Player Matchup

Danzaburou
Danzaburou
DelusiveLuck
Danzaburou
Level 43
God Stats
7W - 1L
1,631 SR
Queue Stats
175W - 106L
1,656 Elo+
Party 1
Hades
Hades
LiquifiedGem
Hades
Level 143
God Stats
6W - 1L
1,840 SR
Queue Stats
144W - 86L
1,712 Elo+
Party 1
Chang'e
Chang'e
PrecursorPrice
Chang'e
Level 84
God Stats
6W - 2L
1,900 SR
Queue Stats
219W - 179L
1,718 Elo+
Party 1
Izanami
Izanami
SimpleQuotes
Izanami
Level 5
God Stats
4W - 2L
1,666 SR
Queue Stats
11W - 7L
1,918 Elo+
Party 1
Ymir
Ymir
YikesDawg
Ymir
Level 60
God Stats
2W - 1L
1,613 SR
Queue Stats
203W - 137L
1,745 Elo+
Party 1
Team Averages
Level 67
1,730 SR
1,750 Elo+

VS

Team Averages
Level 39
1,606 SR
1,521 Elo+
Sylvanus
Sylvanus
Alaskaslasher
Sylvanus
Level 69
God Stats
1W - 1L
1,759 SR
Queue Stats
2W - 4L
1,427 Elo+
Party 2
Freya
Freya
Qtpigiggles
Freya
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
Saguisha
Medusa
Level 18
God Stats
0W - 2L
1,771 SR
Queue Stats
7W - 5L
1,679 Elo+
Party 2
Camazotz
Camazotz
Scythit
Camazotz
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Shmeals
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DelusiveLuck
Danzaburou
9
2 / 2 / 9
6,602
660
6,252
8,154
4,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
3 / 2 / 4
6,770
677
5,511
5,622
2,993
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
4 / 1 / 8
6,478
648
5,889
5,105
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Izanami
SimpleQuotes
Izanami
10
4 / 1 / 4
6,384
638
3,939
5,812
1,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
13 / 0 / 3
7,453
745
7,659
6,522
2,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Alaskaslasher
Sylvanus
7
1 / 5 / 3
4,513
451
4,123
6,645
5,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
3 / 8 / 2
5,555
556
2,722
7,027
2,722
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Medusa
Saguisha
Medusa
7
0 / 3 / 3
4,536
454
3,535
5,613
1,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Camazotz
Scythit
Camazotz
7
1 / 5 / 5
4,842
484
6,211
10,068
3,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Shmeals
Nemesis
7
1 / 5 / 4
4,752
475
2,897
6,549
2,032
Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
23
26
Kills
6
6
Deaths
26
28
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Alaskaslasher
Sylvanus
1
5
3
0.5
W
Danzaburou
DelusiveLuck
Danzaburou
2
2
9
3.25
W
3
2
4
2.5
W
4
1
8
8
L
3
8
2
0.5
L
Medusa
Saguisha
Medusa
0
3
3
0.5
L
Camazotz
Scythit
Camazotz
1
5
5
0.7
L
Nemesis
Shmeals
Nemesis
1
5
4
0.6
W
Izanami
SimpleQuotes
Izanami
4
1
4
6
W
Ymir
13
0
3
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,250
Damage
19,488
31,215
Taken
35,902
13,962
Mitigated
14,809
11,488
Healing
6,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Alaskaslasher
Sylvanus
4,123
1,668
1,151
1,137
6,645
5,056
0
2,638
3,969
11,500
2,760
W
Danzaburou
DelusiveLuck
Danzaburou
6,252
2,107
0
1,317
8,154
4,848
357
2,364
5,790
0
18,494
W
5,511
551
90
2,401
5,622
2,993
625
621
5,001
32,814
0
W
5,889
390
874
2,260
5,105
1,521
148
860
4,245
28,260
0
L
2,722
1,066
0
380
7,027
2,722
0
5,460
1,378
9,311
0
L
Medusa
Saguisha
Medusa
3,535
2,052
0
398
5,613
1,475
0
230
5,363
0
17,059
L
Camazotz
Scythit
Camazotz
6,211
1,974
0
3,423
10,068
3,524
0
5,282
4,540
0
18,609
L
Nemesis
Shmeals
Nemesis
2,897
889
0
480
6,549
2,032
0
4,956
1,593
0
8,222
W
Izanami
SimpleQuotes
Izanami
3,939
2,926
0
2,644
5,812
1,771
270
849
4,963
0
34,999
W
Ymir
7,659
1,327
0
1,902
6,522
2,829
0
1,627
4,895
29,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,687
Gold Earned
24,198
281
Minions Killed
124
0
Camps Cleared
0
907,188
Distance Traveled
923,398
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,513
451
23
2
0
165,025
2
W
Danzaburou
6,602
660
19
2
0
166,390
5
W
Hades
6,770
677
80
8
0
174,883
1
W
Chang'e
6,478
648
55
6
0
201,578
0
L
Freya
5,555
556
18
2
0
176,740
1
L
Medusa
4,536
454
31
3
0
197,061
0
L
Camazotz
4,842
484
30
3
0
199,524
0
L
Nemesis
4,752
475
22
2
0
185,048
0
W
Izanami
6,384
638
85
9
0
164,064
1
W
Ymir
7,453
745
42
4
0
200,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role