Player Matchup

Jormungandr
Jormungandr
Imperapain
Jormungandr
Level 26
God Stats
16W - 11L
1,618 SR
Queue Stats
126W - 130L
1,392 Elo+
Solo
Ratatoskr
Ratatoskr
MinChoDan
Ratatoskr
Level 17
God Stats
7W - 2L
1,806 SR
Queue Stats
41W - 24L
1,656 Elo+
Party 1
Medusa
Medusa
kto0905
Medusa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 16L
1,656 Elo+
Party 1
Ra
Ra
manek0
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 19L
1,613 Elo+
Party 1
Chaac
Chaac
vnoboru
Chaac
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 10L
1,656 Elo+
Party 1
Team Averages
Level 17
1,585 SR
1,595 Elo+

VS

Team Averages
Level 13
1,506 SR
1,505 Elo+
Gilgamesh
Gilgamesh
Diathuss
Gilgamesh
Level 27
God Stats
0W - 1L
1,258 SR
Queue Stats
30W - 30L
1,494 Elo+
Solo
Ares
Ares
Saiya129
Ares
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Skadi
Skadi
fellipeborges11
Skadi
Level 13
God Stats
2W - 1L
1,680 SR
Queue Stats
49W - 65L
1,464 Elo+
Solo
Nemesis
Nemesis
tiagami
Nemesis
Level 18
God Stats
13W - 12L
1,595 SR
Queue Stats
77W - 65L
1,568 Elo+
Solo
Yemoja
Yemoja
vihdlc
Yemoja
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Imperapain
Jormungandr
20
4 / 1 / 11
13,476
481
11,055
20,451
24,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ratatoskr
MinChoDan
Ratatoskr
20
11 / 10 / 9
14,417
515
22,035
28,014
12,865
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
kto0905
Medusa
19
1 / 5 / 9
12,474
446
8,979
18,037
7,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
20
11 / 6 / 8
15,538
555
15,409
17,257
8,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
vnoboru
Chaac
19
4 / 6 / 4
13,154
470
11,166
22,525
28,397
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Diathuss
Gilgamesh
20
7 / 7 / 2
15,540
555
21,669
24,090
21,053
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ares
16
1 / 10 / 2
10,915
390
6,259
20,278
19,228
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

20
6 / 5 / 5
14,365
513
17,526
23,471
9,819
Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
tiagami
Nemesis
20
13 / 6 / 7
16,963
606
26,516
25,142
15,283
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
vihdlc
Yemoja
7
0 / 3 / 0
7,796
278
730
3,643
2,285
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
43
31
Kills
27
28
Deaths
31
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Diathuss
Gilgamesh
7
7
2
1.14
W
Jormungandr
Imperapain
Jormungandr
4
1
11
9.5
W
Ratatoskr
MinChoDan
Ratatoskr
11
10
9
1.55
L
Ares
1
10
2
0.2
L
6
5
5
1.7
W
Medusa
kto0905
Medusa
1
5
9
1.1
W
Ra
11
6
8
2.5
L
Nemesis
tiagami
Nemesis
13
6
7
2.75
L
Yemoja
vihdlc
Yemoja
0
3
0
0
W
Chaac
vnoboru
Chaac
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,644
Damage
72,700
106,284
Taken
96,624
82,001
Mitigated
67,668
33,838
Healing
11,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Diathuss
Gilgamesh
21,669
7,263
0
2,333
24,090
21,053
3,108
6,768
16,852
0
108,850
W
Jormungandr
Imperapain
Jormungandr
11,055
2,776
1,270
7,906
20,451
24,717
1,367
1,415
19,036
57,579
0
W
Ratatoskr
MinChoDan
Ratatoskr
22,035
8,678
0
6,292
28,014
12,865
538
3,016
24,998
0
94,592
L
Ares
6,259
500
0
0
20,278
19,228
231
7,677
11,741
36,646
0
L
17,526
8,270
0
6,342
23,471
9,819
1,075
4,230
18,881
0
120,247
W
Medusa
kto0905
Medusa
8,979
4,153
0
3,547
18,037
7,387
3,795
1,087
16,950
0
81,069
W
Ra
15,409
3,213
2,670
5,096
17,257
8,635
1,274
1,656
15,601
80,223
0
L
Nemesis
tiagami
Nemesis
26,516
17,903
0
2,079
25,142
15,283
2,268
5,192
19,544
0
132,780
L
Yemoja
vihdlc
Yemoja
730
246
396
0
3,643
2,285
0
1,054
2,419
5,014
0
W
Chaac
vnoboru
Chaac
11,166
2,833
0
7,057
22,525
28,397
1,160
4,483
18,042
12
62,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,059
Gold Earned
65,579
589
Minions Killed
568
0
Camps Cleared
0
2,452,602
Distance Traveled
2,037,218
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
15,540
555
180
6
0
478,763
4
W
Jormungandr
13,476
481
89
3
0
530,120
2
W
Ratatoskr
14,417
515
124
4
0
470,954
1
L
Ares
10,915
390
57
2
0
416,425
6
L
Skadi
14,365
513
147
5
0
445,561
1
W
Medusa
12,474
446
122
4
0
454,262
0
W
Ra
15,538
555
149
5
0
506,641
1
L
Nemesis
16,963
606
175
6
0
560,848
1
L
Yemoja
7,796
278
9
0
0
135,621
3
W
Chaac
13,154
470
105
4
0
490,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role