Player Matchup

Kuzenbo
Kuzenbo
Crítz
Kuzenbo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 45L
1,652 Elo+
Party 2
Hun Batz
Hun Batz
DOWNSYNDROMEBOT
Hun Batz
Level 17
God Stats
4W - 2L
1,820 SR
Queue Stats
91W - 68L
1,610 Elo+
Party 1
Gilgamesh
Gilgamesh
HorseBanger666
Gilgamesh
Level 28
God Stats
1W - 0L
1,850 SR
Queue Stats
16W - 10L
1,609 Elo+
Party 1
Artemis
Artemis
Zychroom
Artemis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 78L
1,607 Elo+
Party 2
Ra
Ra
jonny666777
Ra
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 75L
1,631 Elo+
Party 2
Team Averages
Level 24
1,634 SR
1,622 Elo+

VS

Team Averages
Level 15
1,450 SR
1,528 Elo+
Olorun
Olorun
BloodshotEBF
Olorun
Level 24
God Stats
5W - 4L
1,506 SR
Queue Stats
127W - 148L
1,416 Elo+
Solo
Chaac
Chaac
LGN8888
Chaac
Level 14
God Stats
7W - 4L
1,713 SR
Queue Stats
22W - 23L
1,499 Elo+
Solo
Loki
Loki
SedarCold
Loki
Level 6
God Stats
0W - 1L
1,219 SR
Queue Stats
1W - 1L
1,635 Elo+
Party 3
Sun Wukong
Sun Wukong
brokeboipino
Sun Wukong
Level 4
God Stats
0W - 1L
1,312 SR
Queue Stats
3W - 10L
1,491 Elo+
Party 3
Gilgamesh
Gilgamesh
丶TuTou
Gilgamesh
Level 26
God Stats
4W - 6L
1,500 SR
Queue Stats
160W - 137L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Crítz
Kuzenbo
13
1 / 4 / 19
9,162
539
6,339
12,590
15,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
17
6 / 2 / 6
9,840
579
8,597
11,139
4,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
HorseBanger666
Gilgamesh
14
0 / 2 / 10
8,536
502
6,290
11,533
4,893
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Zychroom
Artemis
17
19 / 4 / 2
11,118
654
22,368
11,396
4,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 3 / 7
9,399
553
11,361
8,108
3,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
2 / 7 / 0
7,669
451
5,454
13,712
5,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
LGN8888
Chaac
16
4 / 4 / 4
9,470
557
12,300
18,152
16,539
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Loki
11
1 / 8 / 4
6,667
392
4,723
12,061
3,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
brokeboipino
Sun Wukong
10
2 / 10 / 2
6,998
412
4,633
13,613
8,586
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
丶TuTou
Gilgamesh
18
5 / 3 / 3
10,319
607
8,073
14,584
8,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
27
31
Kills
14
15
Deaths
32
44
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Olorun
2
7
0
0.29
W
Kuzenbo
Crítz
Kuzenbo
1
4
19
2.63
W
Hun Batz
6
2
6
4.5
W
Gilgamesh
HorseBanger666
Gilgamesh
0
2
10
2.5
L
Chaac
LGN8888
Chaac
4
4
4
1.5
L
Loki
1
8
4
0.38
W
Artemis
Zychroom
Artemis
19
4
2
5
L
Sun Wukong
brokeboipino
Sun Wukong
2
10
2
0.3
W
5
3
7
2.83
L
Gilgamesh
丶TuTou
Gilgamesh
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,955
Damage
35,183
54,766
Taken
72,122
33,538
Mitigated
41,319
19,243
Healing
11,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
5,454
2,507
0
3,871
13,712
5,126
203
5,028
8,448
43,601
0
W
Kuzenbo
Crítz
Kuzenbo
6,339
2,732
769
2,263
12,590
15,638
299
396
12,194
20,907
0
W
Hun Batz
8,597
1,810
0
5,030
11,139
4,905
1,471
226
10,913
0
62,791
W
Gilgamesh
HorseBanger666
Gilgamesh
6,290
1,420
0
2,881
11,533
4,893
1,565
642
10,891
0
41,230
L
Chaac
LGN8888
Chaac
12,300
2,964
0
4,778
18,152
16,539
0
4,380
13,585
0
55,332
L
Loki
4,723
488
0
713
12,061
3,036
0
1,405
10,650
0
22,327
W
Artemis
Zychroom
Artemis
22,368
16,859
956
2,702
11,396
4,853
3,972
616
10,780
0
68,765
L
Sun Wukong
brokeboipino
Sun Wukong
4,633
1,010
0
104
13,613
8,586
0
2,851
10,742
0
27,545
W
11,361
798
2,066
2,576
8,108
3,249
500
3,574
4,534
52,138
0
L
Gilgamesh
丶TuTou
Gilgamesh
8,073
2,169
0
2,322
14,584
8,032
0
3,480
10,997
0
76,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,055
Gold Earned
41,123
456
Minions Killed
391
0
Camps Cleared
0
1,514,358
Distance Traveled
1,486,076
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,669
451
77
5
0
245,874
1
W
Kuzenbo
9,162
539
14
1
0
310,446
1
W
Hun Batz
9,840
579
116
7
0
318,210
1
W
Gilgamesh
8,536
502
93
5
0
307,779
5
L
Chaac
9,470
557
99
6
0
301,381
5
L
Loki
6,667
392
34
2
0
319,245
0
W
Artemis
11,118
654
125
7
0
270,430
4
L
Sun Wukong
6,998
412
45
3
0
275,480
1
W
Ra
9,399
553
108
6
0
307,493
6
L
Gilgamesh
10,319
607
136
8
0
344,096
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role