Player Matchup

King Arthur
King Arthur
Diamond IV
EPOM158
King Arthur
Diamond IV
Level 107
God Stats
154W - 158L
1,636 SR
Queue Stats
596W - 571L
2,087 MMR
Solo
Ne Zha
Ne Zha
Diamond III
Elitedemon
Ne Zha
Diamond III
Level 160
God Stats
1W - 6L
1,436 SR
Queue Stats
311W - 290L
2,136 MMR
Solo
Jing Wei
Jing Wei
Platinum I
Pwnye
Jing Wei
Platinum I
Level 158
God Stats
0W - 1L
1,346 SR
Queue Stats
211W - 192L
2,118 MMR
Solo
Ares
Ares
Diamond II
TheSnowBear
Ares
Diamond II
Level 158
God Stats
1W - 2L
1,662 SR
Queue Stats
182W - 147L
2,335 MMR
Solo
Sol
Sol
Diamond II
TheSteamStreamer
Sol
Diamond II
Level 159
God Stats
42W - 17L
1,668 SR
Queue Stats
149W - 120L
2,358 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 148
1,549 SR
2,207 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 154
1,567 SR
2,123 MMR
Sobek
Sobek
Diamond II
Fads
Sobek
Diamond II
Level 160
God Stats
11W - 17L
1,544 SR
Queue Stats
545W - 514L
2,285 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond V
Limfate
Cu Chulainn
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Diamond IV
SAIVISUNG
Discordia
Diamond IV
Level 160
God Stats
7W - 3L
1,774 SR
Queue Stats
138W - 130L
2,074 MMR
Solo
Cupid
Cupid
Masters
glöves
Cupid
Masters
Level 160
God Stats
18W - 16L
1,615 SR
Queue Stats
56W - 71L
2,689 MMR
Solo
Nemesis
Nemesis
Diamond III
jhb09
Nemesis
Diamond III
Level 129
God Stats
1W - 3L
1,401 SR
Queue Stats
60W - 47L
2,068 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EPOM158
King Arthur
19
4 / 5 / 1
12,159
529
14,802
25,295
26,755
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Elitedemon
Ne Zha
18
4 / 6 / 5
11,411
496
13,279
20,851
9,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jing Wei
Pwnye
Jing Wei
18
0 / 7 / 4
11,054
481
12,044
21,538
7,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
4 / 8 / 3
11,400
496
10,617
21,945
21,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
1 / 10 / 3
11,110
483
15,278
22,262
9,383
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TiamatTsukuyomiSetAthenaGilgamesh

VS

Bans
The MorriganScyllaRaijinLokiJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Fads
Sobek
20
5 / 3 / 18
14,689
639
11,801
24,540
30,838
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Limfate
Cu Chulainn
20
7 / 3 / 6
15,131
658
16,081
20,904
20,556
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Discordia
SAIVISUNG
Discordia
20
7 / 2 / 12
14,340
623
15,457
14,373
6,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
glöves
Cupid
20
8 / 3 / 8
16,448
715
28,852
26,688
11,554
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
jhb09
Nemesis
20
9 / 3 / 16
14,587
634
16,085
20,455
9,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
96
13
Kills
36
36
Deaths
14
16
Assists
60
Player
Kills
Deaths
Assists
KDA
L
King Arthur
EPOM158
King Arthur
4
5
1
0.9
L
Ne Zha
Elitedemon
Ne Zha
4
6
5
1.08
W
Sobek
Fads
Sobek
5
3
18
4.67
W
Cu Chulainn
Limfate
Cu Chulainn
7
3
6
3.33
L
Jing Wei
Pwnye
Jing Wei
0
7
4
0.29
W
Discordia
SAIVISUNG
Discordia
7
2
12
6.5
L
4
8
3
0.69
L
1
10
3
0.25
W
Cupid
glöves
Cupid
8
3
8
4
W
Nemesis
jhb09
Nemesis
9
3
16
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,020
Damage
88,276
111,891
Taken
106,960
74,376
Mitigated
79,010
23,674
Healing
45,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
EPOM158
King Arthur
14,802
1,088
0
6,759
25,295
26,755
0
4,010
21,285
0
93,593
L
Ne Zha
Elitedemon
Ne Zha
13,279
4,542
0
3,213
20,851
9,004
0
8,104
12,747
0
98,785
W
Sobek
Fads
Sobek
11,801
1,546
0
10,166
24,540
30,838
298
7,351
16,687
32,952
0
W
Cu Chulainn
Limfate
Cu Chulainn
16,081
2,987
0
7,407
20,904
20,556
677
2,780
17,376
11,623
99,201
L
Jing Wei
Pwnye
Jing Wei
12,044
9,033
0
6,829
21,538
7,917
0
1,979
19,559
0
78,896
W
Discordia
SAIVISUNG
Discordia
15,457
1,439
240
5,014
14,373
6,198
872
5,723
8,650
114,818
0
L
10,617
1,242
0
579
21,945
21,317
0
7,993
13,952
24,740
0
L
15,278
3,376
0
6,294
22,262
9,383
810
10,267
11,837
104,470
0
W
Cupid
glöves
Cupid
28,852
23,172
583
17,783
26,688
11,554
9,600
3,094
23,594
0
162,389
W
Nemesis
jhb09
Nemesis
16,085
8,414
0
4,051
20,455
9,864
1,439
7,369
12,542
0
106,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,134
Gold Earned
75,195
710
Minions Killed
808
0
Camps Cleared
0
2,136,245
Distance Traveled
2,401,213
25
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,159
529
184
8
0
453,118
4
L
Ne Zha
11,411
496
150
7
0
448,567
2
W
Sobek
14,689
639
45
2
0
520,390
6
W
Cu Chulainn
15,131
658
207
9
0
485,537
7
L
Jing Wei
11,054
481
153
7
0
415,767
5
W
Discordia
14,340
623
194
8
0
475,839
12
L
Ares
11,400
496
35
2
0
433,897
7
L
Sol
11,110
483
188
8
0
384,896
7
W
Cupid
16,448
715
221
10
0
400,272
6
W
Nemesis
14,587
634
141
6
0
519,175
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role