 / 7
13,443
640
22,746
14,430
5,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 3 / 2
11,519
549
10,653
13,558
5,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 7 / 8
12,413
591
13,877
20,335
9,533
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
Memebby
Chang'e
9
0 / 7 / 0
7,078
337
2,484
11,032
8,391
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Kukulkan
Yukomzi
Kukulkan
12
2 / 6 / 1
8,652
412
4,114
8,005
2,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
cptcornswallow
Gilgamesh
19
12 / 5 / 1
11,617
553
13,452
21,581
14,605
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
pengiun70
Artemis
12
2 / 7 / 1
8,191
390
3,878
12,184
3,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
34
32
Kills
23
26
Deaths
32
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
7
7
8
1.57
W
Chaac
2
5
2
0.6
W
Kukulkan
Ionic west
Kukulkan
1
10
3
0.25
L
Chang'e
Memebby
Chang'e
0
7
0
0
W
Nemesis
11
4
5
3.38
W
Zeus
MunchyQ
Zeus
12
4
7
3.88
L
Kukulkan
Yukomzi
Kukulkan
2
6
1
0.42
L
Gilgamesh
cptcornswallow
Gilgamesh
12
5
1
2.5
L
Artemis
pengiun70
Artemis
2
7
1
0.36
W
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,468
Damage
37,805
71,105
Taken
73,137
40,950
Mitigated
39,432
18,547
Healing
12,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,877
3,816
0
4,974
20,335
9,533
0
8,498
11,837
472
75,926
W
Chaac
6,736
1,127
0
3,817
17,976
18,954
1,752
40
17,936
1,246
65,215
W
Kukulkan
Ionic west
Kukulkan
2,254
408
0
0
10,107
3,539
412
1,617
8,416
19,722
0
L
Chang'e
Memebby
Chang'e
2,484
371
146
1,410
11,032
8,391
444
357
10,675
17,095
0
W
Nemesis
13,079
7,635
0
4,931
15,034
7,740
3,011
738
14,296
0
91,609
W
Zeus
MunchyQ
Zeus
22,746
2,765
1,250
4,909
14,430
5,611
3,681
2,345
11,959
97,528
0
L
Kukulkan
Yukomzi
Kukulkan
4,114
455
0
245
8,005
2,996
542
5,912
2,093
35,555
0
L
Gilgamesh
cptcornswallow
Gilgamesh
13,452
3,518
0
3,841
21,581
14,605
0
7,567
14,014
0
60,324
L
Artemis
pengiun70
Artemis
3,878
906
0
1,812
12,184
3,907
315
3,240
8,944
0
29,082
W
10,653
5,290
0
3,640
13,558
5,106
4,496
1,826
11,692
0
73,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,958
Gold Earned
47,951
569
Minions Killed
395
0
Camps Cleared
0
1,872,399
Distance Traveled
1,495,937
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,413
591
115
5
0
399,302
0
W
Chaac
12,027
573
146
7
0
364,447
0
W
Kukulkan
8,818
420
28
1
0
286,238
8
L
Chang'e
7,078
337
28
1
0
255,398
0
W
Nemesis
14,151
674
148
7
0
463,640
4
W
Zeus
13,443
640
141
7
0
382,534
4
L
Kukulkan
8,652
412
90
4
0
214,239
3
L
Gilgamesh
11,617
553
106
5
0
360,199
3
L
Artemis
8,191
390
56
3
0
266,799
0
W
Skadi
11,519
549
106
5
0
375,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role