Player Matchup

Merlin
Merlin
Littletimmy14
Merlin
Level 26
God Stats
1W - 4L
1,542 SR
Queue Stats
6W - 24L
1,177 Elo+
Party 2
Anhur
Anhur
Minijimmy1999
Anhur
Level 18
God Stats
5W - 15L
1,223 SR
Queue Stats
12W - 32L
1,185 Elo+
Party 2
Cthulhu
Cthulhu
Saricu10
Cthulhu
Level 18
God Stats
6W - 7L
1,313 SR
Queue Stats
16W - 29L
1,211 Elo+
Party 2
King Arthur
King Arthur
YourHairyDad288
King Arthur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,149 Elo+
Party 1
Guan Yu
Guan Yu
x1GRIMZREAPER1x
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,149 Elo+
Party 1
Team Averages
Level 14
1,415 SR
1,174 Elo+

VS

Team Averages
Level 15
1,465 SR
1,413 Elo+
Poseidon
Poseidon
Bluedevil_1302
Poseidon
Level 13
God Stats
1W - 2L
1,208 SR
Queue Stats
2W - 9L
1,042 Elo+
Party 3
Izanami
Izanami
criistiiaan03
Izanami
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Horus
Horus
ill-wurze
Horus
Level 27
God Stats
100W - 88L
1,525 SR
Queue Stats
146W - 170L
1,390 Elo+
Solo
Aphrodite
Aphrodite
mrvica03
Aphrodite
Level 25
God Stats
83W - 80L
1,590 SR
Queue Stats
153W - 180L
1,459 Elo+
Party 3
Nemesis
Nemesis
wazyafr
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 3 / 3
11,197
533
19,214
11,820
4,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 4 / 1
8,527
406
9,382
12,838
4,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Saricu10
Cthulhu
14
2 / 4 / 7
9,021
430
6,612
15,248
10,240
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
YourHairyDad288
King Arthur
10
0 / 12 / 3
7,017
334
3,358
20,011
6,860
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 13 / 6
7,629
363
6,016
17,850
12,275
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
16
13 / 7 / 8
12,274
584
20,010
12,273
3,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
15
11 / 6 / 7
10,881
518
14,355
13,315
5,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
ill-wurze
Horus
18
4 / 0 / 5
13,222
630
8,904
20,719
15,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Aphrodite
mrvica03
Aphrodite
15
4 / 2 / 2
10,136
483
3,850
9,459
4,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Nemesis
wazyafr
Nemesis
15
3 / 6 / 4
10,042
478
5,388
14,189
6,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
61
21
Kills
35
36
Deaths
21
20
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Poseidon
13
7
8
2.43
L
13
3
3
4.83
L
4
4
1
1.13
L
Cthulhu
Saricu10
Cthulhu
2
4
7
1.38
L
King Arthur
YourHairyDad288
King Arthur
0
12
3
0.13
W
Izanami
11
6
7
2.42
W
Horus
ill-wurze
Horus
4
0
5
6.5
W
Aphrodite
mrvica03
Aphrodite
4
2
2
2.5
W
Nemesis
wazyafr
Nemesis
3
6
4
0.83
L
2
13
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,582
Damage
52,507
77,767
Taken
69,955
37,462
Mitigated
36,103
12,162
Healing
22,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
20,010
3,548
0
0
12,273
3,780
4,276
5,759
6,082
63,211
0
L
19,214
2,099
0
1,496
11,820
4,017
0
3,115
8,459
60,593
0
L
9,382
5,908
0
4,081
12,838
4,070
168
1,451
11,303
0
43,845
L
Cthulhu
Saricu10
Cthulhu
6,612
280
216
2,164
15,248
10,240
0
4,295
10,876
31,317
0
L
King Arthur
YourHairyDad288
King Arthur
3,358
1,381
0
3,302
20,011
6,860
0
7,784
11,879
0
18,467
W
Izanami
14,355
8,030
0
1,951
13,315
5,063
665
5,970
6,923
0
49,336
W
Horus
ill-wurze
Horus
8,904
4,972
658
9,943
20,719
15,896
1,285
4,029
16,416
0
60,432
W
Aphrodite
mrvica03
Aphrodite
3,850
375
4,305
4,400
9,459
4,765
1,909
4,324
4,959
40,692
0
W
Nemesis
wazyafr
Nemesis
5,388
3,250
0
1,340
14,189
6,599
3,517
4,268
9,749
0
41,185
L
6,016
725
85
818
17,850
12,275
49
6,151
11,390
0
12,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,391
Gold Earned
56,555
227
Minions Killed
414
0
Camps Cleared
0
1,676,017
Distance Traveled
1,828,116
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
12,274
584
103
5
0
369,470
5
L
Merlin
11,197
533
92
4
0
398,215
2
L
Anhur
8,527
406
56
3
0
321,998
0
L
Cthulhu
9,021
430
46
2
0
405,287
0
L
King Arthur
7,017
334
26
1
0
301,703
4
W
Izanami
10,881
518
60
3
0
345,641
2
W
Horus
13,222
630
106
5
0
319,667
0
W
Aphrodite
10,136
483
66
3
0
398,762
2
W
Nemesis
10,042
478
79
4
0
394,576
3
L
Guan Yu
7,629
363
7
0
0
248,814
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role