Player Matchup

Nox
Nox
Aquamarine pro6
Nox
Level 99
God Stats
4W - 9L
1,479 SR
Queue Stats
610W - 585L
1,480 Elo+
Solo
Tiamat
Tiamat
CeoOfWaifus
Tiamat
Level 86
God Stats
4W - 9L
1,363 SR
Queue Stats
203W - 185L
1,573 Elo+
Party 2
Ares
Ares
CuzTheyHungry
Ares
Level 87
God Stats
8W - 8L
1,541 SR
Queue Stats
320W - 281L
1,579 Elo+
Solo
Medusa
Medusa
ItzDuckingLit
Medusa
Level 84
God Stats
2W - 1L
1,464 SR
Queue Stats
215W - 227L
1,523 Elo+
Party 2
Da Ji
Da Ji
YoungMetroid3x
Da Ji
Level 79
God Stats
11W - 22L
1,359 SR
Queue Stats
201W - 203L
1,528 Elo+
Party 2
Team Averages
Level 87
1,441 SR
1,537 Elo+

VS

Team Averages
Level 90
1,475 SR
1,501 Elo+
Khepri
Khepri
ImAwkwrd1314
Khepri
Level 87
God Stats
8W - 11L
1,143 SR
Queue Stats
145W - 126L
1,530 Elo+
Party 1
Chernobog
Chernobog
Marz6401
Chernobog
Level 53
God Stats
10W - 7L
1,437 SR
Queue Stats
133W - 119L
1,485 Elo+
Party 1
Scylla
Scylla
jiro321
Scylla
Level 104
God Stats
17W - 10L
1,650 SR
Queue Stats
623W - 559L
1,469 Elo+
Party 1
Sun Wukong
Sun Wukong
superSimon100
Sun Wukong
Level 92
God Stats
7W - 3L
1,643 SR
Queue Stats
187W - 193L
1,476 Elo+
Party 3
Erlang Shen
Erlang Shen
westernturtle
Erlang Shen
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
142W - 127L
1,547 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
6,138
472
5,979
4,429
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
13
4 / 6 / 0
8,173
629
7,373
11,582
10,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 8 / 1
5,623
433
3,140
13,871
5,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
2 / 5 / 1
6,268
482
7,928
9,025
2,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 4 / 1
5,504
423
3,184
8,356
3,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
2 / 1 / 11
6,950
535
4,962
10,021
7,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chernobog
Marz6401
Chernobog
14
10 / 2 / 2
8,846
680
10,281
8,700
3,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
jiro321
Scylla
12
2 / 2 / 4
7,217
555
2,887
5,115
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
superSimon100
Sun Wukong
13
7 / 2 / 4
8,148
627
9,827
10,144
6,006
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
westernturtle
Erlang Shen
13
3 / 1 / 5
7,823
602
6,248
7,270
3,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
7
Kills
24
24
Deaths
8
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
L
Tiamat
4
6
0
0.67
L
0
8
1
0.06
W
Khepri
2
1
11
7.5
L
2
5
1
0.5
W
Chernobog
Marz6401
Chernobog
10
2
2
5.5
L
1
4
1
0.38
W
Scylla
jiro321
Scylla
2
2
4
2
W
Sun Wukong
superSimon100
Sun Wukong
7
2
4
4.5
W
Erlang Shen
westernturtle
Erlang Shen
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,604
Damage
34,205
47,263
Taken
41,250
24,628
Mitigated
21,825
10,963
Healing
10,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,979
557
0
712
4,429
1,758
0
1,451
2,892
27,703
0
L
Tiamat
7,373
662
0
3,452
11,582
10,676
6
310
11,272
33,625
0
L
3,140
554
0
970
13,871
5,995
0
2,606
11,227
10,012
0
W
Khepri
4,962
1,182
0
1,939
10,021
7,168
110
3,648
6,297
13,864
0
L
7,928
3,794
99
3,025
9,025
2,391
0
2,590
6,407
0
35,182
W
Chernobog
Marz6401
Chernobog
10,281
7,325
0
3,218
8,700
3,272
588
1,508
7,162
0
53,743
L
3,184
952
405
2,300
8,356
3,808
0
687
7,616
0
20,744
W
Scylla
jiro321
Scylla
2,887
359
0
923
5,115
1,662
353
2,536
2,553
38,444
0
W
Sun Wukong
superSimon100
Sun Wukong
9,827
1,467
0
2,580
10,144
6,006
0
6,540
3,092
0
39,172
W
Erlang Shen
westernturtle
Erlang Shen
6,248
3,451
0
1,880
7,270
3,717
0
1,550
5,654
0
56,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,706
Gold Earned
38,984
250
Minions Killed
389
0
Camps Cleared
0
1,163,340
Distance Traveled
1,318,614
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,138
472
50
4
0
223,181
6
L
Tiamat
8,173
629
84
6
0
224,229
3
L
Ares
5,623
433
16
1
0
248,113
1
W
Khepri
6,950
535
24
2
0
282,457
4
L
Medusa
6,268
482
57
4
0
195,685
0
W
Chernobog
8,846
680
99
8
0
225,448
4
L
Da Ji
5,504
423
43
3
0
272,132
2
W
Scylla
7,217
555
85
7
0
243,533
2
W
Sun Wukong
8,148
627
67
5
0
271,364
4
W
Erlang Shen
7,823
602
114
9
0
295,812
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role