Player Matchup

Tyr
Tyr
LeviathanBjj
Tyr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 28L
1,106 Elo+
Party 1
Hera
Hera
MunchingBrotao
Hera
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,100 Elo+
Party 1
Heimdallr
Heimdallr
Tumamaesuncheto
Heimdallr
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 63L
1,319 Elo+
Solo
Vulcan
Vulcan
bob zombiedeath
Vulcan
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 16L
1,424 Elo+
Solo
Nemesis
Nemesis
west_sinister0
Nemesis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 25L
1,159 Elo+
Party 1
Team Averages
Level 42
1,500 SR
1,222 Elo+

VS

Team Averages
Level 77
1,507 SR
1,358 Elo+
Sobek
Sobek
DragonTopaz
Sobek
Level 36
God Stats
4W - 4L
1,435 SR
Queue Stats
181W - 177L
1,304 Elo+
Party 2
Raijin
Raijin
Jcpuddles
Raijin
Level 65
God Stats
9W - 2L
1,596 SR
Queue Stats
416W - 361L
1,417 Elo+
Party 2
Cupid
Cupid
Lady Unicorn 5
Cupid
Level 106
God Stats
5W - 4L
1,513 SR
Queue Stats
425W - 460L
1,321 Elo+
Solo
Xing Tian
Xing Tian
MetalMattingly
Xing Tian
Level 109
God Stats
7W - 5L
1,738 SR
Queue Stats
171W - 163L
1,402 Elo+
Solo
Ganesha
Ganesha
aje428
Ganesha
Level 67
God Stats
3W - 1L
1,252 SR
Queue Stats
179W - 196L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 2
10,086
630
4,150
21,705
30,866
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
1 / 8 / 3
9,357
585
11,460
11,582
4,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Tumamaesuncheto
Heimdallr
18
1 / 8 / 6
10,023
626
13,242
15,428
6,546
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 7 / 4
9,751
609
21,067
10,984
4,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 8 / 4
8,720
545
7,595
17,648
8,439
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 24
11,681
730
7,856
20,859
25,008
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
Jcpuddles
Raijin
20
11 / 2 / 19
12,499
781
26,157
10,540
5,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
11 / 1 / 19
12,055
753
18,251
15,251
7,452
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
MetalMattingly
Xing Tian
20
13 / 2 / 16
12,510
782
15,032
19,002
15,818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ganesha
aje428
Ganesha
17
0 / 1 / 25
10,500
656
3,311
10,196
9,712
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
142
7
Kills
39
39
Deaths
8
19
Assists
103
Player
Kills
Deaths
Assists
KDA
W
4
2
24
8
W
Raijin
Jcpuddles
Raijin
11
2
19
10.25
W
11
1
19
20.5
L
3
8
2
0.5
W
Xing Tian
MetalMattingly
Xing Tian
13
2
16
10.5
L
1
8
3
0.31
L
Heimdallr
Tumamaesuncheto
Heimdallr
1
8
6
0.5
W
Ganesha
aje428
Ganesha
0
1
25
12.5
L
1
7
4
0.43
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,514
Damage
70,607
77,347
Taken
75,848
54,731
Mitigated
63,120
18,359
Healing
31,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,856
704
2,983
5,155
20,859
25,008
694
9,866
10,535
14,743
0
W
Raijin
Jcpuddles
Raijin
26,157
1,205
3,079
1,498
10,540
5,130
1,549
3,686
6,742
54,707
0
W
18,251
9,021
5,154
5,109
15,251
7,452
3,659
5,585
9,478
0
43,170
L
4,150
543
1,308
5,516
21,705
30,866
0
13,723
7,346
0
7,829
W
Xing Tian
MetalMattingly
Xing Tian
15,032
826
4,636
3,770
19,002
15,818
299
7,552
11,240
35,585
0
L
11,460
3,477
414
948
11,582
4,389
0
7,693
3,657
31,742
0
L
Heimdallr
Tumamaesuncheto
Heimdallr
13,242
463
2,123
2,203
15,428
6,546
0
10,018
4,914
0
22,132
W
Ganesha
aje428
Ganesha
3,311
65
231
231
10,196
9,712
172
4,620
5,326
8,336
0
L
21,067
7,650
0
0
10,984
4,491
0
7,062
3,688
35,979
0
L
7,595
2,034
554
5,293
17,648
8,439
0
11,892
5,386
0
12,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,937
Gold Earned
59,245
119
Minions Killed
182
0
Camps Cleared
0
1,234,365
Distance Traveled
1,519,475
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,681
730
15
1
0
325,443
0
W
Raijin
12,499
781
75
5
0
330,772
0
W
Cupid
12,055
753
51
3
0
294,540
0
L
Tyr
10,086
630
6
0
0
233,761
0
W
Xing Tian
12,510
782
39
2
0
334,191
0
L
Hera
9,357
585
36
2
0
211,078
0
L
Heimdallr
10,023
626
16
1
0
269,159
0
W
Ganesha
10,500
656
2
0
0
234,529
0
L
Vulcan
9,751
609
51
3
0
266,062
0
L
Nemesis
8,720
545
10
1
0
254,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role