Player Matchup

Vamana
Vamana
HostEndedGame67
Vamana
Level 42
God Stats
2W - 4L
1,273 SR
Queue Stats
56W - 72L
1,343 Elo+
Party 1
Merlin
Merlin
JUGRNUTZ
Merlin
Level 28
God Stats
6W - 7L
1,528 SR
Queue Stats
13W - 12L
1,449 Elo+
Party 1
Vulcan
Vulcan
MobTiesx
Vulcan
Level 85
God Stats
19W - 19L
1,633 SR
Queue Stats
248W - 286L
1,437 Elo+
Party 1
Hun Batz
Hun Batz
Raf_is_MAD
Hun Batz
Level 84
God Stats
30W - 24L
1,365 SR
Queue Stats
548W - 581L
1,394 Elo+
Party 1
Chang'e
Chang'e
SinistrixSoda
Chang'e
Level 43
God Stats
2W - 5L
1,293 SR
Queue Stats
12W - 28L
1,296 Elo+
Solo
Team Averages
Level 56
1,418 SR
1,384 Elo+

VS

Team Averages
Level 39
1,577 SR
1,351 Elo+
Jing Wei
Jing Wei
Darth_Hametsu
Jing Wei
Level 42
God Stats
2W - 2L
1,500 SR
Queue Stats
68W - 103L
1,296 Elo+
Party 3
King Arthur
King Arthur
Darth_Loga
King Arthur
Level 43
God Stats
8W - 6L
1,566 SR
Queue Stats
77W - 102L
1,377 Elo+
Party 3
Nemesis
Nemesis
Dripp01
Nemesis
Level 28
God Stats
2W - 1L
1,819 SR
Queue Stats
82W - 95L
1,396 Elo+
Party 2
Achilles
Achilles
Paul_Protocol
Achilles
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 103L
1,391 Elo+
Party 2
Sol
Sol
Zero_Codex
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 38L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,039
504
2,376
4,376
2,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
JUGRNUTZ
Merlin
8
0 / 2 / 5
4,831
483
3,899
3,630
834
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Vulcan
MobTiesx
Vulcan
12
7 / 0 / 0
7,173
717
5,558
2,959
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hun Batz
Raf_is_MAD
Hun Batz
11
4 / 1 / 1
6,139
614
3,421
5,284
1,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
9
3 / 0 / 2
5,177
518
3,051
3,680
823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Darth_Hametsu
Jing Wei
9
2 / 2 / 0
4,899
490
1,518
4,513
1,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

King Arthur
Darth_Loga
King Arthur
9
0 / 0 / 0
4,911
491
2,488
5,579
2,145
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
Dripp01
Nemesis
8
1 / 3 / 0
4,658
466
2,519
7,354
2,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
Paul_Protocol
Achilles
7
0 / 3 / 2
4,751
475
2,393
8,500
4,281
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 6 / 0
4,413
441
1,063
5,312
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
14
Kills
3
3
Deaths
14
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Darth_Hametsu
Jing Wei
2
2
0
1
L
King Arthur
Darth_Loga
King Arthur
0
0
0
0
L
Nemesis
Dripp01
Nemesis
1
3
0
0.33
W
0
0
0
0
W
Merlin
JUGRNUTZ
Merlin
0
2
5
1.25
W
Vulcan
MobTiesx
Vulcan
7
0
0
7
L
Achilles
Paul_Protocol
Achilles
0
3
2
0.33
W
Hun Batz
Raf_is_MAD
Hun Batz
4
1
1
4.5
W
Chang'e
3
0
2
4
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,305
Damage
9,981
19,929
Taken
31,258
6,115
Mitigated
11,440
8,269
Healing
7,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Darth_Hametsu
Jing Wei
1,518
1,375
210
1,195
4,513
1,230
0
2,452
2,025
0
22,411
L
King Arthur
Darth_Loga
King Arthur
2,488
57
0
1,111
5,579
2,145
0
0
5,579
0
20,062
L
Nemesis
Dripp01
Nemesis
2,519
1,344
0
2,203
7,354
2,050
0
2,089
5,265
0
22,954
W
2,376
1,044
0
892
4,376
2,013
439
0
4,376
0
19,487
W
Merlin
JUGRNUTZ
Merlin
3,899
140
0
492
3,630
834
0
0
3,630
22,254
0
W
Vulcan
MobTiesx
Vulcan
5,558
1,241
0
907
2,959
921
1,137
1,063
1,896
39,368
0
L
Achilles
Paul_Protocol
Achilles
2,393
477
0
1,971
8,500
4,281
51
4,210
4,038
0
10,480
W
Hun Batz
Raf_is_MAD
Hun Batz
3,421
1,326
160
3,003
5,284
1,524
0
0
5,284
0
34,179
W
Chang'e
3,051
629
1,045
1,770
3,680
823
0
0
3,680
16,502
0
L
1,063
0
0
434
5,312
1,734
0
3,469
1,843
18,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,359
Gold Earned
23,632
274
Minions Killed
193
0
Camps Cleared
0
960,909
Distance Traveled
902,833
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,899
490
47
5
0
178,271
2
L
King Arthur
4,911
491
46
5
0
197,272
2
L
Nemesis
4,658
466
47
5
0
188,414
1
W
Vamana
5,039
504
48
5
0
187,357
0
W
Merlin
4,831
483
39
4
0
184,910
0
W
Vulcan
7,173
717
81
8
0
177,923
0
L
Achilles
4,751
475
16
2
0
185,113
0
W
Hun Batz
6,139
614
77
8
0
225,114
3
W
Chang'e
5,177
518
29
3
0
185,605
2
L
Sol
4,413
441
37
4
0
153,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role