Player Matchup

Cthulhu
Cthulhu
Blorpus
Cthulhu
Level 66
God Stats
30W - 15L
1,681 SR
Queue Stats
223W - 112L
1,720 Elo+
Party 2
Baron Samedi
Baron Samedi
Slagithar
Baron Samedi
Level 25
God Stats
6W - 1L
2,102 SR
Queue Stats
45W - 16L
1,756 Elo+
Party 2
Sun Wukong
Sun Wukong
Th3Claw
Sun Wukong
Level 116
God Stats
8W - 1L
1,666 SR
Queue Stats
262W - 144L
1,690 Elo+
Party 2
Team Averages
Level 69
1,816 SR
1,722 Elo+

VS

Team Averages
Level 80
1,527 SR
1,465 Elo+
Fenrir
Fenrir
Arciniegas10
Fenrir
Level 29
God Stats
25W - 28L
1,476 SR
Queue Stats
485W - 645L
1,431 Elo+
Party 1
Vulcan
Vulcan
JHollman
Vulcan
Level 148
God Stats
3W - 1L
1,533 SR
Queue Stats
167W - 177L
1,513 Elo+
Party 1
Ymir
Ymir
nicoferro97
Ymir
Level 62
God Stats
28W - 22L
1,570 SR
Queue Stats
351W - 451L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blorpus
Cthulhu
18
5 / 0 / 5
13,861
603
26,909
28,777
33,870
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
Slagithar
Baron Samedi
16
2 / 5 / 6
13,004
565
17,829
16,851
8,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Th3Claw
Sun Wukong
17
3 / 0 / 6
13,519
588
18,078
22,346
21,183
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
0 / 2 / 2
11,930
519
7,400
24,747
16,733
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Vulcan
JHollman
Vulcan
18
4 / 4 / 1
13,882
604
30,648
15,928
9,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 4 / 3
14,105
613
7,475
28,710
43,692
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
10
Kills
5
5
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
2
2
0.5
W
Cthulhu
Blorpus
Cthulhu
5
0
5
7.5
L
Vulcan
JHollman
Vulcan
4
4
1
1.13
W
Baron Samedi
Slagithar
Baron Samedi
2
5
6
1
W
Sun Wukong
Th3Claw
Sun Wukong
3
0
6
6
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,816
Damage
45,523
67,974
Taken
69,385
63,505
Mitigated
69,648
31,086
Healing
11,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,400
1,339
0
4,123
24,747
16,733
396
15,280
9,467
0
36,585
W
Cthulhu
Blorpus
Cthulhu
26,909
890
1,590
10,033
28,777
33,870
0
14,277
14,006
83,840
0
L
Vulcan
JHollman
Vulcan
30,648
8,307
0
2,086
15,928
9,223
335
11,479
4,449
129,971
0
W
Baron Samedi
Slagithar
Baron Samedi
17,829
818
7,890
6,519
16,851
8,452
145
11,641
4,814
73,325
0
W
Sun Wukong
Th3Claw
Sun Wukong
18,078
5,070
0
5,054
22,346
21,183
1,718
11,094
10,914
0
68,754
L
7,475
331
0
5,664
28,710
43,692
0
18,079
10,631
34,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,384
Gold Earned
39,917
276
Minions Killed
239
0
Camps Cleared
0
1,337,708
Distance Traveled
1,335,430
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,930
519
38
2
0
456,293
0
W
Cthulhu
13,861
603
97
4
0
475,845
1
L
Vulcan
13,882
604
163
7
0
474,167
5
W
Baron Samedi
13,004
565
87
4
0
390,201
3
W
Sun Wukong
13,519
588
92
4
0
471,662
2
L
Ymir
14,105
613
38
2
0
404,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role