Player Matchup

Sylvanus
Sylvanus
EricShock
Sylvanus
Level 119
God Stats
12W - 21L
1,461 SR
Queue Stats
75W - 83L
1,453 Elo+
Party 2
Anubis
Anubis
KILLBILL12344
Anubis
Level 44
God Stats
5W - 5L
1,525 SR
Queue Stats
67W - 63L
1,412 Elo+
Party 3
King Arthur
King Arthur
LieutenantTwirly
King Arthur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
RACity
Pele
Level 43
God Stats
18W - 16L
1,598 SR
Queue Stats
145W - 154L
1,450 Elo+
Party 3
Medusa
Medusa
chharelss
Medusa
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 42L
1,365 Elo+
Party 3
Team Averages
Level 81
1,517 SR
1,436 Elo+

VS

Team Averages
Level 86
1,413 SR
1,430 Elo+
Baron Samedi
Baron Samedi
AAAninjaman
Baron Samedi
Level 123
God Stats
1W - 0L
1,358 SR
Queue Stats
41W - 44L
1,466 Elo+
Solo
Chang'e
Chang'e
Calypso1009
Chang'e
Level 99
God Stats
5W - 1L
1,704 SR
Queue Stats
425W - 429L
1,474 Elo+
Solo
Bakasura
Bakasura
MowoBoi
Bakasura
Level 48
God Stats
8W - 14L
1,236 SR
Queue Stats
125W - 165L
1,329 Elo+
Solo
Nemesis
Nemesis
sparta1a
Nemesis
Level 94
God Stats
5W - 6L
1,406 SR
Queue Stats
187W - 204L
1,410 Elo+
Party 1
King Arthur
King Arthur
wolf1731
King Arthur
Level 68
God Stats
13W - 17L
1,364 SR
Queue Stats
105W - 114L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EricShock
Sylvanus
13
1 / 7 / 7
9,463
394
4,495
19,207
12,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
6 / 8 / 7
12,276
512
19,194
19,709
9,864
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
LieutenantTwirly
King Arthur
18
4 / 3 / 6
12,089
504
19,964
25,180
24,149
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
RACity
Pele
18
7 / 8 / 6
12,205
509
12,613
21,516
8,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
chharelss
Medusa
16
4 / 8 / 5
10,782
449
10,982
15,533
5,051
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AAAninjaman
Baron Samedi
20
10 / 6 / 13
13,290
554
19,048
17,437
14,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
Calypso1009
Chang'e
18
5 / 6 / 7
11,490
479
17,926
21,728
7,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
MowoBoi
Bakasura
20
8 / 3 / 8
12,692
529
9,155
16,721
6,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
sparta1a
Nemesis
20
7 / 4 / 14
12,808
534
9,830
21,362
8,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
wolf1731
King Arthur
20
4 / 3 / 5
13,061
544
15,471
21,705
16,176
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
81
22
Kills
34
34
Deaths
22
31
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AAAninjaman
Baron Samedi
10
6
13
2.75
W
Chang'e
Calypso1009
Chang'e
5
6
7
1.42
L
Sylvanus
EricShock
Sylvanus
1
7
7
0.64
L
6
8
7
1.19
L
King Arthur
LieutenantTwirly
King Arthur
4
3
6
2.33
W
Bakasura
MowoBoi
Bakasura
8
3
8
4
L
Pele
RACity
Pele
7
8
6
1.25
L
Medusa
chharelss
Medusa
4
8
5
0.81
W
Nemesis
sparta1a
Nemesis
7
4
14
3.5
W
King Arthur
wolf1731
King Arthur
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,248
Damage
71,430
101,145
Taken
98,953
60,112
Mitigated
53,522
31,888
Healing
44,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AAAninjaman
Baron Samedi
19,048
2,215
1,932
4,559
17,437
14,619
154
5,639
11,798
61,934
0
W
Chang'e
Calypso1009
Chang'e
17,926
2,255
3,518
8,352
21,728
7,893
480
7,805
13,923
84,391
0
L
Sylvanus
EricShock
Sylvanus
4,495
936
1,419
6,350
19,207
12,764
158
8,841
9,569
22,018
0
L
19,194
1,389
0
7,160
19,709
9,864
998
10,724
8,197
79,835
0
L
King Arthur
LieutenantTwirly
King Arthur
19,964
2,251
0
8,855
25,180
24,149
0
3,603
21,437
0
85,689
W
Bakasura
MowoBoi
Bakasura
9,155
7,327
0
8,077
16,721
6,286
200
3,221
13,500
0
76,738
L
Pele
RACity
Pele
12,613
2,122
0
5,702
21,516
8,284
1,164
7,688
13,620
0
80,321
L
Medusa
chharelss
Medusa
10,982
5,167
0
2,402
15,533
5,051
1,671
4,812
9,852
0
58,663
W
Nemesis
sparta1a
Nemesis
9,830
2,663
0
7,168
21,362
8,548
0
6,105
15,257
0
98,231
W
King Arthur
wolf1731
King Arthur
15,471
583
0
10,634
21,705
16,176
407
919
20,786
0
86,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,815
Gold Earned
63,341
502
Minions Killed
674
0
Camps Cleared
0
1,999,749
Distance Traveled
2,319,116
18
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,290
554
100
4
0
410,553
2
W
Chang'e
11,490
479
117
5
0
407,359
5
L
Sylvanus
9,463
394
21
1
0
357,251
4
L
Anubis
12,276
512
137
6
0
365,029
2
L
King Arthur
12,089
504
149
6
0
389,151
4
W
Bakasura
12,692
529
140
6
0
486,461
3
L
Pele
12,205
509
99
4
0
468,762
4
L
Medusa
10,782
449
96
4
0
419,556
4
W
Nemesis
12,808
534
145
6
0
512,027
5
W
King Arthur
13,061
544
172
7
0
502,716
17

Distance Traveled

Minion Kills by Role

Gold Earned by Role